New pages

From Gralamin's Wiki
Jump to navigationJump to search
New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)
  • 18:29, 15 December 2023Feat Fixes (hist | edit) ‎[2,342 bytes]Gralamin (talk | contribs) (Created page with "{{Template:4eHomebrew}} This page deals with the issue of Feats that are commonly referred to as "Feat Fixes" aka, feats that make the math of 4e work. ==List Of Feat Fixes== *Expertise Feats **Focused Expertise **Implement Expertise **Weapon Expertise *Defense Feats **Epic Fort **Epic Ref **Epic Will **Great Fort **Iron Will **Lightning Ref **Paragon Defenses **Robust Defenses ==Expertise Related Variants== There are a number of ways of dealing with the Expertise Feat...")
  • 18:28, 15 December 2023Far Realm (hist | edit) ‎[286 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/far-realm}} ==The Reflection of Madness== Traditionally thought to be another reflection, it is unknown whether it truly is a reflection. The far Realms are rarely traveled, and rarely intervene in reality.")
  • 18:28, 15 December 2023FE Journal: Xochitl (hist | edit) ‎[1,632 bytes]Gralamin (talk | contribs) (Created page with "This book appears to be bound in dragonborn-hide. While at first glance, this may seem to be a terrifying or even offensive prospect, it is obvious that the book has been treated lovingly and great pains were taken to ensure that the hide was both beautiful and painstakingly unmarred in the book's creation. It can be reasonably assumed that this is something of an honor rather than an act of savagery. Xochitl keeps the book closed with a winding belt and a charcoal penci...") Tag: Visual edit: Switched
  • 18:27, 15 December 2023FE Journal: Wren (hist | edit) ‎[4,679 bytes]Gralamin (talk | contribs) (Created page with "This worn, leather-bound notebook barely nets a second glance at first. Appropriate for its owner, the appearance belies what it is. This is the journal of the greatest killer in the world--possibly even the best assassin who has ever lived. The writing is untidy and unembellished, pages are torn and faded, and at one point it must have been damaged and hastily put back together. Many entries are out of order, and some missing. ---- ''Waxing Gibbous, Moon Twice Waxing,...")
  • 18:27, 15 December 2023FE Journal: Shank (hist | edit) ‎[5,125 bytes]Gralamin (talk | contribs) (Created page with "===Entry 1=== Found some writing materials and a blank book in our new house, figured I'd start writing stuff down since everyone else seems to be doing so these days. Still not sure what happened back at that tree, had some magic or something trying to eat my soul or whatever, and I end up 2 feet taller when they get rid of it. Mostly used to the change, won't know for sure until we get in a fight. Wonder if my sudden growth has anything to do with being a "hollow." Gon...")
  • 18:27, 15 December 2023FE Journal: Riven (hist | edit) ‎[3,933 bytes]Gralamin (talk | contribs) (Created page with "This book appears to be bound in living-wood. The black cover of the book is clearly scratch and it looks like someone has tried to tear at it in places. When opened, it seems like the first several pages has been burnt and/or torn off. Riven tries to hide as many of his secrets in his mind as possible, although a few hints do end up in this book's pages every so often. Riven obviously does not care for his journal as much as most people. ---- ''Beginnings: Hidden Dange...")
  • 18:26, 15 December 2023FE Journal: Milana (hist | edit) ‎[12,270 bytes]Gralamin (talk | contribs) (Created page with "''The journal entries are written in careful, minimalist script - clearly the work of a disciplined hand.'' ___________ The people of Ever's Drift have long, long memories. This is particular true for one man of the village - Cale is his name. He knows the figure that was responsible for the razing of the village that would have been his hometown, were it not for the fact that his grandparents fled the bloodshed. He knows the figure that made his - and every one of the...")
  • 18:26, 15 December 2023FE Journal: Kira (hist | edit) ‎[41,836 bytes]Gralamin (talk | contribs) (Created page with "== The Journal == After the many days of awakening I have finally managed to control my thoughts and my charred hands. At last, I can feel the freedom of displaying my progress within the confines of paper - the ability to create an item that may be seen for many my times. This journal marks the progressions of my being. The physical entity, as well as the inks herein, for this writing was collecting on 1 primary 126 and as such my writing shall begin on this date....")
  • 18:25, 15 December 2023FE Journal: Ernest (hist | edit) ‎[1,559 bytes]Gralamin (talk | contribs) (Created page with "'''Week of Twice Waxing, third day''' It has been a terribly long time since I have last felt such utter terror well up from within me. The dragon provoked a sense of awe at its terrible beauty, but the people I met today certainly had the auras of those who have killed many times and will kill once again, most especially the girl covered in what appeared to be dried blood. I admit, they were terrifically powerful. I could ''feel'' it, and I have never seen such a thing...")
  • 18:25, 15 December 2023Ebios Factions (hist | edit) ‎[8,235 bytes]Gralamin (talk | contribs) (Created page with "{{GoogleGroup |http://groups.google.com/group/4ECelestialStones/web/ebioscity}} __TOC__ ==The Cult of Asmodeous== *<u>Sign:</u> Red Star *<u>Nicknames:</u> ----- *<u>Size:</u> 100-200 ish *<u>Leadership:</u> Hierarchy Gigantic Pyramid Scheme *<u>HQ:</u> No solid head Quarters *<u>Sphere of Influence:</u> Ebios general region *<u>Goals:</u> **Retake the city for Asmodeous **Cull the weak from the city **Revive the worship of Asmodeous *<u>Values:</u> **Power **Intellige...") Tag: Visual edit: Switched
  • 18:23, 15 December 2023Ebios(World) (hist | edit) ‎[2,516 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/the-world}} Ebios is a campaign setting created by our group. The Idea is there is a world, and the reflections of it, the true world has been shattered and lost, now people dwell among the reflections of this once majestic world, through the shades and tints of time, morality, emotion, and the elements that make up existence. The Legend goes that an eternity ago, Paradise existed, and all th...")
  • 18:21, 15 December 2023Ebios (hist | edit) ‎[13,673 bytes]Gralamin (talk | contribs) (Created page with "<noinclude>__NOTOC__ <!--Disables the Table of contents--> </noinclude><u>Location:</u> Materia {{GoogleGroup |http://groups.google.com/group/4ECelestialStones/web/ebioscity}} 200px|thumb|right|Ebios and surronding area <u>Population:</u> 300,000 <u>Size:</u> Large City <u>Government:</u> Monarchy, with Council from Nobles and the Qualified <u>Average Alignment:</u> Populace: N Government: LE ==Info Dump== ===Exports:=== *Raw Stone and Ore *Sto...")
  • 18:21, 15 December 2023Dragontech Ascendant (hist | edit) ‎[5,588 bytes]Gralamin (talk | contribs) (Created page with "{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/important-boss-dragontech-ascendant}} === Dragontech Ascendant === The Ascended One General Description:See encounter notes Personality:Tends to be arrogant and cruel. Plays with his food. Abode:The Juixis Array. See below. Goals:Ultimate mechanical power! '''Typical Minions:'''Warforged, anything mechanical or part mechanical. Notes used to make / run the encounter: * 2nd most powerful of th...")
  • 18:20, 15 December 2023Dolls (hist | edit) ‎[4,163 bytes]Gralamin (talk | contribs) (Created page with "{{ThreeFive_HB}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/3-5-monster-dolls}} ==Basic premises== <p>Dolls are relatively cheap constructs for use by Players</p> <p>One player can only control a # of Dolls at one time equal to their Int mod, they must have a free hand to do this</p> <p>Construction of a doll requires money, time, and skill checks(craft(constructs) is used), no xp however</p> <p>.... Dolls are Astral Constructs.... i'll add in som...") Tag: Visual edit: Switched
  • 18:20, 15 December 2023DnD Third HR (hist | edit) ‎[199 bytes]Gralamin (talk | contribs) (Created page with "{{ThreeFive_HB}} The house rules can be found [http://groups.google.com/group/4ECelestialStones/web/House%20Rules%20Rev1.pdf here]. There is far too many to list on this page, so simply use the pdf.")
  • 18:20, 15 December 2023DnD4e (hist | edit) ‎[1,019 bytes]Gralamin (talk | contribs) (Created page with "{{4eHomebrew}} ==Classes== *Beckoner *Rune Magus *Sorcerer *Warlock *Truenamer ==Feats== *Racial Feats (Rune Races) ==Items== *None currently ==Monsters== *None Currently ==Paragon Paths== *Viper Fang Disciple *Knight of the Silver Sigil ==Races== *Rogue Modrons *Runic Races ==Rituals== *None Currently ==Temp...") Tag: Visual edit: Switched
  • 18:19, 15 December 2023DnD3.5 (hist | edit) ‎[805 bytes]Gralamin (talk | contribs) (Created page with "{{ThreeFive_HB}} This is a list of all 3.5 Homebrews ==Classes== *Machinist *Shaper ==Prestige Classes== *Accursed Adept ==House Rules== *House Rules ==Monsters== *Dolls ==Racial Classes== *Rakshasa ==CR Calculation== *Originally Posted by The Vorpal Tribble **Divide its average HP by 4.5 to 6, **4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD. **Add 1 for each five points above 10 its AC is, minusing 1 f...")
  • 18:19, 15 December 2023Demi-Planes (hist | edit) ‎[2,005 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/demiplanes}} ==The Nature of Demi-Planes== The current Leading theory on the nature of the Demi-Planes is that they are whole portions of the old world, that have been detached and now wander or 'stretch' across the Reflections. ==List of Demi-Planes== ===Hermous, The Reflection of Doors=== One cental works them maybe have a massive templae or something with portals that work no matter what a...")
  • 18:18, 15 December 2023Cyberpunk Game/todolist (hist | edit) ‎[592 bytes]Gralamin (talk | contribs) (Created page with "This project is abandoned, but keeping the content alive for prosperity. TODO: = Design = * <strike>Get a Wiki in place</strike> * Decide on Key themes, locations, feels, etc. * Maximum map size. * Small Sections of Locations, or Huge swathes of Terrain? * Unit levels - How do levels work, what benefits? (Assuming not Advance war style) = Technical = * Start codifying data * Making editors/tools for arbitrary data. * Get Unity or some other engine running = Impleme...")
  • 18:18, 15 December 2023Cyberpunk Game/json (hist | edit) ‎[1,436 bytes]Gralamin (talk | contribs) (Created page with "= Objects = These are sub items that may appear in json files. They will be referenced using <object_name>. == player == { name: player-1, computer: 0, units: [], initiative: 0, victory-conditions: , loss-conditions: , } == stats == { strength: 1, luck: 2, ..., } {{Cyberpunk_Json|title=map.json|form={ players: [ <player> ] } }} {{Cyberpunk_Json|title=class.json|form={ name: "Enforcer", ability-set: 1...")
  • 18:18, 15 December 2023Cyberpunk Game/Infiltration Agent (hist | edit) ‎[1,759 bytes]Gralamin (talk | contribs) (Created page with "== Attributes == Medium Movement Light Weapon Specialist * Sub-machine Guns * Pistol == Abilities == === Hacking === Name: "Espionage" Target: Enemy Unit x1 Pre-Condition: Cannot be used on previously used on unit. Effect: Reveals unit information and status. Range: Radius Duration: Entire Battle Post Condition: Target stats are revealed. Name: "System Halt" Target: Enemy Unit x1 Pre-condition: Cannot be used on units which already exhibit effect. Eff...")
  • 18:17, 15 December 2023Cyberpunk Game/Equipment System (hist | edit) ‎[931 bytes]Gralamin (talk | contribs) (Created page with "== How Weapons Work == Different class types are more vulnerable to type of weapon '''Explosive''': Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?) '''Mass Weapons''': Deal Ballistic Damage. (eg. Bullets, Tranquillizers) '''Laser Weapons''': Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon) '''Mixed Weapons''': Those which deal damage in more than one category. '''Base Weapons'''?: Those which deal damage directly. == How Armor Work ==...") Tag: Visual edit: Switched
  • 18:17, 15 December 2023Cyberpunk Game/Equipment (hist | edit) ‎[1,754 bytes]Gralamin (talk | contribs) (Created page with "= Overview = Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed. = Armor Set = Assume all values for each attributes are buffs on top of the base stats for the character equipped. armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}] Stats { strength: 0, // No change in attack power heath: 20, // 20% increase in heath movement: 0, //...") Tag: Visual edit: Switched
  • 18:17, 15 December 2023Cyberpunk Game/Engineer (hist | edit) ‎[1,781 bytes]Gralamin (talk | contribs) (Created page with "== Attributes == Medium Movement Light Weapon Specialist Shock Rile Sub-machine Gun == Abilities == === Mechanic === Four types of turrets. Type I Name: "Armored Turret" Target: Free Tile Pre-Condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a non-mobile mass damage turret but with more base health. Range: Straight Line Radius Duration: Attack Phase Post Condition: Adds an additional stationary unit Type II Name: "Laser Turret...")
  • 18:16, 15 December 2023Cyberpunk Game/Enforcer (hist | edit) ‎[1,286 bytes]Gralamin (talk | contribs) (Created page with "== Attributes == Medium Movement Light Weapon Specialist Assault Rifle Rocket / Grenade Launcher => (Upgrade) Laser / Ballistic Missile Cannon == Abilities == === Assault Training === Name: "Supression" Target: Enemy Unit x1 Pre-Condition: Effect: Target pushed back n tiles Range: Straight Line Radius Duration: Attack Phase Post Condition: Target is forced to move back n tiles. Name: "(Tazer) Disruptor" Target: Enemy Unit x1 Pre-condition: Cannot be use...") Tag: Visual edit: Switched
  • 18:16, 15 December 2023Cyberpunk Game/Concept Document (hist | edit) ‎[2,700 bytes]Gralamin (talk | contribs) (Created page with "= Narrative = Themes Genetics Vs. Cybernetics : Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans? Artificial Intelligence vs. Human-Kind : Finding the means of creating a world where AI's and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are...") Tag: Visual edit: Switched
  • 18:16, 15 December 2023Cyberpunk Game/Class System (hist | edit) ‎[323 bytes]Gralamin (talk | contribs) (Created page with "= Classes = Enforcer (Solider Class) <Insert Class Bio / Flavour text here> Engineer (Mechanic/Tech Class) <Insert Class Bio / Flavour text here> Infiltration Agent (Hacker Class) <Insert Class Bio / Flavour text here>") Tag: Visual edit: Switched
  • 18:15, 15 December 2023Cyberpunk Game/Abilities (hist | edit) ‎[491 bytes]Gralamin (talk | contribs) (Created page with "== Types of Abilities == * Debuff / Buff Stats * Inflict Condition (eg. poison, panicked) * Special Scripted Event == Possible Outcomes of Abilities == * Restrict Movement * Loss of control of unit * Restrict Actions == Abilities == May want to associate with the class description * Infiltration: Hacking Skills * Tech Deployment: Turret Skills * Cyberpunk_Game/Assault Training | Enforcer Training:...") Tag: Visual edit: Switched
  • 18:15, 15 December 2023Cyberpunk Game (hist | edit) ‎[1,030 bytes]Gralamin (talk | contribs) (Created page with "James and Glen's Cyperpunk Game = Background = Goal of this project is to create a cyberpunk tactics style video game designed to able to run on mobile devices. = Design = Keep a copy any formalized drafts we use. * Concept Document * Equipment System * Abilities System * Class System = Resources = * [http://stories.rapidchronic...")
  • 18:14, 15 December 2023Crow (hist | edit) ‎[5,075 bytes]Gralamin (talk | contribs) (Created page with "{{RuneRaces}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/updating-runic-races}} __NOTOC__ 200px|thumb|Right|Crows ''Scholars who float gracefully on the winds of knowledge'' ===RACIAL TRAITS=== '''Average Height:''' 6’ 4’’ – 7’ 0’ '''Average Weight:''' 110-200 lb. '''Ability Scores:''' +2 Dexterity, +2 Intelligence '''Size: ''' Medium '''Speed:''' 6 squares '''Vision:''' Lowlight '''Languages:''' Comm...") Tag: Visual edit: Switched
  • 18:13, 15 December 2023Character: Ziven (hist | edit) ‎[37,405 bytes]Gralamin (talk | contribs) (Created page with "16th level Human Swordmage|Artificer -> Knight of the Silver Sigil -> none ==General== thumb|alt=Ziven|400px|right|A Younger Ziven, while he is in-training *'''Gender:''' male *'''Age:''' 20 *'''Height:''' 6'0'' *'''Weight:''' 150 lb *'''Hair:''' Brown *'''Eyes:''' blue *'''Alignment:''' Good *'''Deity:''' Moradin *'''Background:''' Arcane Mercenary - +2 History *'''Size:''' Medium *'''Experience Points:''' 70,400 XP / 8...") Tag: Visual edit: Switched
  • 18:13, 15 December 2023Character: Za'Zahak (hist | edit) ‎[9,016 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Za'Zahak *'''Age:''' 50 *'''Appearance:''' A blunt-snouted, dark-red bangaa, five-foot-four and old enough to be whiskered. Despite his age, he has the lean triangular build of a very fit bangaa. His left forearm is severed halfway down. His prosthetic -- made of wood, leather, and an old four-pronged grappling hook -- can wield nothing more threatening than a beer mug and is too fragile for combat purposes. *'''Background:''' Za'Zahak is a bounty hunter who...")
  • 18:13, 15 December 2023Character: Thurinador (hist | edit) ‎[32,035 bytes]Gralamin (talk | contribs) (Created page with "==General== thumb|alt=Thurinador|500px|right|Thurinador *'''Gender:''' male *'''Age:''' 25 *'''Height:''' 5'7'' *'''Weight:''' 140 lb *'''Hair:''' Brown *'''Eyes:''' Light Blue *'''Alignment:''' Unaligned *'''Deity:''' Ioun *'''Background:''' Ancestral Holdings (+2 History) *'''Size:''' Medium *'''Experience Points:''' 39000 XP yLZn3d <a href="http://ujfohxspvmjc.com/">ujfohxspvmjc</a>, [url=http://uuwdrsluvfie.com/]uuwdrsluvfie[/url], [link=http:/...") Tag: Visual edit: Switched
  • 18:11, 15 December 2023Character: Rennac (hist | edit) ‎[6,552 bytes]Gralamin (talk | contribs) (Created page with "200px|thumb|right|Rennac, Dark Knight *'''Name:''' Rennac Belnades *'''Age:''' 20 *'''Appearance:''' Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting. *'''Quote:''' ''"Open the door, and strike the hour."'' *'''Race:''' Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9) *'''Class and Job:''' Dark Knight, Level 15 (52500/60000 XP) ---- == S...") Tag: Visual edit: Switched
  • 17:44, 15 December 2023Character: Pavise (hist | edit) ‎[8,206 bytes]Gralamin (talk | contribs) (Created page with "300px|thumb|right|Pavise et Chemise, orphanage matron and bandit *'''Name:''' Pavise et Chemise *'''Age:''' 32 *'''Appearance:''' A tall viera woman with a modest sundress and a bandanna in her hair. Notoriously messy ears. *'''Quote:''' ''"You are what you do when it counts."'' *'''Race:''' Viera (racial maximums Str 12 Vit 6 Agi 12 Spd 12 Mag 12 Spr 6) *'''Class and Job:''' Thief, Level 15 (52500/60000 XP) ---- ==Statistics== Note: SPD has a +1 it...")
  • 17:44, 15 December 2023Character: Nightheart (hist | edit) ‎[7,471 bytes]Gralamin (talk | contribs) (Created page with "Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn't like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes. ==Limits== *'''Power Level:''' 10 *'''Skills:''' Cannot exceed 10+10 = 20 *'''Attack and Effect:''' Cannot exceed 2*10 = 20 **If resistance check, and no attack chec...") Tag: Visual edit: Switched
  • 17:44, 15 December 2023Character: Kyrios (hist | edit) ‎[10,356 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kyrios Allelujah *'''Age''' 19 *'''Appearance:''' A tall lithe man with a lance and dragoon armor that seems slightly too big for him. He has Black Hair and Hazel eyes. His left Arm seems to be covered in strange symbols, the Remnant of his curse. *'''Background:''' Kyrios, as a young man in training was cursed by a mage who mistook the young dragoon for another dragoon who had injured and blinded him. Once he convinced the mage of his mistake, it was alread...") Tag: Visual edit: Switched
  • 17:43, 15 December 2023Character: Kurokkupo (hist | edit) ‎[13,686 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kurokkupo *'''Age''' 16 *'''Appearance:''' to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm. *'''Background:''' Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goa...") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Kannadi (hist | edit) ‎[11,352 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kannadi Albedo *'''Age:''' 25 *'''Appearance:''' A thin yet fit, 5' 8", light brown Human female with short, dark brown hair and bright gray eyes. Kannadi has excellent poise and posture which most people translate as harmless refinement, but experienced adventurers would recognize it as near-perpetual guardedness. Due to her sense of style, pride in her combat class, or both, she only removes her navy blue domino mask and ascot in the most casual settings....") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Harken (hist | edit) ‎[11,424 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Harken Wolff *'''Age''' 24 *'''Appearance:''' Harken is of average height and build, though that isn’t usually what you’d notice about him first. Rather, it’s that his hair is a loud red colour (actually red, not the sort of orange people typically call “red hair”) with streaks of purple going through it, that his ears are elongated and pointy in a way not quite like those of Elvaan, and that he has vaguely arcane-looking tattoos that faintly glow...") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Frederik (hist | edit) ‎[10,889 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Frederik Traümer *'''Age''' 19 *'''Appearance:''' Frederik is tall, well-built, and ''very flashy''. His clothes seem almost counter-intuitive as clothes, not covering large areas on his abdomen and only seeming to precariously drape over the rest, and you’d expect to see a lot less skin for all the bells and sashes and baubles all over him. He’s got all sorts of colours on him, though mostly vibrant greens and blues to match the green of his hair. He d...") Tag: Visual edit: Switched
  • 17:41, 15 December 2023Celestion (hist | edit) ‎[404 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/celestion}} ==the Reflection of Good== A world where nearely every where inahbitant is good, only outsiders, Dragons, and the occasional unlucky native, who is usually quickly taken care of. This goodness is not perfect however, and although most try to do good, they sometimes slip and fall. Home of the ______ power Source.") Tag: Visual edit: Switched
  • 17:41, 15 December 2023Campaigns To Run (hist | edit) ‎[1,175 bytes]Gralamin (talk | contribs) (Created page with "Note some or many of these may be combined. They are concepts and themes. #Time Travel Game (Chrono Trigger style) #Villain Game #Mecha Game #Game with Final Fantasy 13-ish mechanics. #Conspiracy #Town Defense game (A game all about defending a town) #Dark Sun game #Church game - All "Divine" Characters #Spirit World Game - All the <strike>players</strike> characters start off dead. #Outside Tournament - Imagine, the player characters are all mortals who have happened to...")
  • 17:40, 15 December 2023Campaign Creation Sheet (hist | edit) ‎[11,431 bytes]Gralamin (talk | contribs) (Created page with "==Dealing With Loot== I plan on having two ways of dealing with loot every campaign. ===Way 1: Low Loot=== Following the rules in the DMG2 for Boons and inherit bonuses, in this kind of campaign, you'd have a list of boons available, and each player can attempt to gain one or more. Simply assign as needed and go. ====Way 1a: Masterwork==== The core idea of this variant on the above is to use the same system, but add more masterwork gear that replaces some of the feat f...")
  • 17:39, 15 December 2023Break's Avenger Fix (hist | edit) ‎[28,261 bytes]Gralamin (talk | contribs) (Created page with "This is supposed to act as a much more comprehensive fix to the Avenger class by rewriting most of the class from scratch. If you'd rather not use something this involved, go for Yakk's much cleaner and more elegant fix. But first, a brief intro... ==Credit Where Credit is Due== This fix has been through a lot, and it wouldn't even be even close to finished without lots of help from Gralamin, Flawed_Paradigm, Fax_Celestis, Starsinger, and Nacht...")
  • 17:38, 15 December 2023Beckoner (hist | edit) ‎[37,714 bytes]Gralamin (talk | contribs) (Created page with "{{4eHomebrew}} This class is very different from those that already exist, and purposely so. Part of what I wanted to do with this class is break it from the power system, as well as the general class format, as much as possible. I also wanted it to work with multiclassing, and to basically create custom monsters. As a note, I do not play nor look at Pathfinder, but I understand it has a class much the same in concept. The core of this class is the idea of Creating your...") Tag: Visual edit: Switched
  • 17:37, 15 December 2023Astra (hist | edit) ‎[635 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/astra}} ==The Reflection of Law== Where the gods, Devils, angels, and other lawful beings dwell. This does not mean ONLY law exists here, its just tilted heavily. The Gods dont do much due to maintaining the seals that keep the primordials locked away in the Primodial Chaos. The Home of Divine Magic, these practitioners are taught there pwoer comes from the gods and Devils and toher such creat...") Tag: Visual edit: Switched
  • 17:36, 15 December 2023Arcadonus (hist | edit) ‎[671 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/arcadonus}} == The Reflection of Magic == A world where the rise and fall of pwoerful beings is common. It prominently displays both the pros and cons of magic, city isles float in the skys, a paradise brought by the power of a single powerful mortal, however there are also magic blasted waste lands, where magic runs wild twisting the laws of the natural world, and twisting those who live there...") Tag: Visual edit
  • 17:36, 15 December 2023Accursed Adept (hist | edit) ‎[19,198 bytes]Gralamin (talk | contribs) (Created page with "{{ThreeFive_HB}}Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. == Requirements: == * '''BAB:''' +8 * '''Feats:''' Improved Binding * '''Soul Binding:''' ability to bind 6th level vestiges * '''Special:''' Must have made a Faustian Pact specifically to gain entrance to this class. This pact must have been granted by...") Tag: Visual edit
  • 17:34, 15 December 2023Abyss (hist | edit) ‎[617 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/abyss}}The Abyss' true nature is an unknown, however it is known that it seems to act as an aggressive parasite on the world. It fills in the gaps between the Reflections, and every so often breaks through into one of them. The Abyss perverts, corrupts, and twists everything it comes into contact with. Its unknown whether its a reflection, a demi-plane or something else. Some think its a consequ...") Tag: Visual edit
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)