RuneRaceFeats
Classes | |
Feats | |
Items | |
Monsters | |
Paragon Paths | |
Races | |
Rituals | |
Templates | |
Appendix A: Other Projects | |
Appendix B: Wiki Templates | |
Item (One Level), Item (Special), Paragon Path, Schema, Templates Power: At-will, Encounter, Daily Homebrew Index |
Races | |
---|---|
| |
Feats |
This page has been transferred over from the Google Group. You may find the original page here. |
{{subst:Feat|Name|PreReq|Benefit|Special}}
Alpha Wolf
Prerequisite: Wolf (Rune Race)
Benefit: Your Racial Daily Power changes in the following manner:
You may use at-will abilities and basic attacks instead of just basic attacks.
When you deal Cold damage, the target is Slowed until the end of you're next turn
Special: You gain the Howl of the Pack Power.
Howl of the Wolf Pack | Wolf Racial Power | |
Fluff | ||
Encounter ♦ Cold | ||
Standard Action | Close burst 3 | |
Special: This may only be used in Wolf form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Howl of the Pack, spend a healing surge without regaining Hit Points. | ||
Target: All Enemies in Burst | ||
Attack: Str or Int vs Fort | ||
Hit: 2d6+Str or Int Cold damage, and target is Slowed(save ends), if the target is Slowed than Immobilized(save ends) | ||
Special: When you gain this ability, choose Str or Int, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Cloudcrow Form
Prerequisite: Crow (Rune Race)
Benefit: Your Racial Daily Power changes in the following manner:
You may use at-will abilities and basic attacks instead of just basic attacks.
Your Fly speed increases by 2
Special: You gain the Blade of Air Power
Blade of Air | Crow Racial Power | |
Fluff | ||
Encounter ♦ Thunder | ||
Standard Action | Close Wall 10 | |
Special: This may only be used in Crow form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Blade of Air, spend a healing surge without regaining Hit Points. | ||
Target: All Enemies in the Wall | ||
Attack: Dex or Int vs Ref | ||
Hit: 2d6+Dex or Int Thunder damage, and Slide the target 4 squares. | ||
Special: When you gain this ability, choose Dex or Int, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Mask of the Lost Ones
Prerequisite: Lost One (Rune Race)
Benefit: Your Racial Daily Power changes in the following manner:
You may use at-will abilities and basic attacks instead of just basic attacks.
You are always considered to have cover
Special: You gain the Primal Scream Power
Primal Scream | Lost One Racial Power
| |
Fluff | ||
Encounter ♦ Psychic | ||
Standard Action | Close burst 3 | |
Special: This may only be used in Mask form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Primal Scream, spend a healing surge without regaining Hit Points. | ||
Target: All Enemies in the burst | ||
Attack: Con or Wis vs Will | ||
Hit: 2d6+Con or Wis Psychic damage, and the target is weakened until the end of your next turn. | ||
Special: When you gain this ability, choose Con or Wis, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Master of the Second Form
Prerequisite: Rune Race
Benefit: You may use your daily racial power an additional time per day.
Special: This Feat can be taken an additional time when you reach level 11, 15, 21, and 25. Once this feat has been taken 5 times, Your daily racial power becomes a per encounter power, even if you retrain these feats afterwards.
Razor Leaf Swarm
Prerequisite: Sprite (Rune Race)
Benefit: Your Racial Daily Power Changes in the following manner: br> You may use at-will abilities and basic attacks instead of just basic attacks.
You become a large swarm instead of medium
Special: You gain the Earth Spire power.
Earth Spire | Sprite Racial Power
| |
Fluff | ||
Encounter ♦ Acid | ||
Standard Action | Close burst 3 | |
Trigger: This may only be used in Swarm form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Earth Spire, spend a healing surge without regaining Hit Points. | ||
Target: All Enemies in Burst | ||
Attack: Dex or Con vs Fort | ||
Hit: 2d6+Dex or Con acid Damage. | ||
Effect: The area becomes difficult terrain until the end of the encounter | ||
Special: When you gain this ability, choose Dex or Con, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Silver Back
Prerequisite: Jikom (Rune Race)
Benefit: Your Racial Daily Power changes in the following manner:
You may use at-will abilities and basic attacks instead of just basic attacks.
You gain threatning reach 2 instead of just reach.
Special: You gain The Young Kings Roar Power
The Young Kings Roar | Jikom Racial Power
| |
Fluff | ||
Encounter ♦ Fire, weapon | ||
Standard Action | Close burst 5 | |
Special: This may only be used in Monkey form, and may be used even if Encounter powers were not normally usable. As an additional cost to use The Young Kings Roar, spend a healing surge without regaining Hit Points. | ||
Target: Three Enemies in the burst | ||
Attack: Str or Wis vs Will | ||
Hit: Pull Targets a number of squares Equal to your wis or Str Modifier | ||
Secondary Attack: Str or Wis vs AC | ||
Hit: Target takes 2[W] + Str or Wis fire damage, and they are immobilized until the end of your next turn. | ||
Special: When you gain this ability, choose Str or Wis, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Snakebite
Prerequisite: Snake (Rune Race)
Benefit: Your Racial Daily power changes in the following manner:
You May use at-will abilities and basic attacks, instead of just basic attacks.
You gain +2 bonus to your swim speed.
You treat foes with Poison immunity as having Poison resistance 20 instead.
Special: You gain the Vicious Poison Power.
Vicious Poison | Snake Racial Power
| |
Fluff | ||
Encounter ♦ Poison | ||
Standard Action | Close burst 1 | |
Special: This Power may only be used in Snake form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Vicious Poison, spend a healing surge without regaining Hit Points. | ||
Target: Up to Three creatures in burst | ||
Attack: Cha or Dex vs Fort | ||
Hit: 1d6+Cha or Dex mod Poison damage, and the creature gains ongoing poison 5 (Save ends). | ||
After Effect: The target is weakened until the end of their next turn | ||
Special: When you gain this ability, choose Dex or Cha, and use it for all values. At Level 11 Add +3 to your Attack roll with this power, at level 21 add +6 instead. |
Three Tails
Prerequisite: Kitsune (Rune Race)
Benefit: Your Racial Daily Power changes in the following manner:
You may use at-will abilities and basic attacks instead of just basic attacks.
You gain a +1 Racial bonus to all defenses.
Special: You gain the Bolt of Three Tails Power
Bolt of Three Tails | Kitsune Racial Power
| |
Fluff | ||
Encounter ♦ Lightning | ||
Standard Action | Close burst 5 | |
Trigger: This may only be used in Fox form, and may be used even if Encounter powers were not normally usable. As an additional cost to use Bolt of Three Tails, spend a healing surge without regaining Hit Points. | ||
Target: Three Enemies in the burst | ||
Attack: Cha or Dex vs Reflex | ||
Hit: Deal 2d6+Cha or Dex lightning damage. In addition, target is dazed until the end of their next turn. | ||
Effect: | ||
Miss: | ||
Special: When you gain this ability, choose Cha or Dex, and use it for all values. At level 11 add +3 to your attack roll with this power. At level 21, add +6 instead. |