Jikom
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Feats |
This page has been transferred over from the Google Group. You may find the original page here. |
Flavor Quote
RACIAL TRAITS
Average Height: Some Average Weight: Some lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Choose one other
Skill Bonuses: +2 Athletics, +2 Nature
Natural Climber: You are automatically trained in Athletics, and have a 6 square climb speed.
Jikom Endurance: +1 to Fort
Rune Ape: You can use Rune Ape as a Daily Power
Rune Ape | Jikom Racial Power
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Fluff | ||
Daily ♦ Polymorph | ||
Move Action | Personal | |
Effect: You're body is covered in an avatar of runic might in the form of a large Ape. You gain reach 2 (Using a reach weapon allows you to strike up to three squares away). You can only use Basic Attacks and the Igniting Sword at-Will while in this form. This form lasts until the end of the encounter. |
Igniting Sword | Jikom Racial Power
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Fluff | ||
At-Will ♦ Fire, Weapon | ||
Standard Action | Melee Weapon | |
Target: One Creature | ||
Attack: Str or wis + 1 vs AC | ||
Hit: 1[W]+1d6+Str or Wis Fire damage. | ||
Special: When you create you're character, choose Str or Wis as the ability score you use when making attacks, dealing damage, and for the bonus, it must be the same for all. Increase to +3 Str or Wis vs. AC and 2d6+ Str or Wis damage at level 11, and increase to +5 Str or Wis vs. AC and 3d6+Str or Wis damage at level 21. |
Flavor Paragraph
Play a Jikom if you want...
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Physical Qualities: Playing as a
Playing as a Jikom: PhysicalQualities