Cyberpunk Game/Engineer
From Gralamin's Wiki
Jump to navigationJump to search
Attributes
Medium Movement
Light Weapon Specialist Shock Rile Sub-machine Gun
Abilities
Mechanic
Four types of turrets.
Type I
Name: "Armored Turret" Target: Free Tile Pre-Condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a non-mobile mass damage turret but with more base health. Range: Straight Line Radius Duration: Attack Phase Post Condition: Adds an additional stationary unit
Type II
Name: "Laser Turret" Target: Enemy Unit x1 Pre-condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a mobile laser damage turret with basic base heath Range: 1 title radius Duration: Until Death Post Condition: Adds an additional mobile unit
Type III
Name: "Armor Busting Turret" Target: Enemy Unit x1 Pre-condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a mobile explosive damage turret with basic base heath Range: 1 title radius Duration: Until Death Post Condition: Adds an additional mobile unit
Type IV
Name: "Machine Gun Turret" Target: Enemy Unit x1 Pre-condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a mobile mass damage turret with basic base heath Range: 1 title radius Duration: Until Death Post Condition: Adds an additional mobile unit
Self-Destruct Name: "Kamikaze" Target: Self (Turret Unit) Pre-condition: Cannot be used if not alive? Effect: The turret explodes doing explosive area effect damage Range: 1 title radius Duration: Present Post Condition: Unit is destroyed
Name: "System Repair" Target: Ally Unit x1 Pre-condition: Cannot be used on units which already full HP Effect: Restores Unit HP by n Range: radius Duration: 1 turn Post Condition: Target HP is restored by n amount.