Character: Kurokkupo
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- Name: Kurokkupo
- Age 16
- Appearance: to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm.
- Background: Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goal to see no one else hurt like him.
- Personality: Kurokkupo is a bit overly serious, but he tries to keep a Bright outlook on life. He dislikes attacking enemies who have already been Defeated, leaving that dirty work to his allies.
- Goals: Learn all that he can, and to protect those who cannot protect themselves
- Quote: “Now Commencing the Operation. Kupo!”
Statistics
- Race: Moogle
- Job: Time Mage
- Level: 15
- Exp: 52,500/60,000 xp
- Gil: 20
- HP Die: 1d6+3
- MP Die: 1d10+9.5
- Max HP: 122
- Max MP: 228
Advantages and Disadvantages
Advantages
- Gillionare (10%) - Gain 10% extra Gil
- Full Moon Heart - Items and other effects that increase a character’s MP restore +25% of their usual Magic Points. (Does not affect drain or HP recovery)
- Pure Soul +2 - +2 MP per level
- Hardened (+1) - +1 HP per level
Disadvantages
- Code of Honor - A character with Code of Honor will not attack opponents suffering from the Status Conditions Unaware, Sleep, or Stop, and never acts in the Preemptive Round if her opponents cannot act in turn.
- Crippled Arm - The character loses their Shield slot; they may only equip one Weapon, cannot benefit from the Two Weapons Skill, or wield Weapons which occupy both Shield and Weapon slots.
- Weapon Inability - Weapon Skills are bought at twice the normal cost, and any Skill Affinity the character may have for Weapon Skills is lost. In addition, the character may never cause a Critical Hit with an Attack Action,
- Elemental Deficiency: Bio - +50% Bio damage.
Attributes
Kurokkupo's Magic and Speed has been increased by 1 by items. This is included in his value, but not in his maximum.
Attribute | Value | Max | Rating | MRU? |
STR | 3 | 13 | 19 | 0 |
VIT | 4 | 11 | 22 | 0 |
AGI | 6 | 21 | 28 | 0 |
SPD | 10 | 22 | 40 | 0 |
MAG | 18 | 26 | 64 | 0 |
SPR | 15 | 27 | 55 | 1 |
Combat Values
- HP: 122/122 - 100 %
- MP: 228/228 - 100 %
- MACC: 151
- ACC: 37
- DEX: 77
- MND: 101
- EVA: 30
- M. EVA: 48
- Armour: 25
- M. Armour: 43
- Init: 1d10 + 10
Status Conditions
- None
Skills
- Maximum Skill Level: 78 or 100, whichever is lower.
Weapon Skills
- Cudgel: 20 (ACC = 57 )
- Total Points Used: 20
- Total Lore Used: 0
Lore and Language Skills
- Lore [Monster(Construct)]: 66
- Lore [Monster(Arcana)]: 64
- Lore [Monster(Undead)]: 64
- Lore [History]: 54
- Lore [Folklore]: 54
- Lore [Magic]: 76
- Lore [Magic (Time)]: 78
- Lore [Monsters]: 52
- Language [Common]: 50
- Language [Ancient]: 73
- Language [Mogri]: 73
- Total Points Used: 122
- Total Lore Used: 205
Other Skills
- Awareness: 63
- Cooking: 50
- Trade: 50
- Repair: 50
- Inquiry: 78
- Teaching: 55
- Total Points Used: 238
- Total Lore Used: 39
Skill Points
- Max Skills: 380 points
- Max Language and Lore: 244 points
- Skills used: 380 points
- Language and Lore used: 244 points
Equipment
- Weapon Slot: Rune Rod (1d6+9 [+1 MAG])
- Shield Slot: None (0 ARM, 0 MARM, 0 EVA, 0 MEVA)
- Head Slot: Mantra Band (7 ARM, 9 MARM, 0 EVA, 0 MEVA [+1 SPD])
- Body Slot: Mist Silk Robe (11 ARM, 16 MARM, 5 EVA, 0 MEVA [---])
- Hands Slot: Echo Wrist (5 ARM, 6 MARM, 0 EVA, 0 MEVA [Silence Proof])
- Accessory Slot: Black Cape (0 ARM, 0 MARM, 9 EVA, 15 MEVA [---])
Items
- Ether (x5)
- Potion (x5)
- Warpstone (x2)
- Phoenix Down (x3)
- Antidote (x2)
- Eye Drops (x2)
- Echo Screen (x1)
- Tranquilizer (x1)
- Bandage (x1)
Key Items
- Leo stone
Job Abilities
Time Magic
- Level 1
- Type: Magic
- Target: Varies
- Effect: Gain access to Level 1 Time magic, see Job write-up for details
- Level 9 Level 2 magic. Gain another at 11, 13, 15
- Level 17 Level 3 magic. Gain another at 19, 21, 23
- Level 25 Level 4 magic. Gain another at 27, 29, 31
- Level 33 Level 5 magic. Gain another at 35, 37, 39
- Level 41 Level 6 magic. Gain another at 43, 45, 47
- Level 49 Level 7 magic. Gain another at 51, 53, 55
- Level 57 Level 8 magic. Gain another at 59, 61, 63
Intuitive Magic
- Level 1
- Type: Magic
- Target: Varies
- Keywords: Astrology, Cosmos, Gravity, Space, Time
Magic
Time Magic Level 1
BURN RAY | |||
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Magical | R | 7 MP | Single |
Burn Ray inflicts 72 + 1d8, M. Armor Magical damage. |
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ESCAPE | |||
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Support | NR | 8 MP | Self |
Move 36 meters in any direction passing through any solid objects. If used in combat, a successful casting of Escape has effects equal to a successful Escape Action. |
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HOLD | |||
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Status (Time) | R | 7 MP | Single |
Target's initiative is set to 50% of their Initiative. CoS of 101, M. Evasion. |
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SPRINT | |||
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Support | NR | 5 MP | Single |
Sprint bestows the Status Condition Accelerate (6). |
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TRACTOR | |||
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Support | NR | 10 MP | Single |
Cancel Float and Flight conditions. Cancel natural Float and Flight for 6. |
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YAWN | |||
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Status (Weak) | R | 6 MP | Single |
Lethargy has a CoS of 101, M. Evasion of inflicting the Status Condition Agility Down (6). |
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Time Magic Level 2
METEORITE | |||
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Arcane (Magical) | NR | 18 MP | Single |
The caster tears a small meteorite free from the cosmos to crash into the target. Meteorite inflicts 144 +2d8 Magical damage. |
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SLOW | |||
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Status (Time) | R | 12 MP | Single |
A ghostly clock appears behind the target, hands counting time as normal before suddenly slowing down. Slow has a CoS of 101, M Evasion to inflict Slow (6). |
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SPEED | |||
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Status (Strengthen) | R | 13 MP | Single |
Expanding circles of glowing red energy surround the target, speeding reaction time and impulses to grant the Status Condition Agility Up (6). |
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GRAVITY | |||
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Status (Fatal) | NR | 25 MP | Single |
The caster launches a dark bubble of energy, wholly enclosing the target before subjecting it to a brief burst of crushing gravitational force. Gravity has a CoS of 101, M. Evasion of reducing the target to 75% of its current HP. This damage is not modified for ARM or M. ARM, but is still subject to the Damage Cap. |
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