User contributions for Gralamin

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15 December 2023

  • 18:1818:18, 15 December 2023 diff hist +1,436 N Cyberpunk Game/jsonCreated page with "= Objects = These are sub items that may appear in json files. They will be referenced using <object_name>. == player == { name: player-1, computer: 0, units: [], initiative: 0, victory-conditions: , loss-conditions: , } == stats == { strength: 1, luck: 2, ..., } {{Cyberpunk_Json|title=map.json|form={ players: [ <player> ] } }} {{Cyberpunk_Json|title=class.json|form={ name: "Enforcer", ability-set: 1..." current
  • 18:1818:18, 15 December 2023 diff hist +1,759 N Cyberpunk Game/Infiltration AgentCreated page with "== Attributes == Medium Movement Light Weapon Specialist * Sub-machine Guns * Pistol == Abilities == === Hacking === Name: "Espionage" Target: Enemy Unit x1 Pre-Condition: Cannot be used on previously used on unit. Effect: Reveals unit information and status. Range: Radius Duration: Entire Battle Post Condition: Target stats are revealed. Name: "System Halt" Target: Enemy Unit x1 Pre-condition: Cannot be used on units which already exhibit effect. Eff..." current
  • 18:1718:17, 15 December 2023 diff hist +931 N Cyberpunk Game/Equipment SystemCreated page with "== How Weapons Work == Different class types are more vulnerable to type of weapon '''Explosive''': Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?) '''Mass Weapons''': Deal Ballistic Damage. (eg. Bullets, Tranquillizers) '''Laser Weapons''': Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon) '''Mixed Weapons''': Those which deal damage in more than one category. '''Base Weapons'''?: Those which deal damage directly. == How Armor Work ==..." current Tag: Visual edit: Switched
  • 18:1718:17, 15 December 2023 diff hist +1,754 N Cyberpunk Game/EquipmentCreated page with "= Overview = Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed. = Armor Set = Assume all values for each attributes are buffs on top of the base stats for the character equipped. armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}] Stats { strength: 0, // No change in attack power heath: 20, // 20% increase in heath movement: 0, //..." current Tag: Visual edit: Switched
  • 18:1718:17, 15 December 2023 diff hist +1,781 N Cyberpunk Game/EngineerCreated page with "== Attributes == Medium Movement Light Weapon Specialist Shock Rile Sub-machine Gun == Abilities == === Mechanic === Four types of turrets. Type I Name: "Armored Turret" Target: Free Tile Pre-Condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a non-mobile mass damage turret but with more base health. Range: Straight Line Radius Duration: Attack Phase Post Condition: Adds an additional stationary unit Type II Name: "Laser Turret..." current
  • 18:1618:16, 15 December 2023 diff hist +1,286 N Cyberpunk Game/EnforcerCreated page with "== Attributes == Medium Movement Light Weapon Specialist Assault Rifle Rocket / Grenade Launcher => (Upgrade) Laser / Ballistic Missile Cannon == Abilities == === Assault Training === Name: "Supression" Target: Enemy Unit x1 Pre-Condition: Effect: Target pushed back n tiles Range: Straight Line Radius Duration: Attack Phase Post Condition: Target is forced to move back n tiles. Name: "(Tazer) Disruptor" Target: Enemy Unit x1 Pre-condition: Cannot be use..." current Tag: Visual edit: Switched
  • 18:1618:16, 15 December 2023 diff hist +2,700 N Cyberpunk Game/Concept DocumentCreated page with "= Narrative = Themes Genetics Vs. Cybernetics : Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans? Artificial Intelligence vs. Human-Kind : Finding the means of creating a world where AI's and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are..." current Tag: Visual edit: Switched
  • 18:1618:16, 15 December 2023 diff hist +323 N Cyberpunk Game/Class SystemCreated page with "= Classes = Enforcer (Solider Class) <Insert Class Bio / Flavour text here> Engineer (Mechanic/Tech Class) <Insert Class Bio / Flavour text here> Infiltration Agent (Hacker Class) <Insert Class Bio / Flavour text here>" current Tag: Visual edit: Switched
  • 18:1518:15, 15 December 2023 diff hist +491 N Cyberpunk Game/AbilitiesCreated page with "== Types of Abilities == * Debuff / Buff Stats * Inflict Condition (eg. poison, panicked) * Special Scripted Event == Possible Outcomes of Abilities == * Restrict Movement * Loss of control of unit * Restrict Actions == Abilities == May want to associate with the class description * Infiltration: Hacking Skills * Tech Deployment: Turret Skills * Cyberpunk_Game/Assault Training | Enforcer Training:..." current Tag: Visual edit: Switched
  • 18:1518:15, 15 December 2023 diff hist +1,030 N Cyberpunk GameCreated page with "James and Glen's Cyperpunk Game = Background = Goal of this project is to create a cyberpunk tactics style video game designed to able to run on mobile devices. = Design = Keep a copy any formalized drafts we use. * Concept Document * Equipment System * Abilities System * Class System = Resources = * [http://stories.rapidchronic..." current
  • 18:1418:14, 15 December 2023 diff hist +5,075 N CrowCreated page with "{{RuneRaces}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/updating-runic-races}} __NOTOC__ 200px|thumb|Right|Crows ''Scholars who float gracefully on the winds of knowledge'' ===RACIAL TRAITS=== '''Average Height:''' 6’ 4’’ – 7’ 0’ '''Average Weight:''' 110-200 lb. '''Ability Scores:''' +2 Dexterity, +2 Intelligence '''Size: ''' Medium '''Speed:''' 6 squares '''Vision:''' Lowlight '''Languages:''' Comm..." current Tag: Visual edit: Switched
  • 18:1418:14, 15 December 2023 diff hist 0 N File:Ziven.jpgNo edit summary current
  • 18:1318:13, 15 December 2023 diff hist +37,405 N Character: ZivenCreated page with "16th level Human Swordmage|Artificer -> Knight of the Silver Sigil -> none ==General== thumb|alt=Ziven|400px|right|A Younger Ziven, while he is in-training *'''Gender:''' male *'''Age:''' 20 *'''Height:''' 6'0'' *'''Weight:''' 150 lb *'''Hair:''' Brown *'''Eyes:''' blue *'''Alignment:''' Good *'''Deity:''' Moradin *'''Background:''' Arcane Mercenary - +2 History *'''Size:''' Medium *'''Experience Points:''' 70,400 XP / 8..." current Tag: Visual edit: Switched
  • 18:1318:13, 15 December 2023 diff hist +9,016 N Character: Za'ZahakCreated page with "*'''Name:''' Za'Zahak *'''Age:''' 50 *'''Appearance:''' A blunt-snouted, dark-red bangaa, five-foot-four and old enough to be whiskered. Despite his age, he has the lean triangular build of a very fit bangaa. His left forearm is severed halfway down. His prosthetic -- made of wood, leather, and an old four-pronged grappling hook -- can wield nothing more threatening than a beer mug and is too fragile for combat purposes. *'''Background:''' Za'Zahak is a bounty hunter who..." current
  • 18:1318:13, 15 December 2023 diff hist +32,035 N Character: ThurinadorCreated page with "==General== thumb|alt=Thurinador|500px|right|Thurinador *'''Gender:''' male *'''Age:''' 25 *'''Height:''' 5'7'' *'''Weight:''' 140 lb *'''Hair:''' Brown *'''Eyes:''' Light Blue *'''Alignment:''' Unaligned *'''Deity:''' Ioun *'''Background:''' Ancestral Holdings (+2 History) *'''Size:''' Medium *'''Experience Points:''' 39000 XP yLZn3d <a href="http://ujfohxspvmjc.com/">ujfohxspvmjc</a>, [url=http://uuwdrsluvfie.com/]uuwdrsluvfie[/url], [link=http:/..." current Tag: Visual edit: Switched
  • 18:1118:11, 15 December 2023 diff hist 0 N File:Rennac.jpgNo edit summary current
  • 18:1118:11, 15 December 2023 diff hist +6,552 N Character: RennacCreated page with "200px|thumb|right|Rennac, Dark Knight *'''Name:''' Rennac Belnades *'''Age:''' 20 *'''Appearance:''' Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting. *'''Quote:''' ''"Open the door, and strike the hour."'' *'''Race:''' Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9) *'''Class and Job:''' Dark Knight, Level 15 (52500/60000 XP) ---- == S..." current Tag: Visual edit: Switched
  • 17:4517:45, 15 December 2023 diff hist 0 N File:Pavise.jpgNo edit summary current
  • 17:4417:44, 15 December 2023 diff hist +8,206 N Character: PaviseCreated page with "300px|thumb|right|Pavise et Chemise, orphanage matron and bandit *'''Name:''' Pavise et Chemise *'''Age:''' 32 *'''Appearance:''' A tall viera woman with a modest sundress and a bandanna in her hair. Notoriously messy ears. *'''Quote:''' ''"You are what you do when it counts."'' *'''Race:''' Viera (racial maximums Str 12 Vit 6 Agi 12 Spd 12 Mag 12 Spr 6) *'''Class and Job:''' Thief, Level 15 (52500/60000 XP) ---- ==Statistics== Note: SPD has a +1 it..." current
  • 17:4417:44, 15 December 2023 diff hist +7,471 N Character: NightheartCreated page with "Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn't like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes. ==Limits== *'''Power Level:''' 10 *'''Skills:''' Cannot exceed 10+10 = 20 *'''Attack and Effect:''' Cannot exceed 2*10 = 20 **If resistance check, and no attack chec..." current Tag: Visual edit: Switched
  • 17:4417:44, 15 December 2023 diff hist +10,356 N Character: KyriosCreated page with "*'''Name:''' Kyrios Allelujah *'''Age''' 19 *'''Appearance:''' A tall lithe man with a lance and dragoon armor that seems slightly too big for him. He has Black Hair and Hazel eyes. His left Arm seems to be covered in strange symbols, the Remnant of his curse. *'''Background:''' Kyrios, as a young man in training was cursed by a mage who mistook the young dragoon for another dragoon who had injured and blinded him. Once he convinced the mage of his mistake, it was alread..." current Tag: Visual edit: Switched
  • 17:4317:43, 15 December 2023 diff hist +13,686 N Character: KurokkupoCreated page with "*'''Name:''' Kurokkupo *'''Age''' 16 *'''Appearance:''' to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm. *'''Background:''' Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goa..." current Tag: Visual edit: Switched
  • 17:4217:42, 15 December 2023 diff hist +11,352 N Character: KannadiCreated page with "*'''Name:''' Kannadi Albedo *'''Age:''' 25 *'''Appearance:''' A thin yet fit, 5' 8", light brown Human female with short, dark brown hair and bright gray eyes. Kannadi has excellent poise and posture which most people translate as harmless refinement, but experienced adventurers would recognize it as near-perpetual guardedness. Due to her sense of style, pride in her combat class, or both, she only removes her navy blue domino mask and ascot in the most casual settings...." current Tag: Visual edit: Switched
  • 17:4217:42, 15 December 2023 diff hist +11,424 N Character: HarkenCreated page with "*'''Name:''' Harken Wolff *'''Age''' 24 *'''Appearance:''' Harken is of average height and build, though that isn’t usually what you’d notice about him first. Rather, it’s that his hair is a loud red colour (actually red, not the sort of orange people typically call “red hair”) with streaks of purple going through it, that his ears are elongated and pointy in a way not quite like those of Elvaan, and that he has vaguely arcane-looking tattoos that faintly glow..." current Tag: Visual edit: Switched
  • 17:4217:42, 15 December 2023 diff hist +10,889 N Character: FrederikCreated page with "*'''Name:''' Frederik Traümer *'''Age''' 19 *'''Appearance:''' Frederik is tall, well-built, and ''very flashy''. His clothes seem almost counter-intuitive as clothes, not covering large areas on his abdomen and only seeming to precariously drape over the rest, and you’d expect to see a lot less skin for all the bells and sashes and baubles all over him. He’s got all sorts of colours on him, though mostly vibrant greens and blues to match the green of his hair. He d..." current Tag: Visual edit: Switched
  • 17:4117:41, 15 December 2023 diff hist +404 N CelestionCreated page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/celestion}} ==the Reflection of Good== A world where nearely every where inahbitant is good, only outsiders, Dragons, and the occasional unlucky native, who is usually quickly taken care of. This goodness is not perfect however, and although most try to do good, they sometimes slip and fall. Home of the ______ power Source." current Tag: Visual edit: Switched
  • 17:4117:41, 15 December 2023 diff hist +1,175 N Campaigns To RunCreated page with "Note some or many of these may be combined. They are concepts and themes. #Time Travel Game (Chrono Trigger style) #Villain Game #Mecha Game #Game with Final Fantasy 13-ish mechanics. #Conspiracy #Town Defense game (A game all about defending a town) #Dark Sun game #Church game - All "Divine" Characters #Spirit World Game - All the <strike>players</strike> characters start off dead. #Outside Tournament - Imagine, the player characters are all mortals who have happened to..." current
  • 17:4017:40, 15 December 2023 diff hist +11,431 N Campaign Creation SheetCreated page with "==Dealing With Loot== I plan on having two ways of dealing with loot every campaign. ===Way 1: Low Loot=== Following the rules in the DMG2 for Boons and inherit bonuses, in this kind of campaign, you'd have a list of boons available, and each player can attempt to gain one or more. Simply assign as needed and go. ====Way 1a: Masterwork==== The core idea of this variant on the above is to use the same system, but add more masterwork gear that replaces some of the feat f..." current
  • 17:3917:39, 15 December 2023 diff hist +28,261 N Break's Avenger FixCreated page with "This is supposed to act as a much more comprehensive fix to the Avenger class by rewriting most of the class from scratch. If you'd rather not use something this involved, go for Yakk's much cleaner and more elegant fix. But first, a brief intro... ==Credit Where Credit is Due== This fix has been through a lot, and it wouldn't even be even close to finished without lots of help from Gralamin, Flawed_Paradigm, Fax_Celestis, Starsinger, and Nacht..." current
  • 17:3817:38, 15 December 2023 diff hist +37,714 N BeckonerCreated page with "{{4eHomebrew}} This class is very different from those that already exist, and purposely so. Part of what I wanted to do with this class is break it from the power system, as well as the general class format, as much as possible. I also wanted it to work with multiclassing, and to basically create custom monsters. As a note, I do not play nor look at Pathfinder, but I understand it has a class much the same in concept. The core of this class is the idea of Creating your..." current Tag: Visual edit: Switched
  • 17:3717:37, 15 December 2023 diff hist +635 N AstraCreated page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/astra}} ==The Reflection of Law== Where the gods, Devils, angels, and other lawful beings dwell. This does not mean ONLY law exists here, its just tilted heavily. The Gods dont do much due to maintaining the seals that keep the primordials locked away in the Primodial Chaos. The Home of Divine Magic, these practitioners are taught there pwoer comes from the gods and Devils and toher such creat..." current Tag: Visual edit: Switched
  • 17:3617:36, 15 December 2023 diff hist +671 N ArcadonusCreated page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/arcadonus}} == The Reflection of Magic == A world where the rise and fall of pwoerful beings is common. It prominently displays both the pros and cons of magic, city isles float in the skys, a paradise brought by the power of a single powerful mortal, however there are also magic blasted waste lands, where magic runs wild twisting the laws of the natural world, and twisting those who live there..." current Tag: Visual edit
  • 17:3617:36, 15 December 2023 diff hist +19,198 N Accursed AdeptCreated page with "{{ThreeFive_HB}}Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. == Requirements: == * '''BAB:''' +8 * '''Feats:''' Improved Binding * '''Soul Binding:''' ability to bind 6th level vestiges * '''Special:''' Must have made a Faustian Pact specifically to gain entrance to this class. This pact must have been granted by..." current Tag: Visual edit
  • 17:3417:34, 15 December 2023 diff hist +617 N AbyssCreated page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/abyss}}The Abyss' true nature is an unknown, however it is known that it seems to act as an aggressive parasite on the world. It fills in the gaps between the Reflections, and every so often breaks through into one of them. The Abyss perverts, corrupts, and twists everything it comes into contact with. Its unknown whether its a reflection, a demi-plane or something else. Some think its a consequ..." current Tag: Visual edit
  • 17:3317:33, 15 December 2023 diff hist 0 Template:Hl2No edit summary current
  • 17:2917:29, 15 December 2023 diff hist 0 N File:Googlegroups logo.gifNo edit summary current
  • 17:1417:14, 15 December 2023 diff hist +303 N MediaWiki:SidebarCreated page with "* campaigns ** gral's_Campaign|Gral Campaigns ** other_Campaigns|Other Campaigns * homebrew ** gral's_Homebrew|Gral Homebrew ** other_homebrew|Other Homebrew * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help * SEARCH * TOOLBOX" current
  • 17:1417:14, 15 December 2023 diff hist +3,160 N MediaWiki:Common.jsCreated page with "→‎Any JavaScript here will be loaded for all users on every page load.: →‎Collapsible tables:: →‎* Collapsible tables ********************************************************* * * Description: Allows tables to be collapsed, showing only the header. See * http://www.mediawiki.org/wiki/Manual:Collapsible_tables. * Maintainers: [[**MAINTAINERS**]]: var autoCollapse = 2; var collapseCaption = 'hide'; var expandCaption = 'show'; function collaps..." current
  • 17:1217:12, 15 December 2023 diff hist +329 N MediaWiki:Common.cssCreated page with "→‎CSS placed here will be applied to all skins: .collapseButton { →‎'show'/'hide' buttons created dynamically by the: float: right; →‎CollapsibleTables JavaScript in [[MediaWiki:Common.js]]: font-weight: normal; →‎are styled here so they can be customised.: text-align: right; width: auto; }" current
  • 17:0817:08, 15 December 2023 diff hist +90 N Template:WhiteCreated page with "style ="background-color:#ffffff" <noinclude>Category:Background Templates</noinclude>" current
  • 17:0817:08, 15 December 2023 diff hist +1,091 N Template:ThreeFive HBCreated page with "<noinclude><nowiki>Use: {{ThreeFive_HB}}</nowiki> </noinclude> {| style="float:right; margin:0.5ex 0ex 0.5ex 0.5ex; padding: 0.2ex 0.3ex; border:1px solid #888888; background-color:#FFFFFF; width: 15em;" | colspan="2" style="font-size: 95%;" |<center>Third Edition Homebrew</center> |- ! colspan="2" style="font-size: 95%; background: #e2e2e2;"|Classes |- | colspan="2" style="font-size: 90%;"| * Machinist * Shaper |- ! colspan="2" style="font-size: 95%;..." current
  • 17:0717:07, 15 December 2023 diff hist +719 N Template:SpoilerCreated page with "{|class="collapsible collapsed" style="background-color:#E3E2FE" |+<div style="background-color:#C3C2F3">'''Spoiler'''</div> !{{{Header}}} |- |<hr>{{{Body}}} |}<noinclude> {| {{PrettyTable}} |- |{{Hl2}}|'''You Type:''' |{{Hl2}}|'''You Get:''' |- |<pre><nowiki>{{Spoiler|Header=Five ways to kill a man while he sleeps |Body=<ol><li>Stab Vital Organ</li> <li>Smother with Pillow</li> <li>Burn down the House.</li> <li>Hire an Assassin</li><li>Cast a Save or Die</li> </ol>}}<..." current
  • 17:0717:07, 15 December 2023 diff hist +2,085 N Template:SchemaCreated page with "{{#vardefine:scaleTest1|{{{Scale1}}} }} {{#vardefine:scaleTest2|{{{Scale2}}} }} {|cellpadding="4" cellspacing="0" style="font-family:helvetica;background-color:#dad9c6;color:#000000;" width="450" |+<div style="color:#ffffff; background-color:#232263;padding:5px;">'''{{{Name}}} ({{{Tier}}}) - {{{Type}}}'''</div> |- |'''1st Ability:''' {{{Ability1}}} |-{{White}} |'''2nd Ability:''' {{{Ability2}}} |- |'''3rd Ability:''' {{{Ability3}}} |-{{White}} {{#ifeq: {{#var:scaleTest1}..." current
  • 17:0617:06, 15 December 2023 diff hist +615 N Template:RuneRacesCreated page with "<noinclude><nowiki>Use: {{RuneRaces}} </nowiki></noinclude> {| style="float:right; margin:0.5ex 0ex 0.5ex 0.5ex; padding: 0.2ex 0.3ex; border:1px solid #888888; background-color:{{{color|#000000}}; width: 15em;" | colspan="2" style="font-size: 95%;" |<center>'''<big>Runic Races</big>'''</center> |- ! colspan="2" style="font-size: 95%; background: #f2f2f2;"|Races |- | colspan="2" style="font-size: 90%;"| <center>Crow, Jikom,Kitsune, LostOne|L..." current
  • 17:0617:06, 15 December 2023 diff hist +1,181 N Template:RaceCreated page with "<noinclude>{{4eHomebrew}}<nowiki>Use: {{subst:Race|Name|Flavor Quote|Height|Weight|Score Increases|Size|Speed|Vision|Languages (other then common)|Skill Bonuses|Ability1Name|Ability1Desc|Ability2Name|Ability2Desc|Racial Power Name|Racial Power Recharge|Flavor Paragraph|Reason1|Reason2|Reason3|Playing as a|PhysicalQualities}} </nowiki></noinclude> =={{{1}}}== ''{{{2}}}'' ===RACIAL TRAITS=== '''Average Height:''' {{{3}}} '''Average Weight:''' {{{4}}} lb. '''Ability Scores..." current
  • 17:0617:06, 15 December 2023 diff hist +233 N Template:PrettyTableCreated page with "border="2" width="100%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;"<noinclude> {{PAGENAME}}</noinclude>" current
  • 17:0517:05, 15 December 2023 diff hist +40 Template:PowerfulFigureNo edit summary current
  • 17:0517:05, 15 December 2023 diff hist +354 N Template:PowerfulFigureCreated page with "<noinclude><nowiki>Use: {{subst:PowerfulFigure|Name|Titles|General Description|Personality|Abode|Goals (Use * to list)|Minions|Sample Encounter Groups}} </nowiki></noinclude> =={{{1}}}== :'''{{{2}}}''' '''General Description''': {{{3}}} '''Personality''': {{{4}}} '''Abode''': {{{5}}} '''Goals''': {{{6}}} '''Typical Minions''': {{{7}}}"
  • 17:0517:05, 15 December 2023 diff hist +940 N Template:PlanesCreated page with "<noinclude><nowiki>Use: {{Planes}} </nowiki></noinclude> {| style="float:right; margin:0.5ex 0ex 0.5ex 0.5ex; padding: 0.2ex 0.3ex; border:1px solid #888888; background-color:{{{color|#000000}}; width: 15em;" | colspan="2" style="font-size: 95%;" |<center>'''<big>Ebios Campaign Setting</big>'''</center> |- ! colspan="2" style="font-size: 95%; background: #f2f2f2;"|Reflections |- | colspan="2" style="font-size: 90%;"| <center>Arcadonus, Astra, C..." current
  • 17:0417:04, 15 December 2023 diff hist +951 N Template:ParagonPathCreated page with "<noinclude>{{4eHomebrew}}<nowiki>Use:</nowiki> <nowiki>{{subst:ParagonPath|Name|Flavor|Prereqs|Paragraph|Feature 1 Name|Feature 1 Text|Feature 2 Name|Feature 2 Text|Feature 3 Name|Feature 3 Text|</nowiki> <nowiki>{{subst:4ePowerEnc|Name|Level/Designation|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}|</nowiki> <nowiki>{{subst:4ePower(Utility)|Name|Level/Designation|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Atta..." current
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