{{4eCharacterSheet
|level=1
<!-- General Section --->
|race=Human
|class=Fighter
|paragon path=none
|epic destiny=none
|gender=male
|age=30
|weight=100 lb
|height= 6'0''
|hair=black
|eyes=blue
|alignment=unaligned
|god=ioun
|background=birth - Prophecy
|xp=0
<!--Features-->
|raceTraits=*Bonus At-will <!-- Defaults to *None -->
*Bonus Feat
*Bonus Skill
*Human Defense
|featuresClass=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresPP=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresED=*Feature1 <!-- Defaults to *None -->
*Feature2
*Feature3
<!-- Description section -->
| appearance blurb = awesome warrior peasant, come to save you!
|background blurb = This is a mighty epic background!
<!-- Ability score Section
       Subsection: base scores -->
|baseStr=10 <!--Unneeded - Defaults to 10-->
|baseCon=10 <!--Unneeded - Defaults to 10-->
|baseDex=10 <!--Unneeded - Defaults to 10-->
|baseInt=10 <!--Unneeded - Defaults to 10-->
|baseWis=10 <!--Unneeded - Defaults to 10-->
|baseCha=10 <!--Unneeded - Defaults to 8-->
  <!-- Subsection: Racial increases -->
|raceStr=2 <!--Unneeded - Defaults to 0-->
|raceCon=0 <!--Unneeded - Defaults to 0-->
|raceDex=0 <!--Unneeded - Defaults to 0-->
|raceInt=0 <!--Unneeded - Defaults to 0-->
|raceWis=0 <!--Unneeded - Defaults to 0-->
|raceCha=0 <!--Unneeded - Defaults to 0-->
  <!-- Subsection: Increases from levels -->
|incStr=0 <!--Unneeded - Defaults to 0-->
|incCon=0 <!--Unneeded - Defaults to 0-->
|incDex=0 <!--Unneeded - Defaults to 0-->
|incInt=0 <!--Unneeded - Defaults to 0-->
|incWis=0 <!--Unneeded - Defaults to 0-->
|incCha=0 <!--Unneeded - Defaults to 0-->
  <!-- Subsection: Misc bonuses to Abilities -->
|miscStr=0 <!--Unneeded - Defaults to 0-->
|miscCon=0 <!--Unneeded - Defaults to 0-->
|miscDex=0 <!--Unneeded - Defaults to 0-->
|miscInt=0 <!--Unneeded - Defaults to 0-->
|miscWis=0 <!--Unneeded - Defaults to 0-->
|miscCha=0 <!--Unneeded - Defaults to 0-->
<!--Combat Section-->
|itemInitBonus=0 <!--Unneeded - Defaults to 0-->
|miscInitBonus=0 <!--Unneeded - Defaults to 0-->
|baseSpeed=6 <!--Unneeded - Defaults to 6-->
|armorSpeedPen=1 <!--Unneeded - Defaults to 0-->
|itemSpeed=0 <!--Unneeded - Defaults to 0-->
|miscSpeed=0 <!--Unneeded - Defaults to 0-->
|vision=normal <!--Unneeded - Defaults to normal-->
  <!-- Subsection: HP -->
|levelingHP=5 <!--Defaults to 1-->
|levelOneHP=12 <!--Defaults to 1-->
|otherHP=0 <!-- Defaults to 0 -->
|base#HS=3 <!-- Defaults to 0 -->
|itemHS=0 <!-- Defaults to 0-->
|otherHS=0 <!-- Defaults to 0 -->
|itemSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
|miscSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
  <!-- Subsection: Defenses -->
|racialACBonus=0 <!-- Defaults to 0 -->
|classACBonus=0 <!-- Defaults to 0 -->
|enhACBonus=0 <!-- Defaults to 0 -->
|itemACBonus=0 <!-- Defaults to 0 -->
|racialFortBonus=0 <!-- Defaults to 0 -->
|classFortBonus=0 <!-- Defaults to 0 -->
|enhFortBonus=0 <!-- Defaults to 0 -->
|itemFortBonus=0 <!-- Defaults to 0 -->
|racialRefBonus=0 <!-- Defaults to 0 -->
|classRefBonus=0 <!-- Defaults to 0 -->
|enhRefBonus=0 <!-- Defaults to 0 -->
|itemRefBonus=0 <!-- Defaults to 0 -->
|racialWillBonus=0 <!-- Defaults to 0 -->
|classWillBonus=0 <!-- Defaults to 0 -->
|enhWillBonus=0 <!-- Defaults to 0 -->
|itemWillBonus=0 <!-- Defaults to 0 -->
|resists=none <!--defaults to none -->
|saveBonuses=none <!--defaults to none -->
<!--Languages and Skills-->
|additionalLang=none <!--defaults to none -->
|additionalScripts=none <!--defaults to none -->
  <!-- Subsection: Skills -->
|trainAcro=0 <!-- defaults to 0. If trained, put 5-->
|racialAcro=0 <!-- defaults to 0. Note: All variable names-->
|itemAcro=0 <!-- defaults to 0. for skills are bonusAbcd -->
|otherAcro=0 <!-- defaults to 0. where Abcd is the first -->
|trainArca=0 <!-- defaults to 0. If trained, put 5-->
|racialArca=0 <!-- defaults to 0. four letters in the skill -->
|itemArca=0 <!-- defaults to 0. name. -->
|otherArca=0 <!-- defaults to 0. -->
|trainAthl =0<!-- defaults to 0. If trained, put 5-->
|racialAthl=0<!-- defaults to 0. -->
|itemAthl=0<!-- defaults to 0. -->
|otherAthl=0<!-- defaults to 0. -->
|trainBluf=0 <!-- defaults to 0. If trained, put 5-->
|racialBluf=0<!-- defaults to 0. -->
|itemBluf=0<!-- defaults to 0. -->
|otherBluf=0<!-- defaults to 0. -->
|trainDipl=0 <!-- defaults to 0. If trained, put 5-->
|racialDipl=0<!-- defaults to 0. -->
|itemDipl=0<!-- defaults to 0. -->
|otherDipl=0<!-- defaults to 0. -->
|trainDung=0 <!-- defaults to 0. If trained, put 5-->
|racialDung=0<!-- defaults to 0. -->
|itemDung=0<!-- defaults to 0. -->
|otherDung=0<!-- defaults to 0. -->
|trainEndu=0 <!-- defaults to 0. If trained, put 5-->
|racialEndu=0<!-- defaults to 0. -->
|itemEndu=0<!-- defaults to 0. -->
|otherEndu=0<!-- defaults to 0. -->
|trainHeal=0 <!-- defaults to 0. If trained, put 5-->
|racialHeal=0<!-- defaults to 0. -->
|itemHeal=0<!-- defaults to 0. -->
|otherHeal=0<!-- defaults to 0. -->
|trainInsi=0 <!-- defaults to 0. If trained, put 5-->
|racialInsi=0<!-- defaults to 0. -->
|itemInsi=0<!-- defaults to 0. -->
|otherInsi=0<!-- defaults to 0. -->
|trainInti=0 <!-- defaults to 0. If trained, put 5-->
|racialInti=0<!-- defaults to 0. -->
|itemInti=0<!-- defaults to 0. -->
|otherInti=0<!-- defaults to 0. -->
|trainNatu=0<!-- defaults to 0. If trained, put 5-->
|racialNatu=0 <!-- defaults to 0. -->
|itemNatu=0<!-- defaults to 0. -->
|otherNatu=0<!-- defaults to 0. -->
|trainPerc=0 <!-- defaults to 0. If trained, put 5-->
|racialPerc=0<!-- defaults to 0. -->
|itemPerc=0<!-- defaults to 0. -->
|otherPerc=0<!-- defaults to 0. -->
|trainReli=0 <!-- defaults to 0. If trained, put 5-->
|racialReli=0<!-- defaults to 0. -->
|itemReli=0<!-- defaults to 0. -->
|otherReli=0<!-- defaults to 0. -->
|trainStea=0 <!-- defaults to 0. If trained, put 5-->
|racialStea=0<!-- defaults to 0. -->
|itemStea=0<!-- defaults to 0. -->
|otherStea=0<!-- defaults to 0. -->
|trainStre=0 <!-- defaults to 0. If trained, put 5-->
|racialStre=0<!-- defaults to 0. -->
|itemStre=0<!-- defaults to 0. -->
|otherStre=0<!-- defaults to 0. -->
|trainThie=0 <!-- defaults to 0. If trained, put 5-->
|racialThie=0<!-- defaults to 0. -->
|itemThie=0<!-- defaults to 0. -->
|otherThie=0<!-- defaults to 0. -->
<!--Feats and Proficiencies-->
|featListHero = *Power Attack <!-- defaults to *None -->
*Weapon Expertise 
|featListPara = *None <!-- defaults to *None -->
|featListEpic = *None <!-- defaults to *None -->
|armorProf = None <!-- defaults to None -->
|weaponProf = None <!-- defaults to None -->
|implementProf = None <!-- defaults to None -->
<!--Possessions-->
|miscPossessions = *One <!-- defaults to *None -->
*None
|armorItem = - <!-- defaults to - -->
|armorItemLevel = - <!-- defaults to - -->
|armorItemCost = - <!-- defaults to - -->
|mainHandItem = - <!-- defaults to - -->
|mainHandItemLevel = - <!-- defaults to - -->
|mainHandItemCost = - <!-- defaults to - -->
|offHandItem = - <!-- defaults to - -->
|offHandItemLevel = - <!-- defaults to - -->
|offHandItemCost = - <!-- defaults to - -->
|armsItem = - <!-- defaults to - -->
|armsItemLevel = - <!-- defaults to - -->
|armsItemCost = - <!-- defaults to - -->
|feetItem = - <!-- defaults to - -->
|feetItemLevel = - <!-- defaults to - -->
|feetItemCost = - <!-- defaults to - -->
|handsItem = - <!-- defaults to - -->
|handsItemLevel = - <!-- defaults to - -->
|handsItemCost = - <!-- defaults to - -->
|headItem = - <!-- defaults to - -->
|headItemLevel = - <!-- defaults to - -->
|headItemCost = - <!-- defaults to - -->
|neckItem = - <!-- defaults to - -->
|neckItemLevel = - <!-- defaults to - -->
|neckItemCost = - <!-- defaults to - -->
|ring1Item = - <!-- defaults to - -->
|ring1ItemLevel = - <!-- defaults to - -->
|ring1ItemCost = - <!-- defaults to - -->
|ring2Item = - <!-- defaults to - -->
|ring2ItemLevel = - <!-- defaults to - -->
|ring2ItemCost = - <!-- defaults to - -->
|waistItem = - <!-- defaults to - -->
|waistItemLevel = - <!-- defaults to - -->
|waistItemCost = - <!-- defaults to - -->
|tattooItem = - <!-- defaults to - -->
|tattooItemLevel = - <!-- defaults to - -->
|tattooItemCost = - <!-- defaults to - -->
<!--Rituals-->
|rituals=*Fake1 <!-- Defaults to *None -->
*Fake2
}}
 | 
 1th level Human Fighter -> none -> none
 
General
- Gender: male
 
- Age: 30
 
- Height: 6'0
 
- Weight: 100 lb
 
- Hair: black
 
- Eyes: blue
 
- Alignment: unaligned
 
- Deity: ioun
 
- Background: birth - Prophecy
 
- Size: Medium
 
- Experience Points: 0 XP
  
Description
Appearance
awesome warrior peasant, come to save you!
 
Background
This is a mighty epic background!
 
Ability Scores
| Ability Score
 | 
Base
 | 
Racial
 | 
Level
 | 
Other
 | 
Total
 | 
Modifier
 | 
Modifier + 1/2 Level
 |  
| Strength
 | 
10
 | 
2
 | 
0
 | 
0
 | 
12 
 | 
1 
 | 
1 
 |  
| Constitution
 | 
10
 | 
0
 | 
0
 | 
0
 | 
10 
 | 
0 
 | 
0 
 |  
| Dexterity
 | 
10
 | 
0
 | 
0
 | 
0
 | 
10 
 | 
0 
 | 
0 
 |  
| Intelligence
 | 
10
 | 
0
 | 
0
 | 
0
 | 
10 
 | 
0 
 | 
0 
 |  
| Wisdom
 | 
10
 | 
0
 | 
0
 | 
0
 | 
10 
 | 
0 
 | 
0 
 |  
| Charisma
 | 
10
 | 
0
 | 
0
 | 
0
 | 
10 
 | 
0 
 | 
0 
 |   
Combat
Initiative, Movement, Senses
- Initiative: 0 (1/2 Level: 0, Dex: 0, Items: 0, Other: 0)
 
- Speed: 5 squares (Base: 6, Armor: 1, Items: 0, Other: 0)
 
- Passive Insight: 10
 
- Passive Perception: 10
 
- Vision: normal
  
Hit Points and Healing Surges
- Max HP: 22 (Base: 12, Con: 10, Other: 0)
 
- Bloodied: 11
 
- Healing Surges: 3 (Base: 3, Con: 0, Items: 0, Other: 0)
 
- Healing Surge Value: 5 (Base:  2, Items: 0, Other: 0)
  
Defenses
In heavy armor? Yes/No
 
| Defense | 
Base | 
1/2 Level | 
Ability | 
Racial | 
Class | 
Enhancement | 
Items | 
Other | 
Total
 |  
| Armor Class | 
10 | 
0
 | 
0
 | 
0 | 
0 | 
0 | 
0 | 
0
 | 
Must Be manually added, sorry!
 |  
| Fortitude | 
10 | 
0
 | 
1
 | 
0 | 
0 | 
0 | 
0 | 
0 | 
Must Be manually added, sorry!
 |  
| Reflex | 
10 | 
0
 | 
0
 | 
0 | 
0 | 
0 | 
0 | 
0 | 
Must Be manually added, sorry!
 |  
| Will | 
10 | 
0
 | 
0
 | 
0 | 
0 | 
0 | 
0 | 
0 | 
Must Be manually added, sorry!
 |  
 
Resistances and Saves
- Resistances: none
 
- Save Bonuses: none
  
Attacks and Damage
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
 
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
 
- Critical: Range - 20; +0 damage.
 
   
 
 
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
 
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
 
- Critical: Range - 20; +0 damage.
 
   
 
 
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
 
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
 
- Critical: Range - 20; +0 damage.
 
   
Languages and Skills
Languages
- Languages Known: Common, none
 
- Scripts Known: Common, none
  
Skills
| Skills | 
Trained | 
1/2 Level | 
Ability | 
Racial | 
Items | 
Other | 
Total
 |  
| Acrobatics(Dex) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Arcana(Int) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Athletics(Str) | 
0 | 
0 | 
1 | 
0
 | 
0 | 
0
 | 
1
 |  
| Bluff(Cha) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Diplomacy(Cha) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Dungeoneering(Wis) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Endurance(Con) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Heal(Wis) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| History(int) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Insight(Wis) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Intimidate(Cha) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Nature(Wis) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Perception(Wis) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Religion(Int) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Stealth(Dex) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Streetwise(Cha) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |  
| Thievery(Dex) | 
0 | 
0 | 
0 | 
0
 | 
0 | 
0
 | 
0
 |   
Feats and Proficiencies
Feats
Heroic:
 
- Power Attack
 
- Weapon Expertise
  
Paragon:
 
Epic:
 
Armor, Weapon and Implement Proficiencies
- Armor: None
 
- Weapon: None
 
- Implement: None
  
Racial Traits and Class Features
Racial Traits:
- Bonus At-will
 
- Bonus Feat
 
- Bonus Skill
 
- Human Defense
  
Class Features:
- Feature1
 
- Feature2
 
- Feature3
  
Paragon Path Features:
- Feature1
 
- Feature2
 
- Feature3
  
Epic Destiny Features:
- Feature1
 
- Feature2
 
- Feature3
  
Powers
Once done powers, add subst: to them and save, and then format them correctly.
 
At-will:
| Melee Basic Attack | 
Basic Attack 
 |  
| You resort to the simple attack you learned when you first picked up a melee weapon.
 |  
| At-Will ♦ Weapon
 |  
| Standard Action
 | 
Melee weapon
 |  
| Trigger: Trigger
 |  
| Target: One creature
 |  
| Attack: Strength vs AC
 |  
| Hit: 1[W] + Strength modifier damage
 |  
| Effect: Increase damage to 2[W] + Strength modifier at 21st level.
 |  
| Miss: Miss
 |  
| Special: You can use an unarmed attack as a weapon to make a melee basic attack.
 |   
| Ranged Basic Attack | 
Basic Attack 
 |  
| You resort to the simple attack you learned when you first picked up a ranged weapon.
 |  
| At-Will ♦ Weapon
 |  
| Standard Action
 | 
Ranged weapon
 |  
| Trigger: Trigger
 |  
| Target: One creature
 |  
| Attack: Dexterity vs AC
 |  
| Hit: 1[W] + Dexterity modifier damage
 |  
| Effect: Increase damage to 2[W] + Dexterity modifier at 21st level.
 |  
| Miss: Special: Weapons with the heavy thrown property (see page 216) use Strength instead of Dexterity for attack rolls and damage rolls.
 |  
| Special: Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.
 |   
| At-Will 1 | 
Fighter Attack 1 
 |  
| Fluff
 |  
| At-Will ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| At-Will 2 | 
Fighter Attack 1 
 |  
| Fluff
 |  
| At-Will ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
Encounter:
| Encounter 1 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Encounter 2 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Encounter 3 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Encounter 4 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
Daily:
| Daily 1 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Daily 2 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Daily 3 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Daily 4 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
Utility:
| Utility 1 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 2 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 3 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 4 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 5 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 6 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Daily ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
| Utility 7 | 
Fighter Attack X 
 |  
| Fluff
 |  
| Encounter ♦ Keywords
 |  
| Action Action
 | 
RangeBoldWord Range
 |  
| Trigger: Trigger
 |  
| Target: Target
 |  
| Attack: Attack
 |  
| Hit: Hit
 |  
| Effect: Effect
 |  
| Miss: Miss
 |  
| Special: Special
 |   
Other:
- Copy Powers from above and place them here.
  
Possessions
Worn/Equipped
| Item Slot | 
Item | 
Item Level | 
Cost
 |  
| Armor | 
- | 
Level - | 
- gp
 |  
| Main Hand | 
- | 
Level - | 
- gp
 |  
| Off-Hand | 
- | 
Level - | 
- gp
 |  
| Arms | 
- | 
Level - | 
- gp
 |  
| Feet | 
- | 
Level - | 
- gp
 |  
| Hands | 
- | 
Level - | 
- gp
 |  
| Head | 
- | 
Level - | 
- gp
 |  
| Neck | 
- | 
Level - | 
- gp
 |  
| Ring 1 | 
- | 
Level - | 
- gp
 |  
| Ring 2 | 
- | 
Level - | 
- gp
 |  
| Waist | 
- | 
Level - | 
- gp
 |  
| Tattoo | 
- | 
Level - | 
- gp
 |   
Other Possessions
Rituals
 |