{{4eCharacterSheet
|level=1
<!-- General Section --->
|race=Human
|class=Fighter
|paragon path=none
|epic destiny=none
|gender=male
|age=30
|weight=100 lb
|height= 6'0''
|hair=black
|eyes=blue
|alignment=unaligned
|god=ioun
|background=birth - Prophecy
|xp=0
<!--Features-->
|raceTraits=*Bonus At-will <!-- Defaults to *None -->
*Bonus Feat
*Bonus Skill
*Human Defense
|featuresClass=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresPP=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresED=*Feature1 <!-- Defaults to *None -->
*Feature2
*Feature3
<!-- Description section -->
| appearance blurb = awesome warrior peasant, come to save you!
|background blurb = This is a mighty epic background!
<!-- Ability score Section
Subsection: base scores -->
|baseStr=10 <!--Unneeded - Defaults to 10-->
|baseCon=10 <!--Unneeded - Defaults to 10-->
|baseDex=10 <!--Unneeded - Defaults to 10-->
|baseInt=10 <!--Unneeded - Defaults to 10-->
|baseWis=10 <!--Unneeded - Defaults to 10-->
|baseCha=10 <!--Unneeded - Defaults to 8-->
<!-- Subsection: Racial increases -->
|raceStr=2 <!--Unneeded - Defaults to 0-->
|raceCon=0 <!--Unneeded - Defaults to 0-->
|raceDex=0 <!--Unneeded - Defaults to 0-->
|raceInt=0 <!--Unneeded - Defaults to 0-->
|raceWis=0 <!--Unneeded - Defaults to 0-->
|raceCha=0 <!--Unneeded - Defaults to 0-->
<!-- Subsection: Increases from levels -->
|incStr=0 <!--Unneeded - Defaults to 0-->
|incCon=0 <!--Unneeded - Defaults to 0-->
|incDex=0 <!--Unneeded - Defaults to 0-->
|incInt=0 <!--Unneeded - Defaults to 0-->
|incWis=0 <!--Unneeded - Defaults to 0-->
|incCha=0 <!--Unneeded - Defaults to 0-->
<!-- Subsection: Misc bonuses to Abilities -->
|miscStr=0 <!--Unneeded - Defaults to 0-->
|miscCon=0 <!--Unneeded - Defaults to 0-->
|miscDex=0 <!--Unneeded - Defaults to 0-->
|miscInt=0 <!--Unneeded - Defaults to 0-->
|miscWis=0 <!--Unneeded - Defaults to 0-->
|miscCha=0 <!--Unneeded - Defaults to 0-->
<!--Combat Section-->
|itemInitBonus=0 <!--Unneeded - Defaults to 0-->
|miscInitBonus=0 <!--Unneeded - Defaults to 0-->
|baseSpeed=6 <!--Unneeded - Defaults to 6-->
|armorSpeedPen=1 <!--Unneeded - Defaults to 0-->
|itemSpeed=0 <!--Unneeded - Defaults to 0-->
|miscSpeed=0 <!--Unneeded - Defaults to 0-->
|vision=normal <!--Unneeded - Defaults to normal-->
<!-- Subsection: HP -->
|levelingHP=5 <!--Defaults to 1-->
|levelOneHP=12 <!--Defaults to 1-->
|otherHP=0 <!-- Defaults to 0 -->
|base#HS=3 <!-- Defaults to 0 -->
|itemHS=0 <!-- Defaults to 0-->
|otherHS=0 <!-- Defaults to 0 -->
|itemSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
|miscSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
<!-- Subsection: Defenses -->
|racialACBonus=0 <!-- Defaults to 0 -->
|classACBonus=0 <!-- Defaults to 0 -->
|enhACBonus=0 <!-- Defaults to 0 -->
|itemACBonus=0 <!-- Defaults to 0 -->
|racialFortBonus=0 <!-- Defaults to 0 -->
|classFortBonus=0 <!-- Defaults to 0 -->
|enhFortBonus=0 <!-- Defaults to 0 -->
|itemFortBonus=0 <!-- Defaults to 0 -->
|racialRefBonus=0 <!-- Defaults to 0 -->
|classRefBonus=0 <!-- Defaults to 0 -->
|enhRefBonus=0 <!-- Defaults to 0 -->
|itemRefBonus=0 <!-- Defaults to 0 -->
|racialWillBonus=0 <!-- Defaults to 0 -->
|classWillBonus=0 <!-- Defaults to 0 -->
|enhWillBonus=0 <!-- Defaults to 0 -->
|itemWillBonus=0 <!-- Defaults to 0 -->
|resists=none <!--defaults to none -->
|saveBonuses=none <!--defaults to none -->
<!--Languages and Skills-->
|additionalLang=none <!--defaults to none -->
|additionalScripts=none <!--defaults to none -->
<!-- Subsection: Skills -->
|trainAcro=0 <!-- defaults to 0. If trained, put 5-->
|racialAcro=0 <!-- defaults to 0. Note: All variable names-->
|itemAcro=0 <!-- defaults to 0. for skills are bonusAbcd -->
|otherAcro=0 <!-- defaults to 0. where Abcd is the first -->
|trainArca=0 <!-- defaults to 0. If trained, put 5-->
|racialArca=0 <!-- defaults to 0. four letters in the skill -->
|itemArca=0 <!-- defaults to 0. name. -->
|otherArca=0 <!-- defaults to 0. -->
|trainAthl =0<!-- defaults to 0. If trained, put 5-->
|racialAthl=0<!-- defaults to 0. -->
|itemAthl=0<!-- defaults to 0. -->
|otherAthl=0<!-- defaults to 0. -->
|trainBluf=0 <!-- defaults to 0. If trained, put 5-->
|racialBluf=0<!-- defaults to 0. -->
|itemBluf=0<!-- defaults to 0. -->
|otherBluf=0<!-- defaults to 0. -->
|trainDipl=0 <!-- defaults to 0. If trained, put 5-->
|racialDipl=0<!-- defaults to 0. -->
|itemDipl=0<!-- defaults to 0. -->
|otherDipl=0<!-- defaults to 0. -->
|trainDung=0 <!-- defaults to 0. If trained, put 5-->
|racialDung=0<!-- defaults to 0. -->
|itemDung=0<!-- defaults to 0. -->
|otherDung=0<!-- defaults to 0. -->
|trainEndu=0 <!-- defaults to 0. If trained, put 5-->
|racialEndu=0<!-- defaults to 0. -->
|itemEndu=0<!-- defaults to 0. -->
|otherEndu=0<!-- defaults to 0. -->
|trainHeal=0 <!-- defaults to 0. If trained, put 5-->
|racialHeal=0<!-- defaults to 0. -->
|itemHeal=0<!-- defaults to 0. -->
|otherHeal=0<!-- defaults to 0. -->
|trainInsi=0 <!-- defaults to 0. If trained, put 5-->
|racialInsi=0<!-- defaults to 0. -->
|itemInsi=0<!-- defaults to 0. -->
|otherInsi=0<!-- defaults to 0. -->
|trainInti=0 <!-- defaults to 0. If trained, put 5-->
|racialInti=0<!-- defaults to 0. -->
|itemInti=0<!-- defaults to 0. -->
|otherInti=0<!-- defaults to 0. -->
|trainNatu=0<!-- defaults to 0. If trained, put 5-->
|racialNatu=0 <!-- defaults to 0. -->
|itemNatu=0<!-- defaults to 0. -->
|otherNatu=0<!-- defaults to 0. -->
|trainPerc=0 <!-- defaults to 0. If trained, put 5-->
|racialPerc=0<!-- defaults to 0. -->
|itemPerc=0<!-- defaults to 0. -->
|otherPerc=0<!-- defaults to 0. -->
|trainReli=0 <!-- defaults to 0. If trained, put 5-->
|racialReli=0<!-- defaults to 0. -->
|itemReli=0<!-- defaults to 0. -->
|otherReli=0<!-- defaults to 0. -->
|trainStea=0 <!-- defaults to 0. If trained, put 5-->
|racialStea=0<!-- defaults to 0. -->
|itemStea=0<!-- defaults to 0. -->
|otherStea=0<!-- defaults to 0. -->
|trainStre=0 <!-- defaults to 0. If trained, put 5-->
|racialStre=0<!-- defaults to 0. -->
|itemStre=0<!-- defaults to 0. -->
|otherStre=0<!-- defaults to 0. -->
|trainThie=0 <!-- defaults to 0. If trained, put 5-->
|racialThie=0<!-- defaults to 0. -->
|itemThie=0<!-- defaults to 0. -->
|otherThie=0<!-- defaults to 0. -->
<!--Feats and Proficiencies-->
|featListHero = *Power Attack <!-- defaults to *None -->
*Weapon Expertise
|featListPara = *None <!-- defaults to *None -->
|featListEpic = *None <!-- defaults to *None -->
|armorProf = None <!-- defaults to None -->
|weaponProf = None <!-- defaults to None -->
|implementProf = None <!-- defaults to None -->
<!--Possessions-->
|miscPossessions = *One <!-- defaults to *None -->
*None
|armorItem = - <!-- defaults to - -->
|armorItemLevel = - <!-- defaults to - -->
|armorItemCost = - <!-- defaults to - -->
|mainHandItem = - <!-- defaults to - -->
|mainHandItemLevel = - <!-- defaults to - -->
|mainHandItemCost = - <!-- defaults to - -->
|offHandItem = - <!-- defaults to - -->
|offHandItemLevel = - <!-- defaults to - -->
|offHandItemCost = - <!-- defaults to - -->
|armsItem = - <!-- defaults to - -->
|armsItemLevel = - <!-- defaults to - -->
|armsItemCost = - <!-- defaults to - -->
|feetItem = - <!-- defaults to - -->
|feetItemLevel = - <!-- defaults to - -->
|feetItemCost = - <!-- defaults to - -->
|handsItem = - <!-- defaults to - -->
|handsItemLevel = - <!-- defaults to - -->
|handsItemCost = - <!-- defaults to - -->
|headItem = - <!-- defaults to - -->
|headItemLevel = - <!-- defaults to - -->
|headItemCost = - <!-- defaults to - -->
|neckItem = - <!-- defaults to - -->
|neckItemLevel = - <!-- defaults to - -->
|neckItemCost = - <!-- defaults to - -->
|ring1Item = - <!-- defaults to - -->
|ring1ItemLevel = - <!-- defaults to - -->
|ring1ItemCost = - <!-- defaults to - -->
|ring2Item = - <!-- defaults to - -->
|ring2ItemLevel = - <!-- defaults to - -->
|ring2ItemCost = - <!-- defaults to - -->
|waistItem = - <!-- defaults to - -->
|waistItemLevel = - <!-- defaults to - -->
|waistItemCost = - <!-- defaults to - -->
|tattooItem = - <!-- defaults to - -->
|tattooItemLevel = - <!-- defaults to - -->
|tattooItemCost = - <!-- defaults to - -->
<!--Rituals-->
|rituals=*Fake1 <!-- Defaults to *None -->
*Fake2
}}
|
1th level Human Fighter -> none -> none
General
- Gender: male
- Age: 30
- Height: 6'0
- Weight: 100 lb
- Hair: black
- Eyes: blue
- Alignment: unaligned
- Deity: ioun
- Background: birth - Prophecy
- Size: Medium
- Experience Points: 0 XP
Description
Appearance
awesome warrior peasant, come to save you!
Background
This is a mighty epic background!
Ability Scores
Ability Score
|
Base
|
Racial
|
Level
|
Other
|
Total
|
Modifier
|
Modifier + 1/2 Level
|
Strength
|
10
|
2
|
0
|
0
|
12
|
1
|
1
|
Constitution
|
10
|
0
|
0
|
0
|
10
|
0
|
0
|
Dexterity
|
10
|
0
|
0
|
0
|
10
|
0
|
0
|
Intelligence
|
10
|
0
|
0
|
0
|
10
|
0
|
0
|
Wisdom
|
10
|
0
|
0
|
0
|
10
|
0
|
0
|
Charisma
|
10
|
0
|
0
|
0
|
10
|
0
|
0
|
Combat
Initiative, Movement, Senses
- Initiative: 0 (1/2 Level: 0, Dex: 0, Items: 0, Other: 0)
- Speed: 5 squares (Base: 6, Armor: 1, Items: 0, Other: 0)
- Passive Insight: 10
- Passive Perception: 10
- Vision: normal
Hit Points and Healing Surges
- Max HP: 22 (Base: 12, Con: 10, Other: 0)
- Bloodied: 11
- Healing Surges: 3 (Base: 3, Con: 0, Items: 0, Other: 0)
- Healing Surge Value: 5 (Base: 2, Items: 0, Other: 0)
Defenses
In heavy armor? Yes/No
Defense |
Base |
1/2 Level |
Ability |
Racial |
Class |
Enhancement |
Items |
Other |
Total
|
Armor Class |
10 |
0
|
0
|
0 |
0 |
0 |
0 |
0
|
Must Be manually added, sorry!
|
Fortitude |
10 |
0
|
1
|
0 |
0 |
0 |
0 |
0 |
Must Be manually added, sorry!
|
Reflex |
10 |
0
|
0
|
0 |
0 |
0 |
0 |
0 |
Must Be manually added, sorry!
|
Will |
10 |
0
|
0
|
0 |
0 |
0 |
0 |
0 |
Must Be manually added, sorry!
|
Resistances and Saves
- Resistances: none
- Save Bonuses: none
Attacks and Damage
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
- Critical: Range - 20; +0 damage.
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
- Critical: Range - 20; +0 damage.
- -:
- Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
- Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
- Critical: Range - 20; +0 damage.
Languages and Skills
Languages
- Languages Known: Common, none
- Scripts Known: Common, none
Skills
Skills |
Trained |
1/2 Level |
Ability |
Racial |
Items |
Other |
Total
|
Acrobatics(Dex) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Arcana(Int) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Athletics(Str) |
0 |
0 |
1 |
0
|
0 |
0
|
1
|
Bluff(Cha) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Diplomacy(Cha) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Dungeoneering(Wis) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Endurance(Con) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Heal(Wis) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
History(int) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Insight(Wis) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Intimidate(Cha) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Nature(Wis) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Perception(Wis) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Religion(Int) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Stealth(Dex) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Streetwise(Cha) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Thievery(Dex) |
0 |
0 |
0 |
0
|
0 |
0
|
0
|
Feats and Proficiencies
Feats
Heroic:
- Power Attack
- Weapon Expertise
Paragon:
Epic:
Armor, Weapon and Implement Proficiencies
- Armor: None
- Weapon: None
- Implement: None
Racial Traits and Class Features
Racial Traits:
- Bonus At-will
- Bonus Feat
- Bonus Skill
- Human Defense
Class Features:
- Feature1
- Feature2
- Feature3
Paragon Path Features:
- Feature1
- Feature2
- Feature3
Epic Destiny Features:
- Feature1
- Feature2
- Feature3
Powers
Once done powers, add subst: to them and save, and then format them correctly.
At-will:
Melee Basic Attack |
Basic Attack
|
You resort to the simple attack you learned when you first picked up a melee weapon.
|
At-Will ♦ Weapon
|
Standard Action
|
Melee weapon
|
Trigger: Trigger
|
Target: One creature
|
Attack: Strength vs AC
|
Hit: 1[W] + Strength modifier damage
|
Effect: Increase damage to 2[W] + Strength modifier at 21st level.
|
Miss: Miss
|
Special: You can use an unarmed attack as a weapon to make a melee basic attack.
|
Ranged Basic Attack |
Basic Attack
|
You resort to the simple attack you learned when you first picked up a ranged weapon.
|
At-Will ♦ Weapon
|
Standard Action
|
Ranged weapon
|
Trigger: Trigger
|
Target: One creature
|
Attack: Dexterity vs AC
|
Hit: 1[W] + Dexterity modifier damage
|
Effect: Increase damage to 2[W] + Dexterity modifier at 21st level.
|
Miss: Special: Weapons with the heavy thrown property (see page 216) use Strength instead of Dexterity for attack rolls and damage rolls.
|
Special: Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.
|
At-Will 1 |
Fighter Attack 1
|
Fluff
|
At-Will ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
At-Will 2 |
Fighter Attack 1
|
Fluff
|
At-Will ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Encounter:
Encounter 1 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Encounter 2 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Encounter 3 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Encounter 4 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Daily:
Daily 1 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Daily 2 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Daily 3 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Daily 4 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility:
Utility 1 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 2 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 3 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 4 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 5 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 6 |
Fighter Attack X
|
Fluff
|
Daily ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Utility 7 |
Fighter Attack X
|
Fluff
|
Encounter ♦ Keywords
|
Action Action
|
RangeBoldWord Range
|
Trigger: Trigger
|
Target: Target
|
Attack: Attack
|
Hit: Hit
|
Effect: Effect
|
Miss: Miss
|
Special: Special
|
Other:
- Copy Powers from above and place them here.
Possessions
Worn/Equipped
Item Slot |
Item |
Item Level |
Cost
|
Armor |
- |
Level - |
- gp
|
Main Hand |
- |
Level - |
- gp
|
Off-Hand |
- |
Level - |
- gp
|
Arms |
- |
Level - |
- gp
|
Feet |
- |
Level - |
- gp
|
Hands |
- |
Level - |
- gp
|
Head |
- |
Level - |
- gp
|
Neck |
- |
Level - |
- gp
|
Ring 1 |
- |
Level - |
- gp
|
Ring 2 |
- |
Level - |
- gp
|
Waist |
- |
Level - |
- gp
|
Tattoo |
- |
Level - |
- gp
|
Other Possessions
Rituals
|