Scales of War

From Gralamin's Wiki
Jump to navigationJump to search

Currently Assuming 4 players.

Campaign Background

The world has never been a safe place. Bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir on the fringes of the civilized Elsir Vale. Formerly the site of an attack by an army known as the Red Hand, the Vale has known several years of peace since brave adventurers stormed into the teeth of the approaching Hand and sent them scurrying back into the darkness.

But the peace of Elsir Vale—and specifically, the town of Brindol, heart of the former conflict with the Red Hand—has been shattered. The vague shadow of unease the locals have been experiencing lately has crystallized in the form of an attack on the town itself. Now Brindol finds itself once more in need of brave heroes willing to come to the aid of their citizens.

BRINDOL

  • Population: 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.
  • Government: A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.
  • Defense: The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.
  • Inns: Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.
  • Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.
  • Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).
  • Supplies: Alchemy by Adronsius (currently closed); Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.
  • Temples: Temple of Erathis; College of Ioun; Shrine of the Sun (Pelor); Moondust Temple (Sehanine); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Avandra).

Character Creation

  • Standard Point Buy (22 points)
  • Level 1
  • Choose one "Scales of War" Background
  • A Backstory of at least one to two paragraphs.
  • Item Wishlist (See Loot, below)

Scales of War Backgrounds

There are a number of custom backgrounds for this campaign. If you do not have them, I can give a PDF file with them upon request.

Loot

There are Several Parcels to be placed throughout the adventure. Of these, the following are worth player attention

  • Parcel 1: Magic item, level 5
  • Parcel 2: Magic item, level 5
  • Parcel 3: Magic item, level 4
  • Parcel 4: Magic item, level 3
  • Parcel 6: Magic item, level 2

So, each PC should give a wish list item for an item of Level 5, 4, 3, and 2.