MMXGame/Mechaniloids
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Bosses / Minibosses are not included on this page.
MMX 1 Era
Jamminger
Jamminger Level 3 striker | ||
---|---|---|
+3 Init |
45 ft Speed |
[Average] [Construct] |
Combat Manuever DC 15 | ||
. | ||
41 HP |
16 AC |
Saves 4 Awareness 15 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +7 Atk |
1d6+9 Damage |
Slam [Melee] (5 ft) |
Skills: 4 | ||
Str 8 Dex 16 Con 8 Int 2 Wis 16 Cha 10 | ||
UAM: 3 |
Metal Wing
Metal Wing (Set of three) Level 3 Scout | ||
---|---|---|
+3 Init |
40 ft Speed |
[Average] [Construct] |
Combat Manuever DC 15 | ||
. | ||
41 HP |
16 AC |
Saves 4 Awareness 15 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +7 Atk |
1d6+6 Damage |
Buster [Close] (30 ft) |
Skills: 4 | ||
Str 8 Dex 16 Con 8 Int 2 Wis 16 Cha 10 | ||
UAM: 3 |
Ray Trap
Ray Trap Level 3 Minion (Grunt, Turret) | ||
---|---|---|
+3 Init |
40 ft Speed |
[Average] [Construct] |
Combat Manuever DC 15 | ||
. | ||
53 HP |
17 AC |
Saves 4 Awareness 15 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +7 Atk |
1d6+9 Damage |
Laser Line [Close] (30 ft) |
Skills: 4 | ||
Str 8 Dex 16 Con 16 Int 2 Wis 8 Cha 10 | ||
UAM: 3 |
MMX 3 era
Drill Waying
Drill Waying Level 3 Grunt | ||
---|---|---|
-1 Init |
30 ft Speed |
[Average] [Construct] |
Combat Manuever DC 15 | ||
. | ||
53 HP |
17 AC |
Saves 4 Awareness 15 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +7 Atk |
1d6+6 Damage |
Impale [Melee] (5 ft) |
Skills: 4 | ||
Str 16 Dex 8 Con 16 Int 2 Wis 8 Cha 10 | ||
UAM: 3 |
Hamma Hamma
Hamma Hamma Level 5 Expert (Rage) | ||
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-1 Init |
35 ft Speed |
[Large] [Construct] |
Combat Manuever DC 17 | ||
. | ||
84 HP |
18 AC |
Saves 5 Awareness 17 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +9 Atk |
1d6+5 Damage |
One-two Hamma [Melee] (15 ft) |
Skills: 7 | ||
Str 16 Dex 8 Con 16 Int 2 Wis 8 Cha 10 | ||
UAM: 3 |
- Rage - Swift action to enter rage for 6 [Rounds]. +2 to attack and damage, +1 to Combat Maneuver DCs, Fort / Will saves. Gain 10 Temp HP. [Fatigued] at end of Rage for as long as you raged. Become [Large], +5 ft speed, +2 to saves vs Combat Maneuvers, +5ft melee range. +2 Str.
Hellit
Hellit Level 4 Turret | ||
---|---|---|
+3 Init |
25 ft Speed |
[Medium] [Construct] |
Combat Manuever DC 17 | ||
. | ||
53 HP |
17 AC |
Saves 5 Awareness 17 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +9 Atk |
1d6+12 Damage |
Missiles [Close] (35 ft) |
Skills: 5 | ||
Str 8 Dex 16 Con 8 Int 2 Wis 16 Cha 10 | ||
UAM: 3 |
Scrap de Voux
Scrap de Voux Level 5 Minion (Turret, Grunt) | ||
---|---|---|
-1 Init |
35 ft Speed |
[Medium] [Construct] |
Combat Manuever DC 17 | ||
. | ||
84 HP |
18 AC |
Saves 5 Awareness 17 |
[Darkvision] | ||
. | ||
Attack Action | ||
1x +9 Atk |
1d6+9 Damage |
Shield Explosion [Close] (35 ft) |
Skills: 7 | ||
Str 8 Dex 8 Con 16 Int 2 Wis 16 Cha 10 | ||
UAM: 3 |
- Special: Scrap de Voux does not attack normally. It first forms a shield that grants 5 DR. When hit, its shield explodes (losing the door) and making the attack on all creatures in [Close]. On it's following turn, it spends the turn remaking the shield.