Cyberpunk Game/Engineer

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Revision as of 18:17, 15 December 2023 by Gralamin (talk | contribs) (Created page with "== Attributes == Medium Movement Light Weapon Specialist Shock Rile Sub-machine Gun == Abilities == === Mechanic === Four types of turrets. Type I Name: "Armored Turret" Target: Free Tile Pre-Condition: Cannot be used on number of turrets deployed == 3 Effect: Deploys a non-mobile mass damage turret but with more base health. Range: Straight Line Radius Duration: Attack Phase Post Condition: Adds an additional stationary unit Type II Name: "Laser Turret...")
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Attributes

Medium Movement

Light Weapon Specialist Shock Rile Sub-machine Gun

Abilities

Mechanic

Four types of turrets.

Type I

Name: "Armored Turret"  
Target: Free Tile
Pre-Condition: Cannot be used on number of turrets deployed == 3
Effect: Deploys a non-mobile mass damage turret but with more base health.
Range: Straight Line Radius
Duration: Attack Phase
Post Condition: Adds an additional stationary unit

Type II

Name: "Laser Turret"
Target: Enemy Unit x1
Pre-condition: Cannot be used on number of turrets deployed == 3
Effect: Deploys a mobile laser damage turret with basic base heath
Range: 1 title radius
Duration: Until Death
Post Condition: Adds an additional mobile unit

Type III

Name: "Armor Busting Turret"
Target: Enemy Unit x1
Pre-condition: Cannot be used on number of turrets deployed == 3
Effect: Deploys a mobile explosive damage turret with basic base heath
Range: 1 title radius
Duration: Until Death
Post Condition: Adds an additional mobile unit

Type IV

Name: "Machine Gun Turret"
Target: Enemy Unit x1
Pre-condition: Cannot be used on number of turrets deployed == 3
Effect: Deploys a mobile mass damage turret with basic base heath
Range: 1 title radius
Duration: Until Death
Post Condition: Adds an additional mobile unit
Self-Destruct
Name: "Kamikaze"
Target: Self (Turret Unit)
Pre-condition: Cannot be used if not alive?
Effect: The turret explodes doing explosive area effect damage
Range: 1 title radius
Duration: Present
Post Condition: Unit is destroyed
Name: "System Repair"
Target: Ally Unit x1
Pre-condition: Cannot be used on units which already full HP
Effect: Restores Unit HP by n
Range: radius
Duration: 1 turn
Post Condition: Target HP is restored by n amount.