Ruthless Wastes

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This is a Bestiary for my campaign

Available templates:

Encounter 2

Silk Wyrm Hatchling
Level 3 Minion Skirmisher
Medium Natural magical beast (reptile)
XP 38
HP: 1; miss doesn't damage
Initiative: +7
AC 17, Fort 15, Ref 17, Will 14
Perception 3
Speed: 6, fly 6 (clusmy)
low-light vision
Traits
Blood Scent
The hatchling's attacks against bloodied creatures ignore concealment.
Standard Actions
M Bite (poison) ♦ at-will
Attack: Melee 1 (one creature); +8 vs AC
Hit: 5 poison damage, and the target is slowed until the end of the hatchlings next turn.
m Silk Strands (acid) ♦ Encounter
Trigger: The hatchling drops to 0 hit points
Attack (Immediate Interrupt): Melee 2 (one creature); +6 vs Reflex
Hit: 3 acid damage, and the target is restrained (save ends)
Str 14 (+3) Dex 18 (+5) Wis 14 (+3)
Con 11 (+1) Int 3 (-3) Cha 7 (-1)
Alignment unaligned Languages -



Silk Wyrm Adult
Level 3 Solo Skirmisher
Medium Natural magical beast (reptile)
XP 750
HP: 174; Bloodied 87
Initiative: +7
AC 17, Fort 16, Ref 17, Will 14
Perception 8
Speed: 6, fly 8 (clumsy)
low-light vision
Saving Throws: +5; Action Points: 2
Traits
Blood Scent
The Adult's attacks against bloodied creatures ignore concealment
Standard Actions
M Bite (poison) ♦ At-will
Attack: Melee 2 (one creature); +8 vs AC
Hit: 1d10+6 poison damage, and the target is slowed (save ends)
First Failed Saving Throw: The target is immobilized (save ends)
Second Failed Saving Throw: The target is helpless (save ends).
m Feed (healing) ♦ At-Will
Attack: Melee 2 (one immobilized, restrained, or helpless creature); +6 vs Fortitude
Hit: The target loses a healing surge, and the adult regains 10 hit points.
m Wyrm StrikeAt-will
Effect: The adult uses bite against two different targets
Move Actions
Serpent StrikeAt-will
Effect: The adult shifts half its speed
Minor Actions
c Mesmerizing Dread (fear, psychic) ♦ Recharge (4-6)
Attack: Close burst 5 (enemies in burst); +6 vs Will
Hit: 1d8+7 psychic damage, and the adult slides the target 2 squares. They take a -2 to all defenses until end of adult's next turn
Shadow FormRecharge when first bloodied
Effect: The adult becomes insubstantial and is phasing. While in this form, the adult gains a +5 bonus to stealth checks, but it cannot attack. It can resume its normal form as a free action.
Triggered Actions
m Silk Strands (acid) ♦ At-will
Trigger: An enemy hits the adult with a melee or a close attack
Effect: Before its attack, the adult shifts 1 square
Attack (Immediate Reaction): Melee 3 (triggering enemy); +6 vs reflex
Hit: 1d6+8 acid damage, and the target is restrained (save ends)
Skills Stealth +10
Str 14 (+3) Dex 18 (+5) Wis 14 (+3)
Con 14 (+3) Int 7 (-1) Cha 11 (+1)
Alignment unaligned Languages -


Encounter 3

A: Bandits

Silt Dire Turtle
Level 2 Elite Solider
Medium Natural beast
XP 250
HP: 80; Bloodied 40
Initiative: +3
AC 18, Fort 15, Ref 12, Will 14
Perception +1
Speed: 4, burrow 6
low-light vision
Saving Throws: +2; Action Points: 1
Traits
Shell Cover
Aura 1; While allies are within the aura, they take half damage from melee and ranged attacks.
Standard Actions
M Biteat-will
Attack: Melee 1; +8 vs AC
Hit: 1d12+4 damage, and target is marked until the end of the turtle's next turn
m Spinning Biteat-will
Effect: Bite two enemies
Minor Actions
c Turtle's Bellowrecharge 456
Close burst 5 (one creature)
Effect: Mark target creature, and the turtle gains a +2 bonus to hit marked creatures until the end of it's next turn.
Triggered Actions
m Strech Neckat-will
Trigger: Marked foe attacks another enemy
Immediate reaction: melee 2
Effect: pull 1, and the target is grabbed until escape. Make an OA on the target
Str 16 (+4) Dex 10 (+1) Wis 11 (+1)
Con 15 (+3) Int 4 (-2) Cha 8 (-0)
Alignment unaligned Languages understands common


Elf Invoker
Level 2 Elite Controller (Leader)
Medium fey humanoid (elf)
XP 250
HP: 64; Bloodied 32
Initiative: +3
AC 16, Fort 16, Ref 16, Will 17
Perception +6
Speed: 7 see also wild step
low-light vision
Saving Throws: +2; Action Points: 1
Traits
Watcher of the Woods
Aura 10, all allies in the aura gain a +2 bonus to damage rolls against targets from which they are hidden
Wild Step
Ignore difficult terrain while shifting
Standard Actions
M Scimitar (weapon) ♦ at-will
Attack: Melee 1; +7 vs AC
Hit: 1d8+4
R Shortbow (weapon) ♦ at-will
Attack: Ranged 15/30; +7 vs AC
Hit: 1d8+5 damage, if you have CA, slide target 3 squares
r Blackleaf Arrow (requires shortbow, poison, weapon) ♦ 3/encounter
Effect: Make a shortbow attack, on hit, make a secondary attack on the same target.
Attack: +6 vs Fortitude
Hit: The target is dazed and takes ongoing 3 damage (save ends both)
a Raining Arrows (weapon, requires shortbow) ♦ recharge 56
Attack: Area burst 1 within 10, enemies only; +6 vs reflex
Hit: 2d8+2 damage, and the target is immobilized (save ends)
c Channel Divinity: Rebuke Undead (Divine, Implement, Radiant) ♦ 1 CD / enc
Attack: Blast 5 (undead creatures); +5 vs Will
Hit: 1d10+4 radiant damage, +1 per enemy attacked, push 2, and dazed until the end of your next turn
Missed: Half damage
a Grasping Shards (Divine, Implement, Radiant) ♦ at-will
Attack: Area burst 1 within 10; +5 vs Fort
Hit: 4 radiant damage and target is slowed until the end of the next turn
a Blades of Astral Fire (Divine, Implement, Radiant) ♦ Encounter
Attack: Area burst 1 within 10 (enemies); +5 vs Reflex
Hit: 1d6+4 radiant damage radiant damage + 1 per attacked enemy.
Effect: Each ally in the burst gains a +2 power bonus to AC until the end of your next turn
c Angelic Echelon (Divine, Implement, Radiant) ♦ Daily
Attack: Close burst 3 (enemies); +5 vs will
Hit: 1d6+4 radiant damage radiant damage + 1 per attacked enemy. Whenever the target attacks before the end of your next turn, the target takes 5 radiant damage.
Miss: Half damage
Minor Actions
a Wall of Light (Divine, Conjuration) ♦ Daily
Effect: Area wall 5 within 10 squares. You conjure a wall of divine energy. The wall is 1 square high, and its lasts until the end of your next turn. While within the wall, any ally gains a +1 power bonus to AC, and starting the turn in the wall gives 5 temp HP.
Sustain: Minor; wall persists
Free Actions
Elven AccuracyEncounter
Effect: The elf can reroll an attack roll, it must use second roll even if lower.
C Channel Divnity: Armor of Wrath (Divine, radiant) ♦ 1 CD/enc
Trigger: An enemy within 5 squares hits you
Immediate Reaction: Close burst 5 (triggering enemy);
Effect: The target takes 3 radiant damage, and push the target 2 squares
Skills Stealth +8, Religion +5, Diplomacy +9
Str 14 (+3) Dex 14 (+3) Wis 11 (+1)
Con 11 (+1) Int 11 (+1) Cha 16 (+4)
Alignment Chaotic Evil Languages Common, Elven
Possessions arrow x20, hide armor, scimitar, short bow



Human Slave
Level 1 Minion brute
Medium Natural Humanoid (human)
XP 25
HP: 1; miss doesn't damage
Initiative: +1
AC 13, Fort 15, Ref 13, Will 11
Perception +0
Speed: 6
Traits
Laborer's Resilience
When reduced to 0, don't die until end of Human Slave's next turn.
Strength in Numbers
+1 damage roll for each ally adjacent to target
Standard Actions
M Clubat-will
Attack: Melee 1 (one creature); +6 vs AC
Hit: 5 damage, +1 damage for each ally adjacent to the target (+2/ally net)
Str 16 (+3) Dex 12 (+1) Wis 10 (+0)
Con 13 (+1) Int 9 (-1) Cha 7 (-2)
Alignment unaligned Languages Common

B: Bugs

Kestrekel Carrion Eater
Level 1 Minion skirmisher
Tiny Natural beast
XP 25
HP: 1; miss doesn't damage
Initiative: +4
AC 16, Fort 12, Ref 14, Will 13
Perception +6
Speed: 2, fly 6
Standard Actions
M Clawat-will
Attack: Melee 0 (one creature); +6 vs AC
Hit: 4 damage, 5 if foe is bloodied
m Darting Rakeat-will
Effect: Shift 3 and claw
Str 8 (-1) Dex 15 (+2) Wis 12 (+1)
Con 11 (+0) Int 1 (-5) Cha 6 (-2)
Alignment unaligned Languages -


Dragontouched Destroyer Centipede Swarms
Level 2 Elite Brute
Medium Natural beast (swarm)
XP 250
HP: 78; Bloodied 39
Initiative: +4
AC 14, Fort 14, Ref 15, Will 12
Perception +1
Speed: 6, climb 6 (spider climb)
darkvision
Saving Throws: +2; Action Points: 1
Resist: Half damage from melee and ranged, Vulnerable: 10 area and close
Traits
Swarm Attack
Aura 1, each enemy in the aura takes 6 damage + 3 per additional swarm adjacent to the enemy
Swarm
Can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. Cannot be pulled, pushed, or slid by melee or ranged attack. Can squeeze through openings.
Standard Actions
M Swarm of Mandibles (poison) ♦ at-will
Attack: Melee 1; +7 vs AC
Hit: 2d8+1 poison damage +2 for each additional centipede swarm, and ongoing 10 poison (save ends). If already taking ongoing damage, weakened (save ends)
m Clawat-will
Attack: Melee 1; +7 vs AC
Hit: 2d6+5 damage, and target is knocked prone
c Destroyer's Breath (acid) ♦ encounter
Attack: Close blast 3; +4 vs reflex
Hit: 2d10+1 acid damage
Free Actions
Bloodied BreathEncounter
Effect: (When bloodied) recharge Destroyer's breath
Str 9 (+0) Dex 17 (+4) Wis 10 (+1)
Con 14 (+3) Int 1 (-4) Cha 6 (-1)
Alignment unaligned Languages -

Encounter 4

If I have time, put elf sniper and Eladrin veiled warrior stat blocks here.

Encounter 5

Dune Worm
Level 4 Solo Skirmisher
Huge Natural magical beast
XP 875
HP: 224; Bloodied 112
Initiative: +6
AC 18, Fort 16, Ref 16, Will 14
Perception +9
Speed: 8, Burrow 6
Blindsight 5
Saving Throws: +5; Action Points: 2
Traits
Ponderous
Take immediate actions while stunned, dazed, or dominated
Combat Advantage
Deal +1d8 damage if the target is granting combat advantage
Standard Actions
M Bite () ♦ At-will
Attack: Shift up to 2 squares before the attack. Melee 3; +9 vs AC
Hit: 1d12+6 damage
m Skitter () ♦ recharge 456
Shift up to 8 squares and make two Bite attacks during this move;
Minor Actions
Tip Over () ♦ At-will
Attack: Melee 3; +7 vs Fort
Hit: target is knocked prone
Triggered Actions
m Thrash () ♦ At-will
Trigger: Attack hits the worm
Attack (Immediate): Melee 3 (one or two creatures); 7 vs reflex
Hit: 1d12+6 damage, and push 3 squares
Skills Nature +9
Str 16 (+5) Dex 14 (+4) Wis 14 (+4)
Con 16 (+5) Int 5 (+0) Cha 7 (+1)
Alignment unaligned Languages -