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		<title>Gralamin: Created page with &quot;{{4eHomebrew}} Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. They are Warlocks who walk a fine line, having made pacts both with those beyond reality, and the devils of hell. Becoming an Accursed Adept requires the Twofold pact feat.  ==Accursed Powers== Any power from below that starts with &quot;Pact of&quot; works similiarly...&quot;</title>
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		<updated>2023-12-15T19:01:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{4eHomebrew}} Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. They are Warlocks who walk a fine line, having made pacts both with those beyond reality, and the devils of hell. Becoming an Accursed Adept requires the Twofold pact feat.  ==Accursed Powers== Any power from below that starts with &amp;quot;Pact of&amp;quot; works similiarly...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{4eHomebrew}}&lt;br /&gt;
Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. They are Warlocks who walk a fine line, having made pacts both with those beyond reality, and the devils of hell. Becoming an Accursed Adept requires the Twofold pact feat.&lt;br /&gt;
&lt;br /&gt;
==Accursed Powers==&lt;br /&gt;
Any power from below that starts with &amp;quot;Pact of&amp;quot; works similiarly to Vestige powers.&lt;br /&gt;
&lt;br /&gt;
Designers notes: Take the core bits from [http://www.gralamin.com/forum/viewtopic.php?f=5&amp;amp;t=9 here] and convert to powers.&lt;br /&gt;
&lt;br /&gt;
===Encounter 13 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Attack 13|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Daily 15 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the General|Accursed Attack 15|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Paranoid|Accursed Attack 15|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Utility 16 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Utility 16|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Utility 16|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Encounter 17 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Attack 17|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Daily 19 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Deceiver|Accursed Attack 19|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Twin Rulers|Accursed Attack 19|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Utility 22 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Utility 22|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Utility 22|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Encounter 23 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Attack 23|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Daily 25 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Traitor|Accursed Attack 25|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Daughter|Accursed Attack 25|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Encounter 27 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerEnc|Name|Accursed Attack 27|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
===Daily 29 Spells===&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Decaying One|Accursed Attack 29|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
{{4ePowerDay|Pact of the Destroyer|Accursed Attack 29|Fluff|Keywords|Action|RangeBoldWord|Range|Trigger|Target|Attack|Hit|Effect|Miss|Special}}&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Heroic Tier===&lt;br /&gt;
&amp;lt;!--{{subst:Feat|Name|PreReq|Benefit|Special}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Devilish Contract [Multiclass]====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Warlock, Infernal or Vestige Pact&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit to come&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
===Paragon Tier===&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
===Epic Tier===&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Name====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Devilish Contract&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; Benefit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Special&lt;br /&gt;
&lt;br /&gt;
==Paragon Paths==&lt;br /&gt;
===Accursed Adept===&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;Redemption? No, there is no redemption. My soul is worthless.&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Warlock class, infernal pact, vestige pact, devilish contract feat&lt;br /&gt;
&lt;br /&gt;
Your pact with infernal powers has given you the ability to bind some of the Archdevils&amp;#039;s powers for yourself, just as you may bind vestiges to yourself. These abilities come at great cost, however: Your soul is properties&lt;br /&gt;
&lt;br /&gt;
====Accursed Adept Path Features====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accursed Powers (11th level):&amp;#039;&amp;#039;&amp;#039; You may take powers with the Accursed designation as if they were warlock powers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paranoid Action (11th level):&amp;#039;&amp;#039;&amp;#039; You may spend an action point as an immediate reaction to being hit with an attack. If you do, you take your extra action immediately. Using an action point in this way counts against your uses in an encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sword Aflame (11th level):&amp;#039;&amp;#039;&amp;#039; Heavy Blades are considered warlock implements for you. In addition when you use a power you may change the damage type to fire, adding the fire keyword to the power.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dilate Aura (16th level):&amp;#039;&amp;#039;&amp;#039; Any Arcane power that grants an aura has its range increased by one square.&lt;br /&gt;
&lt;br /&gt;
====Accursed Adept Spells====&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;&amp;quot; border = &amp;quot;0&amp;quot;&lt;br /&gt;
|- style =&amp;quot;background-color:#80142e;color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Touch of Greed&amp;#039;&amp;#039;&amp;#039;||&amp;lt;div align=&amp;quot;Right&amp;quot;&amp;gt;Accursed Adept Attack 11&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;Your touch twists the creatures mind and desires.&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Encounter ♦ Arcane, Charm, Implement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Standard Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039; Implement&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; One creature&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Attack:&amp;#039;&amp;#039;&amp;#039; Constitution vs Will&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Hit:&amp;#039;&amp;#039;&amp;#039; 2d8+ Constitution modifier fire and necrotic damage, and the target makes a melee basic attack against one other creature in its reach of your choice.&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; The first time the creature attacks one of your allies in the encounter after using this power, it becomes dazed until the end of its next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;&amp;quot; border = &amp;quot;0&amp;quot;&lt;br /&gt;
|- style =&amp;quot;background-color:#3d3f3f;color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Infernal Resistance&amp;#039;&amp;#039;&amp;#039;||&amp;lt;div align=&amp;quot;Right&amp;quot;&amp;gt;Accursed Adept Utility 12&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;Your skin turns dark as its laced with devilish energies.&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Daily ♦ Arcane&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Minor Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Personal&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; You gain immunity to fire. In addition, you gain resist 5+half your level acid and resist 5+half your level cold. These benefits last until the end of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;&amp;quot; border = &amp;quot;0&amp;quot;&lt;br /&gt;
|- style =&amp;quot;background-color:#3d3f3f;color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Summon Infernal Minion&amp;#039;&amp;#039;&amp;#039;||&amp;lt;div align=&amp;quot;Right&amp;quot;&amp;gt;Accursed Adept Attack 20&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;You summon a servant of your dark masters to do your bidding.&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Daily ♦ Arcane, Implement, Summoning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Minor Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; You summon a Medium Barbed Devil in an unoccupied square within range. The Barbed Devil has a Speed of 7, as well as a teleport speed of 7. Whenever a creature makes a melee attack or close attack with a weapon against the barbed devil, they take 5 damage. You can give the barbed devil the following commands.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Standard Action:&amp;#039;&amp;#039;&amp;#039; Close burst 1; targets all creatures in burst; Constitution vs Reflex; 2d8 + Constitution modifier damage and the target is dazed until the end of its next turn.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; Melee 1; targets one creature; Constitution vs Reflex; 1d8 + Constitution modifier damage, and the target takes 5 ongoing damage (save ends).&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; If the Barbed Devil is not given any orders, it will teleport to the closest enemy and use its Opportunity Attack power, even if it is not normally able to.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Destiny==&lt;br /&gt;
===Servant of Tyranny===&lt;br /&gt;
&amp;#039;&amp;#039;The hounds of hell are getting closer.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fluff to go here&lt;br /&gt;
&lt;br /&gt;
====Immortality?====&lt;br /&gt;
Fluff to go here&lt;br /&gt;
&lt;br /&gt;
====Servant of Tyranny Features====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faustian Pact (21st level):&amp;#039;&amp;#039;&amp;#039; You gain a bonus feat that has Devilish Contract as a prerequisite, and you speak and understand every language.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winds of Hell (24th level):&amp;#039;&amp;#039;&amp;#039; You gain a fly speed equal to your land speed + 2, and hover. In addition, you are immune to Cold and Fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pact of the Archdevil (30th level):&amp;#039;&amp;#039;&amp;#039; At 30th level, you gain the Pact of the Archdevil power.&lt;br /&gt;
&lt;br /&gt;
====Servant of Tyranny Powers====&lt;br /&gt;
&amp;lt;!-- subst: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;&amp;quot; border = &amp;quot;0&amp;quot;&lt;br /&gt;
|- style =&amp;quot;background-color:#3d3f3f;color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reverie of Nessus&amp;#039;&amp;#039;&amp;#039;||&amp;lt;div align=&amp;quot;Right&amp;quot;&amp;gt;Servant of Tyranny Utility 26&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;You encase yourself in protective energies, just as your master does.&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Daily ♦ Arcane&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Immediate Interrupt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Personal&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Trigger:&amp;#039;&amp;#039;&amp;#039; You are hit by an attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; You spend a healing surge and regain health equal to half your hit points. In addition, all effects that a save can end are ended.&lt;br /&gt;
|}&lt;br /&gt;
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{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;&amp;quot; border = &amp;quot;0&amp;quot;&lt;br /&gt;
|- style =&amp;quot;background-color:#3d3f3f;color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Pact of the Archdevil&amp;#039;&amp;#039;&amp;#039;||&amp;lt;div align=&amp;quot;Right&amp;quot;&amp;gt;Servant of Tyranny Feature&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;You draw the final pact seal on the floor - the seal of the Archdevil himself.&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Daily ♦ Arcane, Implement, Fire, Necrotic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Standard Action Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; One or two Creatures&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Attack:&amp;#039;&amp;#039;&amp;#039; Constitution vs Will, two attacks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Hit:&amp;#039;&amp;#039;&amp;#039; 5d10 + Constitution Modifier fire and necrotic damage, and the target is Dominated (save ends).&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; You gain an aura 4 until the end of the encounter: Any creature that starts its turn within your aura must make a saving throw. If they succeed, they are pushed five squares and no longer need to make saves for starting in the aura. If they fail, they are dominated until the end of their turn.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Vestige Pact:&amp;#039;&amp;#039;&amp;#039; You gain access to the Vestige of the Archdevil&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Archdevil Pact Boon:&amp;#039;&amp;#039;&amp;#039; Each enemy cursed by you makes a basic attack against a target of your choice.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Eyes of the Vestige Augment:&amp;#039;&amp;#039;&amp;#039; You daze your eyes of the vestige target until the start of your next turn, and the attack deals extra damage equal to your intelligence modifier.&lt;br /&gt;
|-style = &amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; You may ignore the requirements of all Accursed Utility powers while this power is in effect.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; After using this power, you may sacrifice any Accursed or Accursed Adept daily attack power you have. If you do, you regain the use of this power.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
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