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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Saving_Throws</id>
	<title>Saving Throws - Revision history</title>
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	<updated>2026-05-08T10:12:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.gralamin.com/index.php?title=Saving_Throws&amp;diff=179&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;{{4eHomebrew}} This is a fix for Saving Throws inspired by Yakk&#039;s math.  ==Player Changes== To fix the chance of &quot;Can&#039;t do anything&quot; all encounter, record how many times you have failed a saving throw. Add this number as a bonus to your next saving throw against the power.  Another way of wording this is: You get a cumulative +1 bonus on saving throws against effects you have failed the save of.  An example: Jake is immobilized (Save ends). He fails the save, and also ga...&quot;</title>
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		<updated>2023-12-15T18:56:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{4eHomebrew}} This is a fix for Saving Throws inspired by Yakk&amp;#039;s math.  ==Player Changes== To fix the chance of &amp;quot;Can&amp;#039;t do anything&amp;quot; all encounter, record how many times you have failed a saving throw. Add this number as a bonus to your next saving throw against the power.  Another way of wording this is: You get a cumulative +1 bonus on saving throws against effects you have failed the save of.  An example: Jake is immobilized (Save ends). He fails the save, and also ga...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{4eHomebrew}}&lt;br /&gt;
This is a fix for Saving Throws inspired by Yakk&amp;#039;s math.&lt;br /&gt;
&lt;br /&gt;
==Player Changes==&lt;br /&gt;
To fix the chance of &amp;quot;Can&amp;#039;t do anything&amp;quot; all encounter, record how many times you have failed a saving throw. Add this number as a bonus to your next saving throw against the power.&lt;br /&gt;
&lt;br /&gt;
Another way of wording this is: You get a cumulative +1 bonus on saving throws against effects you have failed the save of.&lt;br /&gt;
&lt;br /&gt;
An example: Jake is immobilized (Save ends). He fails the save, and also gains Dazed (Save ends). When he rolls for immobilized, he gains a +1 bonus, but he still fails, and he also fails against dazed. Next round, He has a +1 bonus on the save against dazed, and a +2 bonus on the save against immobilized.&lt;br /&gt;
&lt;br /&gt;
==Monster Changes==&lt;br /&gt;
Monsters get a similar bonus, but their bonuses are more substantial. Note that, mathematically, this is balanced. These changes do not effect abilities that deal ONLY ongoing damage.&lt;br /&gt;
&lt;br /&gt;
Normal monsters gain bonuses exactly as PCs.&lt;br /&gt;
&lt;br /&gt;
Elites get twice the bonus (IE: a cumulative +2 bonus.)&lt;br /&gt;
&lt;br /&gt;
Solos get five times the bonus (IE: a cumulative +5 bonus.)&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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