Test

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{|cellpadding="0" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:500px;background-color:rgb(231, 229, 211);color:rgb(0, 0, 0);" border = "0"
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{|cellpadding="2" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:354px;background-color:#dad9c6;color:#000000;" border = "0"
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|-style="background-color:rgb(72, 84, 46);color:rgb(255, 255, 255)"
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|- style ="background-color:#cd8e28;color:#ffffff"
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|'''Tourmaline Turtle''' ||
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|'''Luckblade'''
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|-style="background-color:rgb(72, 84, 46);color:rgb(255, 255, 255)"
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||<div align="right">Level 13</div>
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|Gargantuan natural animate (Aquatic, Mount) ||
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|-
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|colspan="2"|'''Initiative''' as conjurer &#09; '''Senses''' Perception +17
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|colspan="2"|''Fluff''
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|-style = "background-color:#ffffff"
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|'''Item Slot:''' Weapon||'''Price:''' 17,000
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|-style = "background-color:#ffffff"
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|colspan="2"|'''Weapon:''' Bastard Sword
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|-style = "background-color:#ffffff"
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|colspan="2"|'''Critical:''' Bonus dice become d8s instead of d6s.
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|-
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|colspan="2"|'''Airy Water''' aura 5; allies within the aura can breathe normally and speak normally while underwater.  
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|colspan="2"|'''Power (Daily):''' Free Action. Reroll an attack roll you just made. Use the second result even if it's lower.
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|-
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|-style = "background-color:#ffffff"
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|colspan="2"|'''HP''' 28; '''Bloodied''' 14
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|colspan="2"|''When you reach level 16:'' You may use the higher result.
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|-
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|-style = "background-color:#ffffff"
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|colspan="2"|'''AC''' 34; '''Fort''' 35; '''Ref''' 30; '''Will''' 32
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|colspan="2"|''When you reach level 21:'' You may reroll any type of roll that you make that uses a d20.
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|-
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|-style = "background-color:#ffffff"
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|colspan="2"|'''Speed''' 1, swim 4
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|colspan="2"|''When you reach level 26:'' Power becomes encounter.
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|}
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|-style = "background-color:#ffffff"
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{|cellpadding="0" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:500px;background-color:rgb(231, 229, 211);color:rgb(0, 0, 0);" border = "0"
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|colspan="2"|''When you reach level 30:'' You may use it to cause an opponent you have hit since the end of your last turn to reroll. You may also reroll damage and critical dice.
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|- style = "background-color:rgb(199, 199, 176)"
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|M||'''Bite''' (standard, at-will)
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|-
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|colspan = "2"|Reach 2; +26 vs. AC; 2d8 + 9 damage.
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|}
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{|cellpadding="0" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:500px;background-color:rgb(231, 229, 211);color:rgb(0, 0, 0);" border = "0"
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|- style = "background-color:rgb(199, 199, 176)"
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| ||'''Multiple Riders'''
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|-
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|colspan = "2"|The tourmaline turtle can carry up to twelve Medium or Small characters weighing no more than 14,400 pounds. If more than 14,400 pounds are placed on it, the turtle disappears and cannot be conjured again until after the conjurer takes an extended rest.
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|}
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{|cellpadding="0" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:500px;background-color:rgb(231, 229, 211);color:rgb(0, 0, 0);" border = "0"
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|- style = "background-color:rgb(199, 199, 176)"
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| ||'''Tourmaline Shell''' ♦ '''Mount'''
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|-
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|colspan = "2"|Creatures riding the tourmaline turtle are protected from environmental effects.
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|}
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{|cellpadding="0" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:500px;background-color:rgb(199, 199, 176);color:rgb(0, 0, 0);" border = "0"
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|-
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|'''Alignment''' Unaligned
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|colspan="2"|'''Languages''' -
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|-
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|colspan="3"|'''Skills''' -
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|-
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|'''Str''' 28 (+20) || '''Dex''' 21 (+16) || '''Wis''' 23 (+17)
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|-
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|'''Con''' 26 (+19) || '''Int''' 2 (+7) || '''Cha''' 6 (+9)
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|}
|}

Latest revision as of 17:25, 27 June 2010

This is a page to dump Test stuff on.


Luckblade
Level 13
Fluff
Item Slot: WeaponPrice: 17,000
Weapon: Bastard Sword
Critical: Bonus dice become d8s instead of d6s.
Power (Daily): Free Action. Reroll an attack roll you just made. Use the second result even if it's lower.
When you reach level 16: You may use the higher result.
When you reach level 21: You may reroll any type of roll that you make that uses a d20.
When you reach level 26: Power becomes encounter.
When you reach level 30: You may use it to cause an opponent you have hit since the end of your last turn to reroll. You may also reroll damage and critical dice.
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