Ruthless Wastes

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(B: Bugs)
(Encounter 3)
Line 133: Line 133:
===A: Bandits===
===A: Bandits===
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<!-- Start Elf Invoker -->
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{{4eMonsterTable}}
 +
{{4eMonsterHeader|name=Elf Invoker
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|level=2
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|role=Elite Controller (Leader)
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|size=Medium
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|origin=fey
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|types=humanoid (elf)
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|xp=250}}
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|-style = "background-color:#ffffff"
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|colspan="3"|'''HP:''' 35; '''Bloodied''' 17||<div align="Right">'''Initiative''': +3</div>
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|-style = "background-color:#ffffff"
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|colspan="3"|'''AC''' 16, '''Fort''' 15, '''Ref''' 15, '''Will''' 16||<div align="Right">'''Perception''' +6</div>
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|-style = "background-color:#ffffff"
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|colspan="3"|'''Speed:''' 7 see also wild step||<div align="Right">low-light vision</div>
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|-style = "background-color:#ffffff"
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|colspan="4"|'''Saving Throws:''' +2; '''Action Points:''' 1
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{{4eMonsterSection|title=Traits}}
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|- style="background-color:rgb(199, 199, 176)"
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|||colspan="3"|'''Watcher of the Woods'''
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|-
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|colspan="4"|Aura 10, all allies in the aura gain a +2 bonus to damage rolls against targets from which they are hidden
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|- style="background-color:rgb(199, 199, 176)"
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|||colspan="3"|'''Wild Step'''
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|-
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|colspan="4"|Ignore difficult terrain while shifting
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{{4eMonsterSection|title=Standard Actions}}
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|-style="background-color:rgb(199, 199, 176)"
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|style="width: 1em;"|M||colspan="3"|'''Scimitar''' (weapon) ♦ '''at-will'''
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|-
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|||colspan="3"|''Attack'': Melee 1; +7 vs AC
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|-
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|||colspan="3"|''Hit'': 1d8+4
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|-style="background-color:rgb(199, 199, 176)"
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|style="width: 1em;"|R||colspan="3"|'''Shortbow''' (weapon) ♦ '''at-will'''
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|-
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|||colspan="3"|''Attack'': Ranged 15/30; +7 vs AC
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|-
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|||colspan="3"|''Hit'': 1d8+5 damage, if you have CA, slide target 3 squares
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|-style="background-color:rgb(199, 199, 176)"
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|style="width: 1em;"|r||colspan="3"|'''Blackleaf Arrow''' (requires shortbow, poison, weapon) ♦ '''3/encounter'''
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|-
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|||colspan="3"|''Effect'': Make a shortbow attack, on hit, make a secondary attack on the same target.
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|-
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|||colspan="3"|''Attack'': +6 vs Fortitude
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|-
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|||colspan="3"|''Hit'': The target is dazed and takes ongoing 3 damage (save ends both)
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|-style="background-color:rgb(199, 199, 176)"
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|style="width: 1em;"|a||colspan="3"|'''Raining Arrows''' (weapon, requires shortbow) ♦ '''recharge 56'''
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|-
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|||colspan="3"|''Attack'': Area burst 1 within 10, enemies only; +6 vs reflex
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|-
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|||colspan="3"|''Hit'': 2d8+2 damage, and the target is immobilized (save ends)
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{{4eMonsterSection|title=Free Actions}}
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|-style="background-color:rgb(199, 199, 176)"
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|style="width: 1em;"| ||colspan="3"|'''Elven Accuracy''' ♦ '''Encounter'''
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|-
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|||colspan="3"|''Effect'': The elf can reroll an attack roll, it must use second roll even if lower.
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|-style="background-color:rgb(199, 199, 176)"
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|||colspan="3"|'''Skills''' Stealth +8
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|-style="background-color:rgb(199, 199, 176)"
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|||'''Str''' 14 (+3)||'''Dex''' 14 (+3)||'''Wis''' 11 (+1)
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|-style="background-color:rgb(199, 199, 176)"
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|||'''Con''' 11 (+1)||'''Int''' 11 (+1)||'''Cha''' 16 (+4)
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|-
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|||'''Alignment''' Chaotic Evil ||colspan=2| '''Languages''' Common, Elven
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|-
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|||colspan="3"|'''Possessions''' arrow x20, hide armor, scimitar, short bow
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|}
 +
<!-- Done Elf Invoker -->
 +
<br><br>
<!-- Start Human Slaves -->
<!-- Start Human Slaves -->
{{4eMonsterTable}}
{{4eMonsterTable}}

Revision as of 17:36, 25 March 2016

This is a Bestiary for my campaign

Available templates:

Contents

Encounter 2

Silk Wyrm Hatchling
Level 3 Minion Skirmisher
Medium Natural magical beast (reptile)
XP 38
HP: 1; miss doesn't damage
Initiative: +7
AC 17, Fort 15, Ref 17, Will 14
Perception 3
Speed: 6, fly 6 (clusmy)
low-light vision
Traits
Blood Scent
The hatchling's attacks against bloodied creatures ignore concealment.
Standard Actions
MBite (poison) ♦ at-will
Attack: Melee 1 (one creature); +8 vs AC
Hit: 5 poison damage, and the target is slowed until the end of the hatchlings next turn.
mSilk Strands (acid) ♦ Encounter
Trigger: The hatchling drops to 0 hit points
Attack (Immediate Interrupt): Melee 2 (one creature); +6 vs Reflex
Hit: 3 acid damage, and the target is restrained (save ends)
Str 14 (+3)Dex 18 (+5)Wis 14 (+3)
Con 11 (+1)Int 3 (-3)Cha 7 (-1)
Alignment unaligned Languages -



Silk Wyrm Adult
Level 3 Solo Skirmisher
Medium Natural magical beast (reptile)
XP 750
HP: 174; Bloodied 87
Initiative: +7
AC 17, Fort 16, Ref 17, Will 14
Perception 8
Speed: 6, fly 8 (clumsy)
low-light vision
Saving Throws: +5; Action Points: 2
Traits
Blood Scent
The Adult's attacks against bloodied creatures ignore concealment
Standard Actions
MBite (poison) ♦ At-will
Attack: Melee 2 (one creature); +8 vs AC
Hit: 1d10+6 poison damage, and the target is slowed (save ends)
First Failed Saving Throw: The target is immobilized (save ends)
Second Failed Saving Throw: The target is helpless (save ends).
mFeed (healing) ♦ At-Will
Attack: Melee 2 (one immobilized, restrained, or helpless creature); +6 vs Fortitude
Hit: The target loses a healing surge, and the adult regains 10 hit points.
mWyrm StrikeAt-will
Effect: The adult uses bite against two different targets
Move Actions
Serpent StrikeAt-will
Effect: The adult shifts half its speed
Minor Actions
cMesmerizing Dread (fear, psychic) ♦ Recharge (4-6)
Attack: Close burst 5 (enemies in burst); +6 vs Will
Hit: 1d8+7 psychic damage, and the adult slides the target 2 squares. They take a -2 to all defenses until end of adult's next turn
Shadow FormRecharge when first bloodied
Effect: The adult becomes insubstantial and is phasing. While in this form, the adult gains a +5 bonus to stealth checks, but it cannot attack. It can resume its normal form as a free action.
Triggered Actions
mSilk Strands (acid) ♦ At-will
Trigger: An enemy hits the adult with a melee or a close attack
Effect: Before its attack, the adult shifts 1 square
Attack (Immediate Reaction): Melee 3 (triggering enemy); +6 vs reflex
Hit: 1d6+8 acid damage, and the target is restrained (save ends)
Skills Stealth +10
Str 14 (+3)Dex 18 (+5)Wis 14 (+3)
Con 14 (+3)Int 7 (-1)Cha 11 (+1)
Alignment unaligned Languages -


Encounter 3

A: Bandits

Elf Invoker
Level 2 Elite Controller (Leader)
Medium fey humanoid (elf)
XP 250
HP: 35; Bloodied 17
Initiative: +3
AC 16, Fort 15, Ref 15, Will 16
Perception +6
Speed: 7 see also wild step
low-light vision
Saving Throws: +2; Action Points: 1
Traits
Watcher of the Woods
Aura 10, all allies in the aura gain a +2 bonus to damage rolls against targets from which they are hidden
Wild Step
Ignore difficult terrain while shifting
Standard Actions
MScimitar (weapon) ♦ at-will
Attack: Melee 1; +7 vs AC
Hit: 1d8+4
RShortbow (weapon) ♦ at-will
Attack: Ranged 15/30; +7 vs AC
Hit: 1d8+5 damage, if you have CA, slide target 3 squares
rBlackleaf Arrow (requires shortbow, poison, weapon) ♦ 3/encounter
Effect: Make a shortbow attack, on hit, make a secondary attack on the same target.
Attack: +6 vs Fortitude
Hit: The target is dazed and takes ongoing 3 damage (save ends both)
aRaining Arrows (weapon, requires shortbow) ♦ recharge 56
Attack: Area burst 1 within 10, enemies only; +6 vs reflex
Hit: 2d8+2 damage, and the target is immobilized (save ends)
Free Actions
Elven AccuracyEncounter
Effect: The elf can reroll an attack roll, it must use second roll even if lower.
Skills Stealth +8
Str 14 (+3)Dex 14 (+3)Wis 11 (+1)
Con 11 (+1)Int 11 (+1)Cha 16 (+4)
Alignment Chaotic Evil Languages Common, Elven
Possessions arrow x20, hide armor, scimitar, short bow



Human Slave
Level 1 Minion brute
Medium Natural Humanoid (human)
XP 25
HP: 1; miss doesn't damage
Initiative: +1
AC 13, Fort 15, Ref 13, Will 11
Perception +0
Speed: 6
Traits
Laborer's Resilience
When reduced to 0, don't die until end of Human Slave's next turn.
Strength in Numbers
+1 damage roll for each ally adjacent to target
Standard Actions
MClubat-will
Attack: Melee 1 (one creature); +6 vs AC
Hit: 5 damage, +1 damage for each ally adjacent to the target (+2/ally net)
Str 16 (+3)Dex 12 (+1)Wis 10 (+0)
Con 13 (+1)Int 9 (-1)Cha 7 (-2)
Alignment unaligned Languages Common

B: Bugs

Kestrekel Carrion Eater
Level 1 Minion skirmisher
Tiny Natural beast
XP 25
HP: 1; miss doesn't damage
Initiative: +4
AC 16, Fort 12, Ref 14, Will 13
Perception +6
Speed: 2, fly 6
Standard Actions
MClawat-will
Attack: Melee 0 (one creature); +6 vs AC
Hit: 4 damage, 5 if foe is bloodied
mDarting Rakeat-will
Effect: Shift 3 and claw
Str 8 (-1)Dex 15 (+2)Wis 12 (+1)
Con 11 (+0)Int 1 (-5)Cha 6 (-2)
Alignment unaligned Languages -


Dragontouched Destroyer Centipede Swarms
Level 2 Elite Brute
Medium Natural beast (swarm)
XP 250
HP: 78; Bloodied 39
Initiative: +4
AC 14, Fort 14, Ref 15, Will 12
Perception +1
Speed: 6, climb 6 (spider climb)
darkvision
Saving Throws: +2; Action Points: 1
Resist: Half damage from melee and ranged, Vulnerable: 10 area and close
Traits
Swarm Attack
Aura 1, each enemy in the aura takes 6 damage + 3 per additional swarm adjacent to the enemy
Swarm
Can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. Cannot be pulled, pushed, or slid by melee or ranged attack. Can squeeze through openings.
Standard Actions
MSwarm of Mandibles (poison) ♦ at-will
Attack: Melee 1; +7 vs AC
Hit: 2d8+1 poison damage +2 for each additional centipede swarm, and ongoing 10 poison (save ends). If already taking ongoing damage, weakened (save ends)
mClawat-will
Attack: Melee 1; +7 vs AC
Hit: 2d6+5 damage, and target is knocked prone
cDestroyer's Breath (acid) ♦ encounter
Attack: Close blast 3; +4 vs reflex
Hit: 2d10+1 acid damage
Free Actions
Bloodied BreathEncounter
Effect: (When bloodied) recharge Destroyer's breath
Str 9 (+0)Dex 17 (+4)Wis 10 (+1)
Con 14 (+3)Int 1 (-4)Cha 6 (-1)
Alignment unaligned Languages -
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