Lifespeaker

From Gralamin's Wiki

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
-
Currently in the process of being written, using Gral's PP as a template.
+
Rough draft
==Lifespeaker==
==Lifespeaker==
Line 65: Line 65:
{|cellpadding="2" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;" border = "0"
{|cellpadding="2" cellspacing="0" style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;font-family:helvetica;width:425px;background-color:#dad9c6;color:#000000;" border = "0"
|- style ="background-color:#3d3f3f;color:#ffffff"
|- style ="background-color:#3d3f3f;color:#ffffff"
-
|colspan="2"|'''Quicksilver Sigil'''||<div align="Right">Knight of the Silver Sigil Attack 20</div>
+
|colspan="2"|'''Admonishment'''||<div align="Right">Lifespeaker Attack 20</div>
|-
|-
-
|colspan="3"|''You place a copy of the Silver Sigil on your sword, empowering your blows and increasing your speed.''
+
|colspan="3"|''You remind your opponent of what a terrible thing it is he is doing, and remark that if he continues, his well-being cannot be ensured.''
|-style = "background-color:#ffffff"
|-style = "background-color:#ffffff"
-
|colspan="3"|'''Daily ♦ Arcane, Force'''
+
|colspan="3"|'''Daily ♦ Arcane, Martial, Weapon'''
|-style = "background-color:#ffffff"
|-style = "background-color:#ffffff"
-
|'''Minor Action'''
+
|'''Standard Action'''
-
|colspan="2"| '''Melee''' touch
+
|colspan="2"| '''Melee or Ranged''' weapon
|-style = "background-color:#ffffff"
|-style = "background-color:#ffffff"
-
|colspan="3"|'''Target:''' One weapon or implement
+
|colspan="3"|'''Target:''' One creature
 +
|-style = "background-color:#ffffff"
 +
|colspan="3"|'''Attack:''' Strength vs. AC
|-
|-
-
|colspan="3"|'''Effect:''' Until the end of the encounter, any attack that uses the target as a weapon or an implement deals extra force damage equal to your Constitution modifier + your Wisdom modifier.
+
|colspan="3"|'''Hit:''' 4[W] + Strength modifier damage.
-
 
+
|-style = "background-color:#ffffff"
-
As a free action, the wielder of the target can end the effect when he or she hits a creature. He may then make two Melee Basic Attacks against the creature.
+
|colspan="3"|'''Effect:''' Until the end of the encounter, the target is admonished. While the target is admonished, whenever it attacks one of your allies, it must make two attack rolls and use the lower result.
|}
|}

Revision as of 22:00, 19 April 2010

Rough draft

Lifespeaker

When I speak, things listen. It's only polite, you know?

Prerequisites: Warlord, Swordmage

There are many types of power in this world. Wizards throw arcane power around, and clerics bring down the might of their deities on those who oppose them, while psions change the world with a thought and wardens channel the power of the very earth. However, none of it is quite like the power the Lifespeaker holds. She is not gifted with flashy magic or holy light, but rather the simple ability of truth. If she says it with enough conviction and just a bit of magic, it will become real. The Lifespeaker endeavors to change the world, and will do so at the end of a blade if necessary.

Lifespeaker Features

Acknowledgement (11th level): When you use the power granted to you by your Swordmage Aegis class feature, you add your constitution modifier to the power's burst radius.

Announcement (11th level): When you spend an action point to take an extra action, any ally who can see and hear you gains a +1 bonus to attack rolls and damage rolls until the start of your next turn. (From Battlelord of Kord, Martial Power)

Encouragement (16th level): When you use your inspiring word power, allies you heal gain a +1 power bonus to attack rolls and a +1 power bonus to speed until the end of your next turn. If you selected the Tactical Presence class feature, the ally gains bonuses equal to your Intelligence modifier instead. (From Battle Captain, Player's Handbook)

Lifespeaker Powers

Scream
Lifespeaker Attack 11
You make the most unpleasant and dissonant noise you can, and a foe immediately in front of you drops its tactical position to flee.
Encounter ♦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 1[W] damage, and you push the target a number of squares equal to your intelligence modifier. Make a secondary attack.
Secondary Target: Each enemy that was adjacent to the primary target, is its size or smaller, and is within your melee reach.
Secondary Attack: Strength vs Fortitude
Hit: 2d6 + Strength modifier damage, and you push the secondary target 1 square.


Concerned Utterance
Lifespeaker Utility 12
You express your concern for an ally's safety, and suddenly you are there with him.
Encounter ♦ Arcane, Teleportation
Immediate interrupt Close burst 5
Target: The triggering ally within the burst.
Trigger: An ally within 5 squares of you is hit by an attack that targets AC
Effect: You teleport to a square adjacent to the target. The target gains a +4 power bonus to AC until the end of your next turn.


Admonishment
Lifespeaker Attack 20
You remind your opponent of what a terrible thing it is he is doing, and remark that if he continues, his well-being cannot be ensured.
Daily ♦ Arcane, Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage.
Effect: Until the end of the encounter, the target is admonished. While the target is admonished, whenever it attacks one of your allies, it must make two attack rolls and use the lower result.
Personal tools