Cyberpunk Game/Equipment System

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Revision as of 18:17, 15 December 2023 by Gralamin (talk | contribs) (Created page with "== How Weapons Work == Different class types are more vulnerable to type of weapon '''Explosive''': Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?) '''Mass Weapons''': Deal Ballistic Damage. (eg. Bullets, Tranquillizers) '''Laser Weapons''': Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon) '''Mixed Weapons''': Those which deal damage in more than one category. '''Base Weapons'''?: Those which deal damage directly. == How Armor Work ==...")
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How Weapons Work

Different class types are more vulnerable to type of weapon

Explosive: Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?)

Mass Weapons: Deal Ballistic Damage. (eg. Bullets, Tranquillizers)

Laser Weapons: Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon)

Mixed Weapons: Those which deal damage in more than one category.

Base Weapons?: Those which deal damage directly.

How Armor Work

Base Heath: A base quantity of Hit Points that the character. ( ? Set or Variable)

Explosive Shield: A set base amount hit points before explosive attacks deal direct damage to character's base heath.

Mass Shield: A set base amount of hit points before mass attacks deal direct damage to character's base heath.

Laser Shield: A set base amount of hit points before laser attacks deal direct damage to characters base heath.