Cyberpunk Game/Equipment

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Revision as of 18:17, 15 December 2023 by Gralamin (talk | contribs) (Created page with "= Overview = Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed. = Armor Set = Assume all values for each attributes are buffs on top of the base stats for the character equipped. armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}] Stats { strength: 0, // No change in attack power heath: 20, // 20% increase in heath movement: 0, //...")
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Overview

Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed.

Armor Set

Assume all values for each attributes are buffs on top of the base stats for the character equipped.

armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
   strength: 0,   // No change in attack power
   heath:    20,  // 20% increase in heath
   movement: 0,   // No change in movement
   ...
} 

Note: The 20% increase in heath assumes that armor does not reduce damage that would be dealt to the character when attacked, but instead gives the character more heath to survive more attacks.

armor: [id:????, name: "Heavy_Armor01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
   strength:       0,
   heath:         20,
   movement:     -60,
   massShield     35,
   explodeShield  10,
   laserShield    20;  
   ...
}

Weapon Sets

armor: [id:????, name: "Weapon01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
   strength:    20, // 20% increase in attack power
   heath:        0,
   movement:   -10, // 10% movement raidus penalty
   accuracy:     5, // 5% accuracy bonus 
   ...
}

Stats

The union of the attributes of Weapon and Armor

Stats
{
   strength:       "", 
   heath:          "",
   movement:       "",
   accuracy:       "",
   massShield      "":
   explodeShield   "";
   laserShield     "";  
   ...
}

List of Equipment