Cyberpunk Game/Concept Document
Narrative
Themes
Genetics Vs. Cybernetics : Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans?
Artificial Intelligence vs. Human-Kind : Finding the means of creating a world where AI's and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are AI's just servants of their creators or can they serve a greater purpose? What will happen once an AI is more advanced than its creator?
Human Society and Legacy : In this world there will those who seek to control human history and society. Given this capacity they seek to guide humanity towards their will. Is it right for a small group of individuals to decide the fates for all the rest of mankind?
Deus Ex Machina : In particular, the idea how to represent the sum of all human accomplishments that will potentially be? If it was given a form what would it look like? How would a person recognize it. If it became an entity which wanted to be known? Idea that a god is not which who created the world but the sum of all what man-kind can accomplish.
Aesthetics: Cyberpunk.
Sources of Inspiration:
- Other tactics games.
- Shadowrun
- Tron
- Ghost in the Shell
- Dues Ex
- Matrix (First movie)
- Bladerunner
- Some of Starcraft
- System Shock
- Robo Cop
Gameplay Systems
Core Model
Possible models:
- Advanced Wars
- Fire Emblem
- FFT
- Devil Survivor is an “odd” FFT.
Turn / unit? (Initiative) Turn / player? (Phases)
Card System
Resolution Mechanic: Cards Effect Cards -> Modifies actions. Extra movement speed, maybe a buff or healing. Combat cards -> Die roll number and used for attack / reactions. Attacks, Abilities, Reactions Anything that is chance based, use a Combat card for.
Character Class
Some class ideas, using cybernetics names, we probably want to develop only around 5 of them:
- DPS / Healer: Engineer “Turrets, repair cybernetics, etc.”
- DPS: Soldier “Baotu from Ghost in the shell”
- Debuff: Hacker “Weaken / status ailments on foes, strengthen allies.”
- Sniper: Extreme range damage / harrier
- Buff: Info Broker “Use knowledge of foes to aid allies.”
- Explosives Expert: Someone who attacks in area of effect using limited supply items.
- Juggernaut: Tank who can taunt / aggro foes.
- “Blue Mage”: “Megaman”.
- Metacharacter: CEO “Extra money, Experience, etc. Late game, orbital satellite lazor?”
User Interface
Game Views
- Main Menu View
- Map View
- Battle View
- Status View
- Equip View