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  • 18:13, 15 December 2023Character: Ziven (hist | edit) ‎[37,405 bytes]Gralamin (talk | contribs) (Created page with "16th level Human Swordmage|Artificer -> Knight of the Silver Sigil -> none ==General== thumb|alt=Ziven|400px|right|A Younger Ziven, while he is in-training *'''Gender:''' male *'''Age:''' 20 *'''Height:''' 6'0'' *'''Weight:''' 150 lb *'''Hair:''' Brown *'''Eyes:''' blue *'''Alignment:''' Good *'''Deity:''' Moradin *'''Background:''' Arcane Mercenary - +2 History *'''Size:''' Medium *'''Experience Points:''' 70,400 XP / 8...") Tag: Visual edit: Switched
  • 18:13, 15 December 2023Character: Za'Zahak (hist | edit) ‎[9,016 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Za'Zahak *'''Age:''' 50 *'''Appearance:''' A blunt-snouted, dark-red bangaa, five-foot-four and old enough to be whiskered. Despite his age, he has the lean triangular build of a very fit bangaa. His left forearm is severed halfway down. His prosthetic -- made of wood, leather, and an old four-pronged grappling hook -- can wield nothing more threatening than a beer mug and is too fragile for combat purposes. *'''Background:''' Za'Zahak is a bounty hunter who...")
  • 18:13, 15 December 2023Character: Thurinador (hist | edit) ‎[32,035 bytes]Gralamin (talk | contribs) (Created page with "==General== thumb|alt=Thurinador|500px|right|Thurinador *'''Gender:''' male *'''Age:''' 25 *'''Height:''' 5'7'' *'''Weight:''' 140 lb *'''Hair:''' Brown *'''Eyes:''' Light Blue *'''Alignment:''' Unaligned *'''Deity:''' Ioun *'''Background:''' Ancestral Holdings (+2 History) *'''Size:''' Medium *'''Experience Points:''' 39000 XP yLZn3d <a href="http://ujfohxspvmjc.com/">ujfohxspvmjc</a>, [url=http://uuwdrsluvfie.com/]uuwdrsluvfie[/url], [link=http:/...") Tag: Visual edit: Switched
  • 18:11, 15 December 2023Character: Rennac (hist | edit) ‎[6,552 bytes]Gralamin (talk | contribs) (Created page with "200px|thumb|right|Rennac, Dark Knight *'''Name:''' Rennac Belnades *'''Age:''' 20 *'''Appearance:''' Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting. *'''Quote:''' ''"Open the door, and strike the hour."'' *'''Race:''' Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9) *'''Class and Job:''' Dark Knight, Level 15 (52500/60000 XP) ---- == S...") Tag: Visual edit: Switched
  • 17:44, 15 December 2023Character: Pavise (hist | edit) ‎[8,206 bytes]Gralamin (talk | contribs) (Created page with "300px|thumb|right|Pavise et Chemise, orphanage matron and bandit *'''Name:''' Pavise et Chemise *'''Age:''' 32 *'''Appearance:''' A tall viera woman with a modest sundress and a bandanna in her hair. Notoriously messy ears. *'''Quote:''' ''"You are what you do when it counts."'' *'''Race:''' Viera (racial maximums Str 12 Vit 6 Agi 12 Spd 12 Mag 12 Spr 6) *'''Class and Job:''' Thief, Level 15 (52500/60000 XP) ---- ==Statistics== Note: SPD has a +1 it...")
  • 17:44, 15 December 2023Character: Nightheart (hist | edit) ‎[7,471 bytes]Gralamin (talk | contribs) (Created page with "Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn't like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes. ==Limits== *'''Power Level:''' 10 *'''Skills:''' Cannot exceed 10+10 = 20 *'''Attack and Effect:''' Cannot exceed 2*10 = 20 **If resistance check, and no attack chec...") Tag: Visual edit: Switched
  • 17:44, 15 December 2023Character: Kyrios (hist | edit) ‎[10,356 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kyrios Allelujah *'''Age''' 19 *'''Appearance:''' A tall lithe man with a lance and dragoon armor that seems slightly too big for him. He has Black Hair and Hazel eyes. His left Arm seems to be covered in strange symbols, the Remnant of his curse. *'''Background:''' Kyrios, as a young man in training was cursed by a mage who mistook the young dragoon for another dragoon who had injured and blinded him. Once he convinced the mage of his mistake, it was alread...") Tag: Visual edit: Switched
  • 17:43, 15 December 2023Character: Kurokkupo (hist | edit) ‎[13,686 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kurokkupo *'''Age''' 16 *'''Appearance:''' to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm. *'''Background:''' Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goa...") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Kannadi (hist | edit) ‎[11,352 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Kannadi Albedo *'''Age:''' 25 *'''Appearance:''' A thin yet fit, 5' 8", light brown Human female with short, dark brown hair and bright gray eyes. Kannadi has excellent poise and posture which most people translate as harmless refinement, but experienced adventurers would recognize it as near-perpetual guardedness. Due to her sense of style, pride in her combat class, or both, she only removes her navy blue domino mask and ascot in the most casual settings....") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Harken (hist | edit) ‎[11,424 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Harken Wolff *'''Age''' 24 *'''Appearance:''' Harken is of average height and build, though that isn’t usually what you’d notice about him first. Rather, it’s that his hair is a loud red colour (actually red, not the sort of orange people typically call “red hair”) with streaks of purple going through it, that his ears are elongated and pointy in a way not quite like those of Elvaan, and that he has vaguely arcane-looking tattoos that faintly glow...") Tag: Visual edit: Switched
  • 17:42, 15 December 2023Character: Frederik (hist | edit) ‎[10,889 bytes]Gralamin (talk | contribs) (Created page with "*'''Name:''' Frederik Traümer *'''Age''' 19 *'''Appearance:''' Frederik is tall, well-built, and ''very flashy''. His clothes seem almost counter-intuitive as clothes, not covering large areas on his abdomen and only seeming to precariously drape over the rest, and you’d expect to see a lot less skin for all the bells and sashes and baubles all over him. He’s got all sorts of colours on him, though mostly vibrant greens and blues to match the green of his hair. He d...") Tag: Visual edit: Switched
  • 17:41, 15 December 2023Celestion (hist | edit) ‎[404 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/celestion}} ==the Reflection of Good== A world where nearely every where inahbitant is good, only outsiders, Dragons, and the occasional unlucky native, who is usually quickly taken care of. This goodness is not perfect however, and although most try to do good, they sometimes slip and fall. Home of the ______ power Source.") Tag: Visual edit: Switched
  • 17:41, 15 December 2023Campaigns To Run (hist | edit) ‎[1,175 bytes]Gralamin (talk | contribs) (Created page with "Note some or many of these may be combined. They are concepts and themes. #Time Travel Game (Chrono Trigger style) #Villain Game #Mecha Game #Game with Final Fantasy 13-ish mechanics. #Conspiracy #Town Defense game (A game all about defending a town) #Dark Sun game #Church game - All "Divine" Characters #Spirit World Game - All the <strike>players</strike> characters start off dead. #Outside Tournament - Imagine, the player characters are all mortals who have happened to...")
  • 17:40, 15 December 2023Campaign Creation Sheet (hist | edit) ‎[11,431 bytes]Gralamin (talk | contribs) (Created page with "==Dealing With Loot== I plan on having two ways of dealing with loot every campaign. ===Way 1: Low Loot=== Following the rules in the DMG2 for Boons and inherit bonuses, in this kind of campaign, you'd have a list of boons available, and each player can attempt to gain one or more. Simply assign as needed and go. ====Way 1a: Masterwork==== The core idea of this variant on the above is to use the same system, but add more masterwork gear that replaces some of the feat f...")
  • 17:39, 15 December 2023Break's Avenger Fix (hist | edit) ‎[28,261 bytes]Gralamin (talk | contribs) (Created page with "This is supposed to act as a much more comprehensive fix to the Avenger class by rewriting most of the class from scratch. If you'd rather not use something this involved, go for Yakk's much cleaner and more elegant fix. But first, a brief intro... ==Credit Where Credit is Due== This fix has been through a lot, and it wouldn't even be even close to finished without lots of help from Gralamin, Flawed_Paradigm, Fax_Celestis, Starsinger, and Nacht...")
  • 17:38, 15 December 2023Beckoner (hist | edit) ‎[37,714 bytes]Gralamin (talk | contribs) (Created page with "{{4eHomebrew}} This class is very different from those that already exist, and purposely so. Part of what I wanted to do with this class is break it from the power system, as well as the general class format, as much as possible. I also wanted it to work with multiclassing, and to basically create custom monsters. As a note, I do not play nor look at Pathfinder, but I understand it has a class much the same in concept. The core of this class is the idea of Creating your...") Tag: Visual edit: Switched
  • 17:37, 15 December 2023Astra (hist | edit) ‎[635 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}} {{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/astra}} ==The Reflection of Law== Where the gods, Devils, angels, and other lawful beings dwell. This does not mean ONLY law exists here, its just tilted heavily. The Gods dont do much due to maintaining the seals that keep the primordials locked away in the Primodial Chaos. The Home of Divine Magic, these practitioners are taught there pwoer comes from the gods and Devils and toher such creat...") Tag: Visual edit: Switched
  • 17:36, 15 December 2023Arcadonus (hist | edit) ‎[671 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/arcadonus}} == The Reflection of Magic == A world where the rise and fall of pwoerful beings is common. It prominently displays both the pros and cons of magic, city isles float in the skys, a paradise brought by the power of a single powerful mortal, however there are also magic blasted waste lands, where magic runs wild twisting the laws of the natural world, and twisting those who live there...") Tag: Visual edit
  • 17:36, 15 December 2023Accursed Adept (hist | edit) ‎[19,198 bytes]Gralamin (talk | contribs) (Created page with "{{ThreeFive_HB}}Few are willing to follow the path of the Accursed Adept (sometimes known as the Twice-Damned). These foolish mortals abandon any chance of redemption in order to court with those from the Nine Hells. == Requirements: == * '''BAB:''' +8 * '''Feats:''' Improved Binding * '''Soul Binding:''' ability to bind 6th level vestiges * '''Special:''' Must have made a Faustian Pact specifically to gain entrance to this class. This pact must have been granted by...") Tag: Visual edit
  • 17:34, 15 December 2023Abyss (hist | edit) ‎[617 bytes]Gralamin (talk | contribs) (Created page with "{{Planes}}{{GoogleGroup|http://groups.google.com/group/4ECelestialStones/web/abyss}}The Abyss' true nature is an unknown, however it is known that it seems to act as an aggressive parasite on the world. It fills in the gaps between the Reflections, and every so often breaks through into one of them. The Abyss perverts, corrupts, and twists everything it comes into contact with. Its unknown whether its a reflection, a demi-plane or something else. Some think its a consequ...") Tag: Visual edit
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