Cyberpunk Game/Equipment: Difference between revisions
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(Created page with "= Overview = Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed. = Armor Set = Assume all values for each attributes are buffs on top of the base stats for the character equipped. armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}] Stats { strength: 0, // No change in attack power heath: 20, // 20% increase in heath movement: 0, //...") |
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Latest revision as of 18:17, 15 December 2023
Overview
Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed.
Armor Set
Assume all values for each attributes are buffs on top of the base stats for the character equipped.
armor: [id:????, name: "Light_Armor01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
strength: 0, // No change in attack power
heath: 20, // 20% increase in heath
movement: 0, // No change in movement
...
}
Note: The 20% increase in heath assumes that armor does not reduce damage that would be dealt to the character when attacked, but instead gives the character more heath to survive more attacks.
armor: [id:????, name: "Heavy_Armor01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
strength: 0,
heath: 20,
movement: -60,
massShield 35,
explodeShield 10,
laserShield 20;
...
}
Weapon Sets
armor: [id:????, name: "Weapon01", stat-changes:<stats>, element: "", type: ""}]
Stats
{
strength: 20, // 20% increase in attack power
heath: 0,
movement: -10, // 10% movement raidus penalty
accuracy: 5, // 5% accuracy bonus
...
}
Stats
The union of the attributes of Weapon and Armor
Stats
{
strength: "",
heath: "",
movement: "",
accuracy: "",
massShield "":
explodeShield "";
laserShield "";
...
}