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	<title>MMXGame/Capture the Ride Armor - Revision history</title>
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	<updated>2026-04-25T17:31:00Z</updated>
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		<id>http://wiki.gralamin.com/index.php?title=MMXGame/Capture_the_Ride_Armor&amp;diff=139&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;{{MMXGame}}  &#039;&#039;&#039;&#039;&#039;This mission is complete, the log can be viewed.&#039;&#039;&#039;&#039;&#039;  &#039;&#039;&#039;Location:&#039;&#039;&#039; Railway in Canada  &#039;&#039;&#039;Objective:&#039;&#039;&#039; Capture Ride armor that is being kept in storage by Maverick forces.  Initial scouting confirms that the train attempts to shake off pursuers. As such, minimal forces could infiltrate. What we have found is: * Minimal Mechaniloid forces on board. * Mechaniloid pilots available for ride armors. * Two Ride armor...&quot;</title>
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		<updated>2023-12-15T18:36:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{MMXGame}}  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;This mission is complete, the &lt;a href=&quot;/wiki/MMXGame/Capture_the_Ride_Armor/Log&quot; title=&quot;MMXGame/Capture the Ride Armor/Log&quot;&gt;log&lt;/a&gt; can be viewed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Railway in Canada  &amp;#039;&amp;#039;&amp;#039;Objective:&amp;#039;&amp;#039;&amp;#039; Capture Ride armor that is being kept in storage by Maverick forces.  Initial scouting confirms that the train attempts to shake off pursuers. As such, minimal forces could infiltrate. What we have found is: * Minimal Mechaniloid forces on board. * Mechaniloid pilots available for ride armors. * Two Ride armor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MMXGame}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;This mission is complete, the [[MMXGame/Capture_the_Ride_Armor/Log|log]] can be viewed.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Railway in Canada&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Objective:&amp;#039;&amp;#039;&amp;#039; Capture Ride armor that is being kept in storage by Maverick&lt;br /&gt;
forces.&lt;br /&gt;
&lt;br /&gt;
Initial scouting confirms that the train attempts to shake off pursuers. As&lt;br /&gt;
such, minimal forces could infiltrate. What we have found is:&lt;br /&gt;
* Minimal Mechaniloid forces on board.&lt;br /&gt;
* Mechaniloid pilots available for ride armors.&lt;br /&gt;
* Two Ride armor types:&lt;br /&gt;
*# One seems to be attack focused with two claw armaments. (Code name: Bear)&lt;br /&gt;
*# One seems support focused with minimal weapons. (Code name: Owl)&lt;br /&gt;
&lt;br /&gt;
In order to maximize mission chances, we will be utilizing a Blizzard and&lt;br /&gt;
jamming in order to allow your squad to close. You will be dropped on to the&lt;br /&gt;
roof of the train. From there, move in and clear carts one at a time until the&lt;br /&gt;
train is disabled.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
6 train cars, 15 feet high by 85 feet long, 10 feet wide.&lt;br /&gt;
&lt;br /&gt;
[[File:Cart.jpg|Example Cart - Side view]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cart-Overhead.jpg|Example Cart - Overhead view]]&lt;br /&gt;
&lt;br /&gt;
== Mechaniloids ==&lt;br /&gt;
=== Frost De Voux ===&lt;br /&gt;
Level 5 Minion (Turret, Grunt)&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/megaman/images/b/b0/IceDeVoux.jpg&lt;br /&gt;
&lt;br /&gt;
=== Bomb Been ===&lt;br /&gt;
Level 2 Scout&lt;br /&gt;
&lt;br /&gt;
http://images2.wikia.nocookie.net/__cb20100725220011/megaman/images/d/d8/BombBeen.jpg&lt;br /&gt;
&lt;br /&gt;
=== Snow Rider ===&lt;br /&gt;
Level 2 Turret&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/megaman/images/6/65/X3_snowrider.jpg&lt;br /&gt;
&lt;br /&gt;
* When entering a ride armor, stats change.&lt;br /&gt;
&lt;br /&gt;
=== Frost Lemming ===&lt;br /&gt;
Level 3 Myriad (Grunt)&lt;br /&gt;
&lt;br /&gt;
A small rodent Mechaniloid. Frost Lemmings move in groups, swarming and damaging&lt;br /&gt;
all enemies they find. They deal [Cold] damage.&lt;br /&gt;
&lt;br /&gt;
Closest Image: http://images.wikia.com/megaman/images/5/57/Ratton2.gif&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A train on the Canadian National Railway never seems to stop and unload cargo.&lt;br /&gt;
The owner of this train is unknown, but analysis makes it likely there are&lt;br /&gt;
ride armors in storage on the train.&lt;br /&gt;
&lt;br /&gt;
There does not seem to be a Maverick in charge of the train.&lt;br /&gt;
&lt;br /&gt;
=== Encounter Descriptors ===&lt;br /&gt;
Some encounters are in a [Blizzard]. A [Blizzard] has the following effects:&lt;br /&gt;
&lt;br /&gt;
* Obstructed-visibility (creatures outside [Melee] range are [Concealed]. Creatures outside [Close] are [Fully concealed]).&lt;br /&gt;
* When outside in these conditions, if you have not been affected by the [Blizzard] yet, suffer 10 points of [HP reduction].&lt;br /&gt;
* A character that goes inside loses any [HP reduction] they have after one encounter.&lt;br /&gt;
** If someone somehow possesses Athletics 5, they can ignore the [HP Reduction].&lt;br /&gt;
** While a character has [Lesser Resistance], [Resistance] or [Greater Resistance] to cold, subtract it from the [HP Reduction] (So a character with 3 cold resistance only suffers 7 [HP reduction]).&lt;br /&gt;
&lt;br /&gt;
Encounters with the [In-Transit] descriptor have an onrush:&lt;br /&gt;
* Each round at the beginning of the turn, the character must make a DC 10 Fort Save. Failure makes movement in any direction except towards the back of the train count as difficult terrain.&lt;br /&gt;
&lt;br /&gt;
[[Category:MMXGame_Missions|Capture the Ride Armor]]&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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