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	<title>Cyberpunk Game/todolist - Revision history</title>
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	<updated>2026-04-21T21:37:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/todolist&amp;diff=100&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;This project is abandoned, but keeping the content alive for prosperity.  TODO:  = Design =  * &lt;strike&gt;Get a Wiki in place&lt;/strike&gt; * Decide on Key themes, locations, feels, etc. * Maximum map size. * Small Sections of Locations, or Huge swathes of Terrain? * Unit levels - How do levels work, what benefits? (Assuming not Advance war style)  = Technical =  * Start codifying data * Making editors/tools for arbitrary data. * Get Unity or some other engine running  = Impleme...&quot;</title>
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		<updated>2023-12-15T18:18:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This project is abandoned, but keeping the content alive for prosperity.  TODO:  = Design =  * &amp;lt;strike&amp;gt;Get a Wiki in place&amp;lt;/strike&amp;gt; * Decide on Key themes, locations, feels, etc. * Maximum map size. * Small Sections of Locations, or Huge swathes of Terrain? * Unit levels - How do levels work, what benefits? (Assuming not Advance war style)  = Technical =  * Start codifying data * Making editors/tools for arbitrary data. * Get Unity or some other engine running  = Impleme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This project is abandoned, but keeping the content alive for prosperity.&lt;br /&gt;
&lt;br /&gt;
TODO:&lt;br /&gt;
&lt;br /&gt;
= Design =&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;strike&amp;gt;Get a Wiki in place&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Decide on Key themes, locations, feels, etc.&lt;br /&gt;
* Maximum map size.&lt;br /&gt;
* Small Sections of Locations, or Huge swathes of Terrain?&lt;br /&gt;
* Unit levels - How do levels work, what benefits? (Assuming not Advance war style)&lt;br /&gt;
&lt;br /&gt;
= Technical = &lt;br /&gt;
* Start codifying data&lt;br /&gt;
* Making editors/tools for arbitrary data.&lt;br /&gt;
* Get Unity or some other engine running&lt;br /&gt;
&lt;br /&gt;
= Implementation = &lt;br /&gt;
How many Scenarios:&lt;br /&gt;
* Intro/tutorial fight (Skippable)&lt;br /&gt;
* &amp;lt;Rising action, Buildup, etc.&amp;gt;&lt;br /&gt;
* Last Boss Battle&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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