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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_Game%2FEquipment_System</id>
	<title>Cyberpunk Game/Equipment System - Revision history</title>
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	<updated>2026-04-21T21:35:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Equipment_System&amp;diff=97&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;== How Weapons Work == Different class types are more vulnerable to type of weapon  &#039;&#039;&#039;Explosive&#039;&#039;&#039;: Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?)  &#039;&#039;&#039;Mass Weapons&#039;&#039;&#039;: Deal Ballistic Damage.  (eg. Bullets, Tranquillizers)   &#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;: Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon)  &#039;&#039;&#039;Mixed Weapons&#039;&#039;&#039;: Those which deal damage in more than one category.  &#039;&#039;&#039;Base Weapons&#039;&#039;&#039;?: Those which deal damage directly.  == How Armor Work ==...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Equipment_System&amp;diff=97&amp;oldid=prev"/>
		<updated>2023-12-15T18:17:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== How Weapons Work == Different class types are more vulnerable to type of weapon  &amp;#039;&amp;#039;&amp;#039;Explosive&amp;#039;&amp;#039;&amp;#039;: Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?)  &amp;#039;&amp;#039;&amp;#039;Mass Weapons&amp;#039;&amp;#039;&amp;#039;: Deal Ballistic Damage.  (eg. Bullets, Tranquillizers)   &amp;#039;&amp;#039;&amp;#039;Laser Weapons&amp;#039;&amp;#039;&amp;#039;: Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon)  &amp;#039;&amp;#039;&amp;#039;Mixed Weapons&amp;#039;&amp;#039;&amp;#039;: Those which deal damage in more than one category.  &amp;#039;&amp;#039;&amp;#039;Base Weapons&amp;#039;&amp;#039;&amp;#039;?: Those which deal damage directly.  == How Armor Work ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== How Weapons Work ==&lt;br /&gt;
Different class types are more vulnerable to type of weapon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosive&amp;#039;&amp;#039;&amp;#039;: Deal Explosive Damage. (eg. Mines, Grenades, Rockets, Nukes?)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mass Weapons&amp;#039;&amp;#039;&amp;#039;: Deal Ballistic Damage.  (eg. Bullets, Tranquillizers) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Laser Weapons&amp;#039;&amp;#039;&amp;#039;: Deal lazer damage. (eg. Beam Pistol, Beam Rifle, Beam Cannon)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mixed Weapons&amp;#039;&amp;#039;&amp;#039;: Those which deal damage in more than one category.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Weapons&amp;#039;&amp;#039;&amp;#039;?: Those which deal damage directly.&lt;br /&gt;
&lt;br /&gt;
== How Armor Work ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Heath&amp;#039;&amp;#039;&amp;#039;: A base quantity of Hit Points that the character. (&amp;#039;&amp;#039;&amp;#039; ? Set or Variable&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosive Shield&amp;#039;&amp;#039;&amp;#039;: A set base amount hit points before explosive attacks deal direct damage to character&amp;#039;s base heath.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mass Shield&amp;#039;&amp;#039;&amp;#039;: A set base amount of hit points before mass attacks deal direct damage to character&amp;#039;s base heath.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Laser Shield&amp;#039;&amp;#039;&amp;#039;: A set base amount of hit points before laser attacks deal direct damage to characters base heath.&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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