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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_Game%2FEquipment</id>
	<title>Cyberpunk Game/Equipment - Revision history</title>
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	<updated>2026-04-21T21:37:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Equipment&amp;diff=96&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;= Overview =  Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed.   = Armor Set =  Assume all values for each attributes are buffs on top of the base stats for the character equipped.   armor: [id:????, name: &quot;Light_Armor01&quot;, stat-changes:&lt;stats&gt;, element: &quot;&quot;, type: &quot;&quot;}]   Stats  {     strength: 0,   // No change in attack power     heath:    20,  // 20% increase in heath     movement: 0,   //...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Equipment&amp;diff=96&amp;oldid=prev"/>
		<updated>2023-12-15T18:17:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Overview =  Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed.   = Armor Set =  Assume all values for each attributes are buffs on top of the base stats for the character equipped.   armor: [id:????, name: &amp;quot;Light_Armor01&amp;quot;, stat-changes:&amp;lt;stats&amp;gt;, element: &amp;quot;&amp;quot;, type: &amp;quot;&amp;quot;}]   Stats  {     strength: 0,   // No change in attack power     heath:    20,  // 20% increase in heath     movement: 0,   //...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Overview = &lt;br /&gt;
Here is the page showing how equipment types can be defined. The values and attributes right now are arbitrary and can be changed. &lt;br /&gt;
&lt;br /&gt;
= Armor Set =&lt;br /&gt;
&lt;br /&gt;
Assume all values for each attributes are buffs on top of the base stats for the character equipped.&lt;br /&gt;
&lt;br /&gt;
 armor: [id:????, name: &amp;quot;Light_Armor01&amp;quot;, stat-changes:&amp;lt;stats&amp;gt;, element: &amp;quot;&amp;quot;, type: &amp;quot;&amp;quot;}]&lt;br /&gt;
&lt;br /&gt;
 Stats&lt;br /&gt;
 {&lt;br /&gt;
    strength: 0,   // No change in attack power&lt;br /&gt;
    heath:    20,  // 20% increase in heath&lt;br /&gt;
    movement: 0,   // No change in movement&lt;br /&gt;
    ...&lt;br /&gt;
 } &lt;br /&gt;
&lt;br /&gt;
Note: The 20% increase in heath assumes that armor does not reduce damage that would be dealt to the character when attacked, but instead gives the character more heath to survive more attacks.&lt;br /&gt;
&lt;br /&gt;
 armor: [id:????, name: &amp;quot;Heavy_Armor01&amp;quot;, stat-changes:&amp;lt;stats&amp;gt;, element: &amp;quot;&amp;quot;, type: &amp;quot;&amp;quot;}]&lt;br /&gt;
&lt;br /&gt;
 Stats&lt;br /&gt;
 {&lt;br /&gt;
    strength:       0,&lt;br /&gt;
    heath:         20,&lt;br /&gt;
    movement:     -60,&lt;br /&gt;
    massShield     35,&lt;br /&gt;
    explodeShield  10,&lt;br /&gt;
    laserShield    20;  &lt;br /&gt;
    ...&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
= Weapon Sets =&lt;br /&gt;
&lt;br /&gt;
 armor: [id:????, name: &amp;quot;Weapon01&amp;quot;, stat-changes:&amp;lt;stats&amp;gt;, element: &amp;quot;&amp;quot;, type: &amp;quot;&amp;quot;}]&lt;br /&gt;
&lt;br /&gt;
 Stats&lt;br /&gt;
 {&lt;br /&gt;
    strength:    20, // 20% increase in attack power&lt;br /&gt;
    heath:        0,&lt;br /&gt;
    movement:   -10, // 10% movement raidus penalty&lt;br /&gt;
    accuracy:     5, // 5% accuracy bonus &lt;br /&gt;
    ...&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
The union of the attributes of Weapon and Armor &lt;br /&gt;
&lt;br /&gt;
 Stats&lt;br /&gt;
 {&lt;br /&gt;
    strength:       &amp;quot;&amp;quot;, &lt;br /&gt;
    heath:          &amp;quot;&amp;quot;,&lt;br /&gt;
    movement:       &amp;quot;&amp;quot;,&lt;br /&gt;
    accuracy:       &amp;quot;&amp;quot;,&lt;br /&gt;
    massShield      &amp;quot;&amp;quot;:&lt;br /&gt;
    explodeShield   &amp;quot;&amp;quot;;&lt;br /&gt;
    laserShield     &amp;quot;&amp;quot;;  &lt;br /&gt;
    ...&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
= List of Equipment =&lt;br /&gt;
* [[Cyberpunk_Game/list_of_weapons|Some sort of category page for weapons]]&lt;br /&gt;
* [[Cyberpunk_Game/list_of_armor|Some sort of category page for armor]]&lt;br /&gt;
* [[Cyberpunk_Game/list_of_accessories|Some sort of category page for accessories]]&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
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