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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_Game%2FEngineer</id>
	<title>Cyberpunk Game/Engineer - Revision history</title>
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	<updated>2026-04-21T21:35:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Engineer&amp;diff=95&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;== Attributes == Medium Movement  Light Weapon Specialist Shock Rile Sub-machine Gun  == Abilities ==  === Mechanic ===  Four types of turrets.   Type I  Name: &quot;Armored Turret&quot;    Target: Free Tile  Pre-Condition: Cannot be used on number of turrets deployed == 3  Effect: Deploys a non-mobile mass damage turret but with more base health.  Range: Straight Line Radius  Duration: Attack Phase  Post Condition: Adds an additional stationary unit   Type II  Name: &quot;Laser Turret...&quot;</title>
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		<updated>2023-12-15T18:17:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Attributes == Medium Movement  Light Weapon Specialist Shock Rile Sub-machine Gun  == Abilities ==  === Mechanic ===  Four types of turrets.   Type I  Name: &amp;quot;Armored Turret&amp;quot;    Target: Free Tile  Pre-Condition: Cannot be used on number of turrets deployed == 3  Effect: Deploys a non-mobile mass damage turret but with more base health.  Range: Straight Line Radius  Duration: Attack Phase  Post Condition: Adds an additional stationary unit   Type II  Name: &amp;quot;Laser Turret...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Attributes ==&lt;br /&gt;
Medium Movement&lt;br /&gt;
&lt;br /&gt;
Light Weapon Specialist&lt;br /&gt;
Shock Rile&lt;br /&gt;
Sub-machine Gun&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanic ===&lt;br /&gt;
&lt;br /&gt;
Four types of turrets. &lt;br /&gt;
&lt;br /&gt;
Type I&lt;br /&gt;
 Name: &amp;quot;Armored Turret&amp;quot;  &lt;br /&gt;
 Target: Free Tile&lt;br /&gt;
 Pre-Condition: Cannot be used on number of turrets deployed == 3&lt;br /&gt;
 Effect: Deploys a non-mobile mass damage turret but with more base health.&lt;br /&gt;
 Range: Straight Line Radius&lt;br /&gt;
 Duration: Attack Phase&lt;br /&gt;
 Post Condition: Adds an additional stationary unit&lt;br /&gt;
 &lt;br /&gt;
Type II&lt;br /&gt;
 Name: &amp;quot;Laser Turret&amp;quot;&lt;br /&gt;
 Target: Enemy Unit x1&lt;br /&gt;
 Pre-condition: Cannot be used on number of turrets deployed == 3&lt;br /&gt;
 Effect: Deploys a mobile laser damage turret with basic base heath&lt;br /&gt;
 Range: 1 title radius&lt;br /&gt;
 Duration: Until Death&lt;br /&gt;
 Post Condition: Adds an additional mobile unit&lt;br /&gt;
&lt;br /&gt;
Type III&lt;br /&gt;
 Name: &amp;quot;Armor Busting Turret&amp;quot;&lt;br /&gt;
 Target: Enemy Unit x1&lt;br /&gt;
 Pre-condition: Cannot be used on number of turrets deployed == 3&lt;br /&gt;
 Effect: Deploys a mobile explosive damage turret with basic base heath&lt;br /&gt;
 Range: 1 title radius&lt;br /&gt;
 Duration: Until Death&lt;br /&gt;
 Post Condition: Adds an additional mobile unit&lt;br /&gt;
&lt;br /&gt;
Type IV&lt;br /&gt;
 Name: &amp;quot;Machine Gun Turret&amp;quot;&lt;br /&gt;
 Target: Enemy Unit x1&lt;br /&gt;
 Pre-condition: Cannot be used on number of turrets deployed == 3&lt;br /&gt;
 Effect: Deploys a mobile mass damage turret with basic base heath&lt;br /&gt;
 Range: 1 title radius&lt;br /&gt;
 Duration: Until Death&lt;br /&gt;
 Post Condition: Adds an additional mobile unit&lt;br /&gt;
&lt;br /&gt;
 Self-Destruct&lt;br /&gt;
 Name: &amp;quot;Kamikaze&amp;quot;&lt;br /&gt;
 Target: Self (Turret Unit)&lt;br /&gt;
 Pre-condition: Cannot be used if not alive?&lt;br /&gt;
 Effect: The turret explodes doing explosive area effect damage&lt;br /&gt;
 Range: 1 title radius&lt;br /&gt;
 Duration: Present&lt;br /&gt;
 Post Condition: Unit is destroyed&lt;br /&gt;
&lt;br /&gt;
 Name: &amp;quot;System Repair&amp;quot;&lt;br /&gt;
 Target: Ally Unit x1&lt;br /&gt;
 Pre-condition: Cannot be used on units which already full HP&lt;br /&gt;
 Effect: Restores Unit HP by n&lt;br /&gt;
 Range: radius&lt;br /&gt;
 Duration: 1 turn&lt;br /&gt;
 Post Condition: Target HP is restored by n amount.&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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