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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_Game%2FEnforcer</id>
	<title>Cyberpunk Game/Enforcer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_Game%2FEnforcer"/>
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	<updated>2026-04-21T21:35:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Enforcer&amp;diff=94&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;== Attributes == Medium Movement  Light Weapon Specialist Assault Rifle Rocket / Grenade Launcher =&gt; (Upgrade) Laser / Ballistic Missile Cannon   == Abilities ==  === Assault Training ===   Name: &quot;Supression&quot;    Target: Enemy Unit x1  Pre-Condition:  Effect: Target pushed back n tiles  Range: Straight Line Radius  Duration: Attack Phase  Post Condition: Target is forced to move back n tiles.   Name: &quot;(Tazer) Disruptor&quot;  Target: Enemy Unit x1  Pre-condition: Cannot be use...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Enforcer&amp;diff=94&amp;oldid=prev"/>
		<updated>2023-12-15T18:16:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Attributes == Medium Movement  Light Weapon Specialist Assault Rifle Rocket / Grenade Launcher =&amp;gt; (Upgrade) Laser / Ballistic Missile Cannon   == Abilities ==  === Assault Training ===   Name: &amp;quot;Supression&amp;quot;    Target: Enemy Unit x1  Pre-Condition:  Effect: Target pushed back n tiles  Range: Straight Line Radius  Duration: Attack Phase  Post Condition: Target is forced to move back n tiles.   Name: &amp;quot;(Tazer) Disruptor&amp;quot;  Target: Enemy Unit x1  Pre-condition: Cannot be use...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Attributes ==&lt;br /&gt;
Medium Movement&lt;br /&gt;
&lt;br /&gt;
Light Weapon Specialist&lt;br /&gt;
Assault Rifle&lt;br /&gt;
Rocket / Grenade Launcher =&amp;gt; (Upgrade) Laser / Ballistic Missile Cannon &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Training ===&lt;br /&gt;
&lt;br /&gt;
 Name: &amp;quot;Supression&amp;quot;  &lt;br /&gt;
 Target: Enemy Unit x1&lt;br /&gt;
 Pre-Condition:&lt;br /&gt;
 Effect: Target pushed back n tiles&lt;br /&gt;
 Range: Straight Line Radius&lt;br /&gt;
 Duration: Attack Phase&lt;br /&gt;
 Post Condition: Target is forced to move back n tiles.&lt;br /&gt;
&lt;br /&gt;
 Name: &amp;quot;(Tazer) Disruptor&amp;quot;&lt;br /&gt;
 Target: Enemy Unit x1&lt;br /&gt;
 Pre-condition: Cannot be used on units which already exhibit effect.&lt;br /&gt;
 Effect: Disables Target &amp;quot;Movement&amp;quot; Action&lt;br /&gt;
 Range: 1 tile radius&lt;br /&gt;
 Duration: 3 Turns&lt;br /&gt;
 Post Condition: Target enters &amp;quot;immobilized&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
 Name: &amp;quot;Deploy Shield&amp;quot;&lt;br /&gt;
 Target: Free Tile&lt;br /&gt;
 Pre-condition: Cannot be used on number of shields deployed == 2&lt;br /&gt;
 Effect: Enemy damaged reduced on attack on units adjacent/behind the shield unit&lt;br /&gt;
 Range: Radius&lt;br /&gt;
 Duration: 3 Turns&lt;br /&gt;
 Post Condition: units under fire receives less damage when adjacent/behind shield unit &lt;br /&gt;
&lt;br /&gt;
 Name: &amp;quot;Guerrilla Tactics&amp;quot;&lt;br /&gt;
 Target: Self&lt;br /&gt;
 Pre-condition: Cannot be used on self which already exhibit effect.&lt;br /&gt;
 Effect: Unit Receives an additional action this turn (e.g able to move twice OR attack twice on same turn) &lt;br /&gt;
 Range: Self Tile&lt;br /&gt;
 Duration: 1 Turn&lt;br /&gt;
 Post Condition: Self next turn skipped to &amp;quot;recharge OR reload&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
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