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	<title>Cyberpunk Game/Concept Document - Revision history</title>
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	<updated>2026-04-21T21:35:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.gralamin.com/index.php?title=Cyberpunk_Game/Concept_Document&amp;diff=93&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;= Narrative =  Themes  Genetics Vs. Cybernetics :  Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans?   Artificial Intelligence vs. Human-Kind :  Finding the means of creating a world where AI&#039;s and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are...&quot;</title>
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		<updated>2023-12-15T18:16:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Narrative =  Themes  Genetics Vs. Cybernetics :  Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans?   Artificial Intelligence vs. Human-Kind :  Finding the means of creating a world where AI&amp;#039;s and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Narrative =&lt;br /&gt;
&lt;br /&gt;
Themes&lt;br /&gt;
&lt;br /&gt;
Genetics Vs. Cybernetics : &lt;br /&gt;
Questioning of which is a superior design? Two philosophies: Can we use our unlocked knowledge about the natural evolutionary process (our genes) to give birth to a new type of humans or should we synthetically be creating the ultimate humans? &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence vs. Human-Kind : &lt;br /&gt;
Finding the means of creating a world where AI&amp;#039;s and Humans can co-exist. Is it inevitable that one will have to dominate the other? Are AI&amp;#039;s just servants of their creators or can they serve a greater purpose? What will happen once an AI is more advanced than its creator? &lt;br /&gt;
&lt;br /&gt;
Human Society and Legacy : &lt;br /&gt;
In this world there will those who seek to control human history and society. Given this capacity they seek to guide humanity towards their will. Is it right for a small group of individuals to decide the fates for all the rest of mankind? &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina : &lt;br /&gt;
In particular, the idea how to represent the sum of all human accomplishments that will potentially be? If it was given a form what would it look like? How would a person recognize it. If it became an entity which wanted to be known? Idea that a god is not which who created the world but the sum of all what man-kind can accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aesthetics: Cyberpunk.&lt;br /&gt;
&lt;br /&gt;
Sources of Inspiration:&lt;br /&gt;
* Other tactics games.&lt;br /&gt;
* Shadowrun&lt;br /&gt;
* Tron&lt;br /&gt;
* Ghost in the Shell&lt;br /&gt;
* Dues Ex&lt;br /&gt;
* Matrix (First movie)&lt;br /&gt;
* Bladerunner&lt;br /&gt;
* Some of Starcraft&lt;br /&gt;
* System Shock&lt;br /&gt;
* Robo Cop&lt;br /&gt;
&lt;br /&gt;
= Gameplay Systems =&lt;br /&gt;
&lt;br /&gt;
== Core Model == &lt;br /&gt;
&lt;br /&gt;
Possible models:&lt;br /&gt;
&lt;br /&gt;
* Advanced Wars&lt;br /&gt;
* Fire Emblem&lt;br /&gt;
* FFT&lt;br /&gt;
* Devil Survivor is an “odd” FFT.&lt;br /&gt;
&lt;br /&gt;
Turn / unit? (Initiative)&lt;br /&gt;
Turn / player? (Phases)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Card System ==&lt;br /&gt;
&lt;br /&gt;
Resolution Mechanic: Cards&lt;br /&gt;
	Effect Cards -&amp;gt; Modifies actions. Extra movement speed, maybe a buff or healing.&lt;br /&gt;
	Combat cards -&amp;gt; Die roll number and used for attack / reactions.&lt;br /&gt;
Attacks, Abilities, Reactions Anything that is chance based, use a Combat card for.&lt;br /&gt;
&lt;br /&gt;
== Character Class == &lt;br /&gt;
&lt;br /&gt;
Some class ideas, using cybernetics names, we probably want to develop only around 5 of them:&lt;br /&gt;
&lt;br /&gt;
* DPS / Healer: Engineer “Turrets, repair cybernetics, etc.”&lt;br /&gt;
&lt;br /&gt;
* DPS: Soldier “Baotu from Ghost in the shell”&lt;br /&gt;
&lt;br /&gt;
* Debuff: Hacker “Weaken / status ailments on foes, strengthen allies.”&lt;br /&gt;
&lt;br /&gt;
* Sniper: Extreme range damage / harrier&lt;br /&gt;
&lt;br /&gt;
* Buff: Info Broker “Use knowledge of foes to aid allies.”&lt;br /&gt;
&lt;br /&gt;
* Explosives Expert: Someone who attacks in area of effect using limited supply items.&lt;br /&gt;
&lt;br /&gt;
* Juggernaut: Tank who can taunt / aggro foes.&lt;br /&gt;
&lt;br /&gt;
* “Blue Mage”: “Megaman”.&lt;br /&gt;
&lt;br /&gt;
* Metacharacter: CEO “Extra money, Experience, etc. Late game, orbital satellite lazor?”&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
== Game Views ==&lt;br /&gt;
* Main Menu View&lt;br /&gt;
* Map View&lt;br /&gt;
* Battle View&lt;br /&gt;
* Status View&lt;br /&gt;
* Equip View&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
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