<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Character%3A_Rennac</id>
	<title>Character: Rennac - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Character%3A_Rennac"/>
	<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Character:_Rennac&amp;action=history"/>
	<updated>2026-04-14T18:51:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>http://wiki.gralamin.com/index.php?title=Character:_Rennac&amp;diff=83&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;Rennac, Dark Knight *&#039;&#039;&#039;Name:&#039;&#039;&#039; Rennac Belnades *&#039;&#039;&#039;Age:&#039;&#039;&#039; 20 *&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting.  *&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;&quot;Open the door, and strike the hour.&quot;&#039;&#039;  *&#039;&#039;&#039;Race:&#039;&#039;&#039; Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9) *&#039;&#039;&#039;Class and Job:&#039;&#039;&#039; Dark Knight, Level 15 (52500/60000 XP)  ----  == S...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Character:_Rennac&amp;diff=83&amp;oldid=prev"/>
		<updated>2023-12-15T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:Rennac.jpg&quot; title=&quot;File:Rennac.jpg&quot;&gt;200px|thumb|right|Rennac, Dark Knight&lt;/a&gt; *&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Rennac Belnades *&amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 20 *&amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting.  *&amp;#039;&amp;#039;&amp;#039;Quote:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;quot;Open the door, and strike the hour.&amp;quot;&amp;#039;&amp;#039;  *&amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9) *&amp;#039;&amp;#039;&amp;#039;Class and Job:&amp;#039;&amp;#039;&amp;#039; Dark Knight, Level 15 (52500/60000 XP)  ----  == S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Rennac.jpg|200px|thumb|right|Rennac, Dark Knight]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Rennac Belnades&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; Tall, thin man with unnaturally red hair and slightly-too-pale skin. Though attractive and genial enough, something about him seems off-putting. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quote:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;quot;Open the door, and strike the hour.&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Creimire (racial maximums Str 8 Vit 10 Agi 13 Spd 11 Mag 9 Spr 9)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Class and Job:&amp;#039;&amp;#039;&amp;#039; Dark Knight, Level 15 (52500/60000 XP)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
Note: AGI has a +1 item bonus. This has not been included into the Maximum.&lt;br /&gt;
{| {{4eTableDefaults}} border=&amp;#039;1px&amp;#039;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Table 1: Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Attribute&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Rating&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Strength&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 2 || 20 || 16&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Vitality&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 11 || 20 || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Agility&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 21 (Temp 22) || 22 || 76&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Speed&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;SPD&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 6 || 19 || 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Magic&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MAG&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 6 || 18 || 28&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Spirit&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;SPR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || 8 || 21 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Last Stat Increased:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
== Advantages and Disadvantages ==&lt;br /&gt;
=== Advantages: ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Personal Element: Shadow (5 pts.)&amp;#039;&amp;#039;&amp;#039; - The character inflicts +25% damage with all attacks and effects that deal damage associated with the chosen Element&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combat Reflexes (2 pts.)&amp;#039;&amp;#039;&amp;#039; - a character with Combat Reflexes can never be surprised in battle, and will always act in the Preemptive Round if ambushed. In addition, she is immune to the Status Condition Unaware.&lt;br /&gt;
=== Disadvantages: ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Devil&amp;#039;s Brand (4 pts)&amp;#039;&amp;#039;&amp;#039; - Spells and other effects that increase a character’s HP restore -25% of their normal Hit Points when used on a character with Devil’s Brand. (Exception: Drain Spells)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elemental Deficiency: Holy (3 pts.)&amp;#039;&amp;#039;&amp;#039; - Any damage of that element done to the character is increased by 50%. If the character gains a Resistance to the Element in question, attacks do normal damage; Immunities reduce damage to 50%, and Absorbance reduces damage of that Element to 0.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; 15 gp&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Main Hand:&amp;#039;&amp;#039;&amp;#039; Djinn Flyssa (1815 gp 80%) 5 x AGI +2d8 dmg, +1 AGI&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Off-Hand:&amp;#039;&amp;#039;&amp;#039; Opal Shield (1400 gp 80%) 14 Eva 5 MEva, &amp;lt;abbr title=&amp;quot;-50% Earth damage before Arm/MArm.&amp;quot;&amp;gt;Earth Ward&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Body:&amp;#039;&amp;#039;&amp;#039; Thunder Plate (1800 gp 79%) 16 Arm 11 MArm, &amp;lt;abbr title=&amp;quot;-50% Lightning damage before Arm/MArm.&amp;quot;&amp;gt;Lightning Ward&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Head:&amp;#039;&amp;#039;&amp;#039; Viking Helm (1250 gp 81%) 9 Arm 7 MArm, &amp;lt;abbr title=&amp;quot;At 25% or less HP, increases M.EVA, M.ACC, MND by 25%. Status Conditions added in this manner cannot be removed through the use of Spells or Abilities such as Dispel; they will only be cancelled if the character’s current Hit Points are raised beyond 25% of their maximum value or the battle ends.&amp;quot;&amp;gt;SOS-Spirit Up&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands:&amp;#039;&amp;#039;&amp;#039; Defense Gloves (1300 gp 80%) 8 Arm 4 MArm, &amp;lt;abbr title=&amp;quot;Immune to Disable (Seals Attack, Item, and Defend actions)&amp;quot;&amp;gt;Disable Proof&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Accessories:&amp;#039;&amp;#039;&amp;#039; Wolf Mantle (2400 gp 76%) 15 Eva 9 MEva&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
* 1x Tonic (+25 HP to Single target)&lt;br /&gt;
&lt;br /&gt;
=== Key Items ===&lt;br /&gt;
* None?&lt;br /&gt;
&lt;br /&gt;
== Combat Statistics==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 193/193&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;MP:&amp;#039;&amp;#039;&amp;#039; 119/119&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armor (ARM)&amp;#039;&amp;#039;&amp;#039;     = ((33) x 130%) = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 42.9 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M. Armor (MARM)&amp;#039;&amp;#039;&amp;#039; = ((22) x (120%) = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 26.4 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Evade (EVA)&amp;#039;&amp;#039;&amp;#039;     = 6 + 22 + 29 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 57 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M. Evade (MEVA)&amp;#039;&amp;#039;&amp;#039; = 6 + 8 + 14 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 28 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magic Accuracy&amp;#039;&amp;#039;&amp;#039;  = 100 + 15 + 12 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 127 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dexterity (DEX)&amp;#039;&amp;#039;&amp;#039; =  50 + 15 + 44 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 109 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mind (MND)&amp;#039;&amp;#039;&amp;#039;      =  50 + 15 + 12 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 77 &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Accuracy (ACC)&amp;#039;&amp;#039;&amp;#039;  = 78 + 30 + 15 + 44 = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; 167 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*&amp;#039;&amp;#039;380/380 pts&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Swords:&amp;#039;&amp;#039;&amp;#039; 78 pts (2:1 gain)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Acrobatics:&amp;#039;&amp;#039;&amp;#039;&amp;#039; 30 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; 78 (30 starting, free)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Etiquette:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Intimidation:&amp;#039;&amp;#039;&amp;#039; 64 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negotiation:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Escape:&amp;#039;&amp;#039;&amp;#039; 20 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpicking:&amp;#039;&amp;#039;&amp;#039; 25&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; 78&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Streetwise:&amp;#039;&amp;#039;&amp;#039; 36&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aptitudes:&amp;#039;&amp;#039;&amp;#039; Weapon Skills&lt;br /&gt;
&lt;br /&gt;
== Lore and Languages == &lt;br /&gt;
*&amp;#039;&amp;#039;244/244 pts&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Common:&amp;#039;&amp;#039;&amp;#039; 50 pts (50 starting, free)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ancient:&amp;#039;&amp;#039;&amp;#039; 30 pts. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brogue:&amp;#039;&amp;#039;&amp;#039; 20 pts. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elvaan:&amp;#039;&amp;#039;&amp;#039; 20 pts. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bahsa Mithra:&amp;#039;&amp;#039;&amp;#039; 20 pts. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore (Fiends):&amp;#039;&amp;#039;&amp;#039; 78 pts&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore (Folklore):&amp;#039;&amp;#039;&amp;#039; 76 pts&lt;br /&gt;
&lt;br /&gt;
== Abilities: Dark Sword ==&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Darkside (Level 1)&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Fast &amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Single&lt;br /&gt;
*The Dark Knight rushes at the target, his blade burning with a black fire. As he strikes, the fire rips through the target with a fierceness that burns away 200%, Armor Shadow elemental damage. While powerful, Darkside has a price - the Dark Knight suffers Magical damage equal to 25% of the Dark Knight&amp;#039;s maximum HP. The damage done to the Dark Knight ignores Armor and all defensive statuses, excluding Shield. &lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Black Sky (Level 8)&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magic (19 MP) &amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Group&lt;br /&gt;
*The Dark Knight unleashes a wave of negative energy that tears away 75%, Armor Shadow elemental damage from every target. The blackness also carries a 30% chance to add the Blind status (Unlimited); this CoS is flat and not modified for the target&amp;#039;s Evasion or M. Evasion. Roll separately for each eligible target. &lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Night Sword (Level 15)&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magic (17 MP) &amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Single&lt;br /&gt;
*The Dark Knight points her sword at the target as an ethereal dark red blade rips through them from below. The attack inflicts 100%, Armor damage to the target&amp;#039;s HP, half of which is used to restore the Dark Knight&amp;#039;s HP. &lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Intuitive Magic&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Varies &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magic Ability&lt;br /&gt;
*The Dark Knight can use his spellcasting abilities for other purposes. More details on Intuitive Magic can be found in Chapter Eight: Magic..&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keywords:&amp;#039;&amp;#039;&amp;#039; Destruction, Fire, Poison, Shadow&lt;br /&gt;
&lt;br /&gt;
== Item Reference ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Earth Ward:&amp;#039;&amp;#039;&amp;#039; -50% Earth damage before Arm/MArm. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lightning Ward:&amp;#039;&amp;#039;&amp;#039; -50% Lightning damage before Arm/MArm.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SOS-Spirit Up:&amp;#039;&amp;#039;&amp;#039; At 25% or less HP, increases M.EVA, M.ACC, MND by 25%. Status Conditions added in this manner cannot be removed through the use of Spells or Abilities such as Dispel; they will only be cancelled if the character’s current Hit Points are raised beyond 25% of their maximum value or the battle ends. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disable Proof:&amp;#039;&amp;#039;&amp;#039; Immune to Disable (Seals Attack, Item, and Defend actions)&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
</feed>