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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Character%3A_Nightheart</id>
	<title>Character: Nightheart - Revision history</title>
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	<updated>2026-04-21T21:37:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.gralamin.com/index.php?title=Character:_Nightheart&amp;diff=80&amp;oldid=prev</id>
		<title>Gralamin: Created page with &quot;Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn&#039;t like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes.  ==Limits== *&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10 *&#039;&#039;&#039;Skills:&#039;&#039;&#039; Cannot exceed 10+10 = 20 *&#039;&#039;&#039;Attack and Effect:&#039;&#039;&#039; Cannot exceed 2*10 = 20 **If resistance check, and no attack chec...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Character:_Nightheart&amp;diff=80&amp;oldid=prev"/>
		<updated>2023-12-15T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn&amp;#039;t like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes.  ==Limits== *&amp;#039;&amp;#039;&amp;#039;Power Level:&amp;#039;&amp;#039;&amp;#039; 10 *&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 10+10 = 20 *&amp;#039;&amp;#039;&amp;#039;Attack and Effect:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 2*10 = 20 **If resistance check, and no attack chec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Paul Jones was a normal man... Until he won the lottery and decided to fulfill his life long dream: Become Batman! Unfortunately lawyers and Fanclubs didn&amp;#039;t like him using Batman, and so he has taken an original name of Nightheart! At some point he joined with the group, assuming that they are super heroes.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Power Level:&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 10+10 = 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Attack and Effect:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 2*10 = 20&lt;br /&gt;
**If resistance check, and no attack check, cannot exceed effect rank 10.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dodge and Toughness:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 2*10 = 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Parry and Toughness:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 2*10 = 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortitude and Will:&amp;#039;&amp;#039;&amp;#039; Cannot exceed 2*10 = 20&lt;br /&gt;
No Tradeoffs used.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:str|3}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stamina:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:sta|3}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Agility:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:agi|5}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:dex|5}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:fgt|9}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Intellect:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:inte|6}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:awa|4}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Presence:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:pres|5}}&lt;br /&gt;
Adds up to {{#vardefineecho:abTotal|{{#expr: {{#var:str}} + {{#var:sta}} + {{#var:agi}} + {{#var:dex}} + {{#var:fgt}} + {{#var:inte}} + {{#var:awa}} + {{#var:pres}} }} }} ({{#vardefineecho:abpoints|{{#expr:{{#var:abTotal}}*2}} }} points)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Total:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:equipTotal| {{#expr: 5+17+17+11}} }}&lt;br /&gt;
&lt;br /&gt;
===General Purpose===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Flashlight:&amp;#039;&amp;#039;&amp;#039; Feature 1 (Illumination) - 1 point&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple Gun:&amp;#039;&amp;#039;&amp;#039; Movement 1 (Swinging) - 2 points&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tracker:&amp;#039;&amp;#039;&amp;#039; Feature 1 (Tracking) - 1 point&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rebreather&amp;#039;&amp;#039;&amp;#039;: Immunity 2 (Suffocation), Limited - 1 point.&lt;br /&gt;
5 total.&lt;br /&gt;
&lt;br /&gt;
===Utility Belt===&lt;br /&gt;
10-Point base array:&lt;br /&gt;
* Bolos (10)-  Ranged Affliction 3, Extra Condition, Limited Degree (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized), Accurate.&lt;br /&gt;
* Calling Cards (1) - Strength based Ranged Damage 2.&lt;br /&gt;
* Cutting Torch (1) - Damage 1 (heat) Linked to Weaken Object’s Toughness 1.&lt;br /&gt;
* Explosive Cards (1) - Ranged Burst Area Damage 3. &lt;br /&gt;
* Flash Bombs (1) - Ranged Burst Area Affliction 3 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)&lt;br /&gt;
* Sleep gas Pellets (1) - Ranged Cloud Area Affliction 3 (Resisted by Fortitude; Fatigued, Exhausted, Asleep)&lt;br /&gt;
* Smoke Bombs (1) - Cloud Area Visual Concealment Attack 3&lt;br /&gt;
* Tear Gas Pellets (1) - Ranged Cloud Area Affliction 2, Extra Condition (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated)&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
Skyscraper - 17 points&lt;br /&gt;
&lt;br /&gt;
Large; Tou 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
8 point base array&lt;br /&gt;
*Armored Car - 8 Points - STR 8, SPD 5, DEF 6, TOUGH 12&lt;br /&gt;
*Speedboat - 1&lt;br /&gt;
*Limousine - 1&lt;br /&gt;
*Bus - 1&lt;br /&gt;
&lt;br /&gt;
Total: 11&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Assessment (1):&amp;#039;&amp;#039;&amp;#039; Choose a target you can actively perceive, GM makes a hidden insight check for me vs, the target&amp;#039;s deception. On Win, get lower, higher, or equal for attack and defense compared to mine. Win by 5, get one exactly, win by 10, get both. Fail find nothing, fail by 5 or more, GM may lie about bonuses.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Benefit (3):&amp;#039;&amp;#039;&amp;#039; Millionaire&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Close Attack (3):&amp;#039;&amp;#039;&amp;#039; +3 bonus to close attack checks.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Contacts (1):&amp;#039;&amp;#039;&amp;#039; Make Investigation checks in 1 minute if I can reach contacts. Further checks on same subject require normal amount of time.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Daze [Intimidation] (1):&amp;#039;&amp;#039;&amp;#039; Standard action, make intimidate check vs target&amp;#039;s Intimidation, Insight, or Will, whichever has the highest bonus. If you win, target is dazed (able to take only a standard action) until the end of your next round.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defensive Roll (3):&amp;#039;&amp;#039;&amp;#039; +3 Toughness while not vulnerable or defenseless.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Equipment ({{#vardefineecho:equipRanks|{{#expr: {{#var:equipTotal}}/5}}}}):&amp;#039;&amp;#039;&amp;#039; See Equipment section&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hide in Plain Sight (1): &amp;#039;&amp;#039;&amp;#039; Hide as long as cover or concealment within your movement speed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Initiative (1): &amp;#039;&amp;#039;&amp;#039; +4 Initiative&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improvised Tools (1): &amp;#039;&amp;#039;&amp;#039; Ignore penalty for not having proper tools. Take only -2 if you are forced to have no tools.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Instant Up (1):&amp;#039;&amp;#039;&amp;#039; Stand up as a free action with an Acrobatics check.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inventor (1):&amp;#039;&amp;#039;&amp;#039; Can use technology to create inventions.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Jack of All Trades (1):&amp;#039;&amp;#039;&amp;#039; Can use any skill untrained&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Power Attack (1):&amp;#039;&amp;#039;&amp;#039; Take up to -5 to hit for +5 to effect.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Precise Attack (Ranged; Concealment) (1):&amp;#039;&amp;#039;&amp;#039; Ignore Concealment with Ranged Attacks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Draw (1):&amp;#039;&amp;#039;&amp;#039; Draw or sheath as a free action.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ranged Attack (3):&amp;#039;&amp;#039;&amp;#039; +3 bonus to ranged attacks.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Set-up (1):&amp;#039;&amp;#039;&amp;#039; Transfer benefit of combat interaction skill to a single ally. (Feint etc.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skill Mastery [Intimidation, Investigation] (2):&amp;#039;&amp;#039;&amp;#039; Take 10 on routine intimidation and investigation checks.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Startle (1):&amp;#039;&amp;#039;&amp;#039; Use Intimidation to Feint.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tracking (1):&amp;#039;&amp;#039;&amp;#039; Can follow tracks with the Perception Skill. (As the Tracking Senses power)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncanny Dodge (1):&amp;#039;&amp;#039;&amp;#039; Not Vulnerable while surprised or otherwise caught off-guard, unless mobility is limited.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Total:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho: advpoints|{{#expr: 1 + 3 + 3 + 1 + 1 + 3 + {{#var:equipRanks}} + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 3 + 1 + 1 + 1 + 1}} }}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Acrobatics:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: agi}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: str}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Close Combat:&amp;#039;&amp;#039;&amp;#039; 0 ({{#expr: 0 + {{#var: fgt}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Deception:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: pres}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Expertise: Criminology:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: inte}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Expertise: Streetwise:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: inte}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: awa}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Intimidation:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: pres}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Investigation:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: inte}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: awa}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Persuasion:&amp;#039;&amp;#039;&amp;#039; 1 ({{#expr: 1 + {{#var: pres}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ranged Combat:&amp;#039;&amp;#039;&amp;#039; 0 ({{#expr: 0 + {{#var: dex}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sleight of Hand:&amp;#039;&amp;#039;&amp;#039; 1 ({{#expr: 1 + {{#var: dex}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: dex}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Technology:&amp;#039;&amp;#039;&amp;#039; 3 ({{#expr: 3 + {{#var: inte}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Treatment:&amp;#039;&amp;#039;&amp;#039; 0 ({{#expr: 0 + {{#var: inte}} }})&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vehicles:&amp;#039;&amp;#039;&amp;#039; 2 ({{#expr: 2 + {{#var: dex}} }})&lt;br /&gt;
{{#vardefineecho:skpoints|16}} points in skills -&amp;gt; {{#expr: {{#var:skpoints}} * 2}} skill ranks. Used: {{#expr: 2 + 2 + 0 + 2 + 3 + 3 + 2 + 3 + 3 + 2 + 1 + 0 + 1 + 3 + 3 + 0 + 2 }}&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
*None ({{#vardefineecho:powerpoints|0}})&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initiative:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:agi}} + 4}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Calling Card&amp;#039;&amp;#039;&amp;#039; +{{#expr: {{#var:dex}} + 3}} Ranged, Damage 5&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039; + {{#expr: {{#var:fgt}} + 3}} Close, Damage 3&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dodge:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:agi}} + 5 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortitude:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:sta}} + 5}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Parry:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:fgt}} + 1}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Toughness:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:sta}} + 3}}/{{#expr: {{#var:sta}} }} (Without Defensive Roll)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Will:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:awa}} + 5}}&lt;br /&gt;
{{#vardefineecho:defpoints|16}} Points spent to up defenses.&lt;br /&gt;
&lt;br /&gt;
==Power Points==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Abilities:&amp;#039;&amp;#039;&amp;#039; {{#var:abpoints}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; {{#var:skpoints}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Powers:&amp;#039;&amp;#039;&amp;#039; {{#var:powerpoints}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defenses:&amp;#039;&amp;#039;&amp;#039; {{#var:defpoints}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Advantages:&amp;#039;&amp;#039;&amp;#039; {{#var:advpoints}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Total:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:abpoints}} + {{#var:skpoints}} + {{#var:powerpoints}} + {{#var:defpoints}} + {{#var:advpoints}} }}&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Secret Identity:&amp;#039;&amp;#039;&amp;#039; Paul Jones.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Responsibility:&amp;#039;&amp;#039;&amp;#039; Now that he has taken up crime fighting, he feels he must protect the city as well as Batman would.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Mutants And Masterminds]]&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
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