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	<id>http://wiki.gralamin.com/index.php?action=history&amp;feed=atom&amp;title=Character%3A_Kurokkupo</id>
	<title>Character: Kurokkupo - Revision history</title>
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	<updated>2026-04-19T16:22:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Gralamin: Created page with &quot;*&#039;&#039;&#039;Name:&#039;&#039;&#039; Kurokkupo *&#039;&#039;&#039;Age&#039;&#039;&#039; 16 *&#039;&#039;&#039;Appearance:&#039;&#039;&#039; to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm. *&#039;&#039;&#039;Background:&#039;&#039;&#039; Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goa...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.gralamin.com/index.php?title=Character:_Kurokkupo&amp;diff=78&amp;oldid=prev"/>
		<updated>2023-12-15T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Kurokkupo *&amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039; 16 *&amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm. *&amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Kurokkupo&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Age&amp;#039;&amp;#039;&amp;#039; 16&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Background:&amp;#039;&amp;#039;&amp;#039; Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goal to see no one else hurt like him.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Personality:&amp;#039;&amp;#039;&amp;#039; Kurokkupo is a bit overly serious, but he tries to keep a Bright outlook on life. He dislikes attacking enemies who have already been Defeated, leaving that dirty work to his allies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Goals:&amp;#039;&amp;#039;&amp;#039; Learn all that he can, and to protect those who cannot protect themselves&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quote:&amp;#039;&amp;#039;&amp;#039; “Now Commencing the Operation. Kupo!”&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{#vardefine:shieldARM|0}} {{#vardefine:shieldMARM|0}} {{#vardefine:shieldEVA|0}} {{#vardefine:shieldMEVA|0}}&lt;br /&gt;
{{#vardefine:headARM|7}} {{#vardefine:headMARM|9}} {{#vardefine:headEVA|0}} {{#vardefine:headMEVA|0}}&lt;br /&gt;
{{#vardefine:bodyARM|11}} {{#vardefine:bodyMARM|16}} {{#vardefine:bodyEVA|5}} {{#vardefine:bodyMEVA|0}}&lt;br /&gt;
{{#vardefine:handARM|5}} {{#vardefine:handMARM|6}} {{#vardefine:handEVA|0}} {{#vardefine:handMEVA|0}}&lt;br /&gt;
{{#vardefine:accessARM|0}} {{#vardefine:accessMARM|0}} {{#vardefine:accessEVA|9}} {{#vardefine:accessMEVA|15}}&lt;br /&gt;
{{#vardefine:STR|3}} {{#vardefine:VIT|4}} {{#vardefine:AGI|6}} {{#vardefine:SPD|10}} {{#vardefine:MAG|18}} {{#vardefine:SPR|15}}&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:Level|15}}&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Moogle&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Time Mage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; {{#var:Level}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Exp:&amp;#039;&amp;#039;&amp;#039; 52,500/60,000 xp&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gil:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HP Die:&amp;#039;&amp;#039;&amp;#039; 1d6+{{#expr: {{#var:VIT}}/2+1}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;MP Die:&amp;#039;&amp;#039;&amp;#039; 1d10+{{#expr: {{#var:SPR}}/2+2}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Max HP:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:maxHP|{{#expr: 122 }} }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Max MP:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:maxMP|{{#expr: 228 }} }}&lt;br /&gt;
&lt;br /&gt;
===Advantages and Disadvantages===&lt;br /&gt;
====Advantages====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gillionare (10%)&amp;#039;&amp;#039;&amp;#039; - Gain 10% extra Gil&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Moon Heart&amp;#039;&amp;#039;&amp;#039; - Items and other effects that increase a character’s MP restore +25% of their usual Magic Points. (Does not affect drain or HP recovery)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pure Soul +2&amp;#039;&amp;#039;&amp;#039; - +2 MP per level&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hardened (+1)&amp;#039;&amp;#039;&amp;#039; - +1 HP per level&lt;br /&gt;
====Disadvantages====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Code of Honor&amp;#039;&amp;#039;&amp;#039; - A character with Code of Honor will not attack opponents suffering from the Status Conditions Unaware, Sleep, or Stop, and never acts in the Preemptive Round if her opponents cannot act in turn.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crippled Arm&amp;#039;&amp;#039;&amp;#039; - The character loses their Shield slot; they may only equip one Weapon, cannot benefit from the Two Weapons Skill, or wield Weapons which occupy both Shield and Weapon slots.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weapon Inability&amp;#039;&amp;#039;&amp;#039; - Weapon Skills are bought at twice the normal cost, and any Skill Affinity the character may have for Weapon Skills is lost. In addition, the character may never cause a Critical Hit with an Attack Action,&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Elemental Deficiency: Bio&amp;#039;&amp;#039;&amp;#039; - +50% Bio damage.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Kurokkupo&amp;#039;s Magic and Speed has been increased by 1 by items. This is included in his value, but not in his maximum.&lt;br /&gt;
{| {{4eTableDefaults}} border=&amp;#039;1px&amp;#039;&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Table 1: Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Attribute&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;Rating&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|{{4eTableHeader}}| &amp;#039;&amp;#039;&amp;#039;MRU?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Strength&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:STR}} || 13&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| {{#expr: {{#var:STR}} * 3 + 10 }}&lt;br /&gt;
| 0&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Vitality&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:VIT}} || 11&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| {{#expr: {{#var:VIT}} * 3 + 10 }}&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Agility&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:AGI}} || 21&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| {{#expr: {{#var:AGI}} * 3 + 10 }}&lt;br /&gt;
| 0&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Speed&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;SPD&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:SPD}} || 22&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|  {{#expr: {{#var:SPD}} * 3 + 10 }}&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Magic&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MAG&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:MAG}} || 26&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|  {{#expr: {{#var:MAG}} * 3 + 10 }}&lt;br /&gt;
| 0&lt;br /&gt;
|- style =&amp;quot;background-color:#ffffff&amp;quot;&lt;br /&gt;
| &amp;lt;abbr title=&amp;quot;Spirit&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;SPR&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; || {{#var:SPR}} || 27&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| {{#expr: {{#var:SPR}} * 3 + 10 }}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Values===&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Hit Points&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:curHP|122}}/{{#var:maxHP}} - {{#expr: floor({{#var:curHP}}/{{#var:maxHP}} * 100) }} %&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Magic Points&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:curMP|228}}/{{#var:maxMP}} - {{#expr: floor({{#var:curMP}}/{{#var:maxMP}} * 100) }} %&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Magic Accuracy&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MACC:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:MACC|{{#expr: {{#var:Level}} + {{#var:MAG}}*2 + 100}} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Accuracy&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;ACC:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:ACC|{{#expr: {{#var:Level}} + {{#var:AGI}} * 2 + {{#var:jobAtkBonus|10}} }} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Dexterity&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;DEX:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:DEX|{{#expr: {{#var:Level}} + {{#var:AGI}} * 2 + 50 }} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Mind&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;MND:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:MND|{{#expr: {{#var:Level}} + {{#var:MAG}} * 2 + 50 }} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Evasion&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;EVA:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:EVA|{{#expr: {{#var:shieldEVA}} + {{#var:bodyEVA}} + {{#var:handEVA}} + {{#var:accessEVA}} + {{#var:headEVA}} + {{#var:AGI}} + {{#var:SPD}}}} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Magic Evasion&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;M. EVA:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; {{#vardefineecho:MEVA|{{#expr: {{#var:shieldMEVA}} + {{#var:bodyMEVA}} + {{#var:accessMEVA}} + {{#var:handMEVA}} + {{#var:headMEVA}} + {{#var:SPR}} + {{#var:MAG}} }} }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armour:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:armour|{{#expr: floor(({{#var:shieldARM}} + {{#var:bodyARM}} + {{#var:handARM}} + {{#var:headARM}} + {{#var:accessARM}}) * (1+(floor({{#var:VIT}} / 2 + 0.5)*5)/100)) }} }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M. Armour:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:marmour|{{#expr: floor(({{#var:shieldMARM}} + {{#var:bodyMARM}} + {{#var:handMARM}} + {{#var:headMARM}} + {{#var:accessMARM}}) * (1+(floor({{#var:SPR}} / 2 + 0.5)*5)/100)) }} }}&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Init&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Init:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt; 1d10 + {{#var:SPD}}&lt;br /&gt;
&lt;br /&gt;
===Status Conditions===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Maximum Skill Level:&amp;#039;&amp;#039;&amp;#039; {{#expr: 48 + 2 * {{#var:Level}} }} or 100, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
===Weapon Skills===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cudgel:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:cudgel|20}} (ACC = {{#expr: {{#var:cudgel}} + {{#var:ACC}} }} )&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Points Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:weaponPoint|{{#expr: {{#var:cudgel}} }} }}&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Lore Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:weaponLore|0}}&lt;br /&gt;
&lt;br /&gt;
===Lore and Language Skills===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Monster(Construct)]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore1|66}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Monster(Arcana)]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore2|64 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Monster(Undead)]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore3|64 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [History]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore4|54 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Folklore]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore5|54 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Magic]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore6|76}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Magic (Time)]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore7|78 }}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lore [Monsters]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:lore8|52}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Language [Common]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:common|50}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Language [Ancient]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:language1|73}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Language [Mogri]:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:language2|73}}&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Points Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:lorePoint|{{#expr: {{#var:lore5}}/2+{{#var:lore6}}/2+({{#var:lore7}}-16)/2+{{#var:lore8}}/2 }} }}&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Lore Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:loreLore|{{#expr: {{#var:lore1}}/2+{{#var:lore2}}/2+{{#var:lore3}}/2+{{#var:lore4}}/2+{{#var:language1}}/2+{{#var:language2}}/2+({{#var:common}}-50)/2 + 8 }} }}&lt;br /&gt;
&lt;br /&gt;
===Other Skills===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Awareness:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:awareness|63}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cooking:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:skill1|50}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:skill2|50}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Repair:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:skill3|50}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inquiry:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:scholastic1|78}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Teaching:&amp;#039;&amp;#039;&amp;#039; {{#vardefineecho:teaching|55}}&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Points Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:otherPoint|{{#expr: {{#var:skill1}}+{{#var:skill2}}+{{#var:skill3}}+{{#var:teaching}}+{{#var:awareness}}-30}} }}&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Total Lore Used&amp;#039;&amp;#039;&amp;#039;: {{#vardefineecho:otherLore|{{#expr: {{#var:scholastic1}}/2 }} }}&lt;br /&gt;
&lt;br /&gt;
===Skill Points===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Max Skills:&amp;#039;&amp;#039;&amp;#039; {{#expr: 240+10*({{#var:Level}} - 1)}} points&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Max Language and Lore:&amp;#039;&amp;#039;&amp;#039; {{#expr: 160+6*({{#var:Level}} - 1)}} points&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skills used:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:lorePoint}}+{{#var:otherPoint}}+{{#var:weaponPoint}} }} points&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Language and Lore used:&amp;#039;&amp;#039;&amp;#039; {{#expr: {{#var:loreLore}}+{{#var:otherLore}}+{{#var:weaponLore}} }} points&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;!--Some Equipment Variables Can be found up top.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Weapon Slot:&amp;#039;&amp;#039;&amp;#039; Rune Rod (1d6+{{#vardefineecho:damage|{{#expr: {{#var:STR}}*3}} }} [+1 MAG])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shield Slot:&amp;#039;&amp;#039;&amp;#039; None ({{#var:shieldARM}} ARM, {{#var:shieldMARM}} MARM, {{#var:shieldEVA}} EVA, {{#var:shieldMEVA}} MEVA)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Head Slot:&amp;#039;&amp;#039;&amp;#039; Mantra Band ({{#var:headARM}} ARM, {{#var:headMARM}} MARM, {{#var:headEVA}} EVA, {{#var:headMEVA}} MEVA [+1 SPD])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Body Slot:&amp;#039;&amp;#039;&amp;#039; Mist Silk Robe ({{#var:bodyARM}} ARM, {{#var:bodyMARM}} MARM, {{#var:bodyEVA}} EVA, {{#var:bodyMEVA}} MEVA [---])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands Slot:&amp;#039;&amp;#039;&amp;#039; Echo Wrist ({{#var:handARM}} ARM, {{#var:handMARM}} MARM, {{#var:handEVA}} EVA, {{#var:handMEVA}} MEVA &amp;lt;abbr title=&amp;quot;Immunity to Silence&amp;quot;&amp;gt;[Silence Proof]&amp;lt;/abbr&amp;gt;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Accessory Slot:&amp;#039;&amp;#039;&amp;#039; Black Cape ({{#var:accessARM}} ARM, {{#var:accessMARM}} MARM, {{#var:accessEVA}} EVA, {{#var:accessMEVA}} MEVA [---])&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Replenish 30 MP&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ether (x5)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Replenish 50 HP&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Potion (x5)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;As Teleport (Move Self/Party) MAG*5 m. Auto successful escape.&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warpstone (x2)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Restores Unconscious target to 1 HP&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Phoenix Down (x3)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Cancels Poison and Venom conditions&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Antidote (x2)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Cancels Blind condition&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Eye Drops (x2)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Cancels Silence condition&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Echo Screen (x1)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Cancels Berserk condition&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tranquilizer (x1)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
*&amp;lt;abbr title=&amp;quot;Cancels Disable and Immobilize conditions&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bandage (x1)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
*Leo stone&lt;br /&gt;
&lt;br /&gt;
==Job Abilities==&lt;br /&gt;
===Time Magic===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magic&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Varies&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Gain access to Level 1 Time magic, see Job write-up for details&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 9&amp;#039;&amp;#039;&amp;#039; Level 2 magic. Gain another at 11, 13, 15&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 17&amp;#039;&amp;#039;&amp;#039; Level 3 magic. Gain another at 19, 21, 23&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 25&amp;#039;&amp;#039;&amp;#039; Level 4 magic. Gain another at 27, 29, 31&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 33&amp;#039;&amp;#039;&amp;#039; Level 5 magic. Gain another at 35, 37, 39&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 41&amp;#039;&amp;#039;&amp;#039; Level 6 magic. Gain another at 43, 45, 47&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 49&amp;#039;&amp;#039;&amp;#039; Level 7 magic. Gain another at 51, 53, 55&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 57&amp;#039;&amp;#039;&amp;#039; Level 8 magic. Gain another at 59, 61, 63&lt;br /&gt;
&lt;br /&gt;
=== Intuitive Magic===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magic&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; Varies&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keywords:&amp;#039;&amp;#039;&amp;#039; Astrology, Cosmos, Gravity, Space, Time&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
===Time Magic Level 1===&lt;br /&gt;
{{FFSpell|Name=BURN RAY|Type=Magical|RorNR=R|MP=7|Target=Single|AbilityText=Burn Ray inflicts {{#expr: {{#var:MAG}} * 4}} + 1d8, M. Armor Magical damage.}}&lt;br /&gt;
{{FFSpell|Name=ESCAPE|Type=Support|RorNR=NR|MP=8|Target=Self|AbilityText=Move {{#expr: {{#var:MAG}}*2}} meters in any direction passing through any &amp;lt;abbr title=&amp;quot;– such as walls – without ill effects. However, the Escape will fail if the caster’s destination is inside a solid structure or occupied by another person or object; in this case, MP and time are still spent as normal. &amp;quot;&amp;gt;solid objects&amp;lt;/abbr&amp;gt;. If used in combat, a successful casting of Escape has effects equal to a successful Escape Action.}}&lt;br /&gt;
{{FFSpell|Name=HOLD|Type=Status (Time)|RorNR=R|MP=7|Target=Single|AbilityText=Target&amp;#039;s initiative is set to 50% of their Initiative. CoS of {{#expr: {{#var:MACC}}-50}}, M. Evasion.}}&lt;br /&gt;
{{FFSpell|Name=SPRINT|Type=Support|RorNR=NR|MP=5|Target=Single|AbilityText=Sprint bestows the Status Condition &amp;lt;abbr title=&amp;quot;Double Spd for movement. Task Check Spd +25%&amp;quot;&amp;gt;Accelerate&amp;lt;/abbr&amp;gt; (6).}}&lt;br /&gt;
{{FFSpell|Name=TRACTOR|Type=Support|RorNR=NR|MP=10|Target=Single|AbilityText=Cancel Float and Flight conditions. Cancel natural Float and Flight for 6.}}&lt;br /&gt;
{{FFSpell|Name=YAWN|Type=Status (Weak)|RorNR=R|MP=6|Target=Single|AbilityText=Lethargy has a CoS of {{#expr: {{#var:MACC}}-50}}, M. Evasion of inflicting the Status Condition &amp;lt;abbr title=&amp;quot;-25% Eva, Acc, init -2. Task checks AGI -25%&amp;quot;&amp;gt;Agility Down&amp;lt;/abbr&amp;gt; (6).}}&lt;br /&gt;
&lt;br /&gt;
===Time Magic Level 2===&lt;br /&gt;
{{FFSpell|Name=METEORITE|Type=Arcane (Magical)|RorNR=NR|MP=18|Target=Single|AbilityText=The caster tears a small meteorite free from the cosmos to crash into the target. Meteorite inflicts {{#expr: {{#var:MAG}} * 8}} +2d8 Magical damage.}}&lt;br /&gt;
{{FFSpell|Name=SLOW|Type=Status (Time)|RorNR=R|MP=12|Target=Single|AbilityText=A ghostly clock appears behind the target, hands counting time as normal before suddenly slowing down. Slow has a CoS of {{#expr: {{#var:MACC}} - 50 }}, M Evasion to inflict &amp;lt;abbr title=&amp;quot;Halve Initiative and Skill and Attribute Ratings reduced by 50% for purposes of Task Checks requiring fast action or movement. Canceled by: Chronos Tear, Remedy, Esuna, Haste, Stop&amp;quot;&amp;gt;Slow&amp;lt;/abbr&amp;gt; (6).}}&lt;br /&gt;
{{FFSpell|Name=SPEED|Type=Status (Strengthen)|RorNR=R|MP=13|Target=Single|AbilityText=Expanding circles of glowing red energy surround the target, speeding reaction time and impulses to grant the Status Condition &amp;lt;abbr title=&amp;quot;EVA and ACC are both increased by 25%. The characters initiative score is increased by 2 when calculated at the start of the round. For purposes of Task Checks, the character’s AGI Rating is also increased by 25%.&amp;quot;&amp;gt;Agility Up&amp;lt;/abbr&amp;gt; (6).}}&lt;br /&gt;
{{FFSpell|Name=GRAVITY|Type=Status (Fatal)|RorNR=NR|MP=25|Target=Single|AbilityText=The caster launches a dark bubble of energy, wholly enclosing the target before subjecting it to a brief burst of crushing gravitational force. Gravity has a CoS of {{#expr: {{#var:MACC}} - 50}}, &amp;#039;&amp;#039;&amp;#039;M. Evasion&amp;#039;&amp;#039;&amp;#039; of reducing the target to 75% of its current HP. This damage is not modified for ARM or M. ARM, but is still subject to the Damage Cap.}}&lt;br /&gt;
[[Category:Final Fantasy Characters]]&lt;br /&gt;
[[Category:Final Fantasy]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Gralamin</name></author>
	</entry>
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