Template:4eCharacterSheet

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When using this sheet, you usually want to use "subst:", ie: {{subst:4eCharacterSheet|LotsOfOptions}}

The sheet includes the default number of powers available to a character. After subst: in the character, you will have to go down to the powers and add subst: to them as well, and fill out those templates. To substitute in calculated values, after subst:4eCharacterSheet, edit the page and replace all "{{#" with "{{subst:#".

You Type: You Get:
{{4eCharacterSheet
|level=1
<!-- General Section --->
|race=Human
|class=Fighter
|paragon path=none
|epic destiny=none
|gender=male
|age=30
|weight=100 lb
|height= 6'0''
|hair=black
|eyes=blue
|alignment=unaligned
|god=ioun
|background=birth - Prophecy
|xp=0
<!--Features-->
|raceTraits=*Bonus At-will <!-- Defaults to *None -->
*Bonus Feat
*Bonus Skill
*Human Defense
|featuresClass=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresPP=*Feature1<!-- Defaults to *None -->
*Feature2
*Feature3
|featuresED=*Feature1 <!-- Defaults to *None -->
*Feature2
*Feature3
<!-- Description section -->
| appearance blurb = awesome warrior peasant, come to save you!
|background blurb = This is a mighty epic background!
<!-- Ability score Section
       Subsection: base scores -->
|baseStr=10 <!--Unneeded - Defaults to 10-->
|baseCon=10 <!--Unneeded - Defaults to 10-->
|baseDex=10 <!--Unneeded - Defaults to 10-->
|baseInt=10 <!--Unneeded - Defaults to 10-->
|baseWis=10 <!--Unneeded - Defaults to 10-->
|baseCha=10 <!--Unneeded - Defaults to 8-->
  <!-- Subsection: Racial increases -->
|raceStr=2 <!--Unneeded - Defaults to 0-->
|raceCon=0 <!--Unneeded - Defaults to 0-->
|raceDex=0 <!--Unneeded - Defaults to 0-->
|raceInt=0 <!--Unneeded - Defaults to 0-->
|raceWis=0 <!--Unneeded - Defaults to 0-->
|raceCha=0 <!--Unneeded - Defaults to 0-->
  <!-- Subsection: Increases from levels -->
|incStr=0 <!--Unneeded - Defaults to 0-->
|incCon=0 <!--Unneeded - Defaults to 0-->
|incDex=0 <!--Unneeded - Defaults to 0-->
|incInt=0 <!--Unneeded - Defaults to 0-->
|incWis=0 <!--Unneeded - Defaults to 0-->
|incCha=0 <!--Unneeded - Defaults to 0-->
  <!-- Subsection: Misc bonuses to Abilities -->
|miscStr=0 <!--Unneeded - Defaults to 0-->
|miscCon=0 <!--Unneeded - Defaults to 0-->
|miscDex=0 <!--Unneeded - Defaults to 0-->
|miscInt=0 <!--Unneeded - Defaults to 0-->
|miscWis=0 <!--Unneeded - Defaults to 0-->
|miscCha=0 <!--Unneeded - Defaults to 0-->
<!--Combat Section-->
|itemInitBonus=0 <!--Unneeded - Defaults to 0-->
|miscInitBonus=0 <!--Unneeded - Defaults to 0-->
|baseSpeed=6 <!--Unneeded - Defaults to 6-->
|armorSpeedPen=1 <!--Unneeded - Defaults to 0-->
|itemSpeed=0 <!--Unneeded - Defaults to 0-->
|miscSpeed=0 <!--Unneeded - Defaults to 0-->
|vision=normal <!--Unneeded - Defaults to normal-->
  <!-- Subsection: HP -->
|levelingHP=5 <!--Defaults to 1-->
|levelOneHP=12 <!--Defaults to 1-->
|otherHP=0 <!-- Defaults to 0 -->
|base#HS=3 <!-- Defaults to 0 -->
|itemHS=0 <!-- Defaults to 0-->
|otherHS=0 <!-- Defaults to 0 -->
|itemSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
|miscSurgeValue=0 <!-- Defaults to 0, don't put 1/4 of an HP bonus here -->
  <!-- Subsection: Defenses -->
|racialACBonus=0 <!-- Defaults to 0 -->
|classACBonus=0 <!-- Defaults to 0 -->
|enhACBonus=0 <!-- Defaults to 0 -->
|itemACBonus=0 <!-- Defaults to 0 -->
|racialFortBonus=0 <!-- Defaults to 0 -->
|classFortBonus=0 <!-- Defaults to 0 -->
|enhFortBonus=0 <!-- Defaults to 0 -->
|itemFortBonus=0 <!-- Defaults to 0 -->
|racialRefBonus=0 <!-- Defaults to 0 -->
|classRefBonus=0 <!-- Defaults to 0 -->
|enhRefBonus=0 <!-- Defaults to 0 -->
|itemRefBonus=0 <!-- Defaults to 0 -->
|racialWillBonus=0 <!-- Defaults to 0 -->
|classWillBonus=0 <!-- Defaults to 0 -->
|enhWillBonus=0 <!-- Defaults to 0 -->
|itemWillBonus=0 <!-- Defaults to 0 -->
|resists=none <!--defaults to none -->
|saveBonuses=none <!--defaults to none -->
<!--Languages and Skills-->
|additionalLang=none <!--defaults to none -->
|additionalScripts=none <!--defaults to none -->
  <!-- Subsection: Skills -->
|trainAcro=0 <!-- defaults to 0. If trained, put 5-->
|racialAcro=0 <!-- defaults to 0. Note: All variable names-->
|itemAcro=0 <!-- defaults to 0. for skills are bonusAbcd -->
|otherAcro=0 <!-- defaults to 0. where Abcd is the first -->
|trainArca=0 <!-- defaults to 0. If trained, put 5-->
|racialArca=0 <!-- defaults to 0. four letters in the skill -->
|itemArca=0 <!-- defaults to 0. name. -->
|otherArca=0 <!-- defaults to 0. -->
|trainAthl =0<!-- defaults to 0. If trained, put 5-->
|racialAthl=0<!-- defaults to 0. -->
|itemAthl=0<!-- defaults to 0. -->
|otherAthl=0<!-- defaults to 0. -->
|trainBluf=0 <!-- defaults to 0. If trained, put 5-->
|racialBluf=0<!-- defaults to 0. -->
|itemBluf=0<!-- defaults to 0. -->
|otherBluf=0<!-- defaults to 0. -->
|trainDipl=0 <!-- defaults to 0. If trained, put 5-->
|racialDipl=0<!-- defaults to 0. -->
|itemDipl=0<!-- defaults to 0. -->
|otherDipl=0<!-- defaults to 0. -->
|trainDung=0 <!-- defaults to 0. If trained, put 5-->
|racialDung=0<!-- defaults to 0. -->
|itemDung=0<!-- defaults to 0. -->
|otherDung=0<!-- defaults to 0. -->
|trainEndu=0 <!-- defaults to 0. If trained, put 5-->
|racialEndu=0<!-- defaults to 0. -->
|itemEndu=0<!-- defaults to 0. -->
|otherEndu=0<!-- defaults to 0. -->
|trainHeal=0 <!-- defaults to 0. If trained, put 5-->
|racialHeal=0<!-- defaults to 0. -->
|itemHeal=0<!-- defaults to 0. -->
|otherHeal=0<!-- defaults to 0. -->
|trainInsi=0 <!-- defaults to 0. If trained, put 5-->
|racialInsi=0<!-- defaults to 0. -->
|itemInsi=0<!-- defaults to 0. -->
|otherInsi=0<!-- defaults to 0. -->
|trainInti=0 <!-- defaults to 0. If trained, put 5-->
|racialInti=0<!-- defaults to 0. -->
|itemInti=0<!-- defaults to 0. -->
|otherInti=0<!-- defaults to 0. -->
|trainNatu=0<!-- defaults to 0. If trained, put 5-->
|racialNatu=0 <!-- defaults to 0. -->
|itemNatu=0<!-- defaults to 0. -->
|otherNatu=0<!-- defaults to 0. -->
|trainPerc=0 <!-- defaults to 0. If trained, put 5-->
|racialPerc=0<!-- defaults to 0. -->
|itemPerc=0<!-- defaults to 0. -->
|otherPerc=0<!-- defaults to 0. -->
|trainReli=0 <!-- defaults to 0. If trained, put 5-->
|racialReli=0<!-- defaults to 0. -->
|itemReli=0<!-- defaults to 0. -->
|otherReli=0<!-- defaults to 0. -->
|trainStea=0 <!-- defaults to 0. If trained, put 5-->
|racialStea=0<!-- defaults to 0. -->
|itemStea=0<!-- defaults to 0. -->
|otherStea=0<!-- defaults to 0. -->
|trainStre=0 <!-- defaults to 0. If trained, put 5-->
|racialStre=0<!-- defaults to 0. -->
|itemStre=0<!-- defaults to 0. -->
|otherStre=0<!-- defaults to 0. -->
|trainThie=0 <!-- defaults to 0. If trained, put 5-->
|racialThie=0<!-- defaults to 0. -->
|itemThie=0<!-- defaults to 0. -->
|otherThie=0<!-- defaults to 0. -->
<!--Feats and Proficiencies-->
|featListHero = *Power Attack <!-- defaults to *None -->
*Weapon Expertise 
|featListPara = *None <!-- defaults to *None -->
|featListEpic = *None <!-- defaults to *None -->
|armorProf = None <!-- defaults to None -->
|weaponProf = None <!-- defaults to None -->
|implementProf = None <!-- defaults to None -->
<!--Possessions-->
|miscPossessions = *One <!-- defaults to *None -->
*None
|armorItem = - <!-- defaults to - -->
|armorItemLevel = - <!-- defaults to - -->
|armorItemCost = - <!-- defaults to - -->
|mainHandItem = - <!-- defaults to - -->
|mainHandItemLevel = - <!-- defaults to - -->
|mainHandItemCost = - <!-- defaults to - -->
|offHandItem = - <!-- defaults to - -->
|offHandItemLevel = - <!-- defaults to - -->
|offHandItemCost = - <!-- defaults to - -->
|armsItem = - <!-- defaults to - -->
|armsItemLevel = - <!-- defaults to - -->
|armsItemCost = - <!-- defaults to - -->
|feetItem = - <!-- defaults to - -->
|feetItemLevel = - <!-- defaults to - -->
|feetItemCost = - <!-- defaults to - -->
|handsItem = - <!-- defaults to - -->
|handsItemLevel = - <!-- defaults to - -->
|handsItemCost = - <!-- defaults to - -->
|headItem = - <!-- defaults to - -->
|headItemLevel = - <!-- defaults to - -->
|headItemCost = - <!-- defaults to - -->
|neckItem = - <!-- defaults to - -->
|neckItemLevel = - <!-- defaults to - -->
|neckItemCost = - <!-- defaults to - -->
|ring1Item = - <!-- defaults to - -->
|ring1ItemLevel = - <!-- defaults to - -->
|ring1ItemCost = - <!-- defaults to - -->
|ring2Item = - <!-- defaults to - -->
|ring2ItemLevel = - <!-- defaults to - -->
|ring2ItemCost = - <!-- defaults to - -->
|waistItem = - <!-- defaults to - -->
|waistItemLevel = - <!-- defaults to - -->
|waistItemCost = - <!-- defaults to - -->
|tattooItem = - <!-- defaults to - -->
|tattooItemLevel = - <!-- defaults to - -->
|tattooItemCost = - <!-- defaults to - -->
<!--Rituals-->
|rituals=*Fake1 <!-- Defaults to *None -->
*Fake2
}}

1th level Human Fighter -> none -> none

General

  • Gender: male
  • Age: 30
  • Height: 6'0
  • Weight: 100 lb
  • Hair: black
  • Eyes: blue
  • Alignment: unaligned
  • Deity: ioun
  • Background: birth - Prophecy
  • Size: Medium
  • Experience Points: 0 XP

Description

Appearance

awesome warrior peasant, come to save you!

Background

This is a mighty epic background!

Ability Scores

Ability Score Base Racial Level Other Total Modifier Modifier + 1/2 Level
Strength 10 2 0 0 12 1 1
Constitution 10 0 0 0 10 0 0
Dexterity 10 0 0 0 10 0 0
Intelligence 10 0 0 0 10 0 0
Wisdom 10 0 0 0 10 0 0
Charisma 10 0 0 0 10 0 0

Combat

Initiative, Movement, Senses

  • Initiative: 0 (1/2 Level: 0, Dex: 0, Items: 0, Other: 0)
  • Speed: 5 squares (Base: 6, Armor: 1, Items: 0, Other: 0)
  • Passive Insight: 10
  • Passive Perception: 10
  • Vision: normal

Hit Points and Healing Surges

  • Max HP: 22 (Base: 12, Con: 10, Other: 0)
  • Bloodied: 11
  • Healing Surges: 3 (Base: 3, Con: 0, Items: 0, Other: 0)
  • Healing Surge Value: 5 (Base: 2, Items: 0, Other: 0)

Defenses

In heavy armor? Yes/No

Defense Base 1/2 Level Ability Racial Class Enhancement Items Other Total
Armor Class 10 0 0 0 0 0 0 0 Must Be manually added, sorry!
Fortitude 10 0 1 0 0 0 0 0 Must Be manually added, sorry!
Reflex 10 0 0 0 0 0 0 0 Must Be manually added, sorry!
Will 10 0 0 0 0 0 0 0 Must Be manually added, sorry!

Resistances and Saves

  • Resistances: none
  • Save Bonuses: none

Attacks and Damage

  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.


  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.


  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.

Languages and Skills

Languages

  • Languages Known: Common, none
  • Scripts Known: Common, none

Skills

Skills Trained 1/2 Level Ability Racial Items Other Total
Acrobatics(Dex) 0 0 0 0 0 0 0
Arcana(Int) 0 0 0 0 0 0 0
Athletics(Str) 0 0 1 0 0 0 1
Bluff(Cha) 0 0 0 0 0 0 0
Diplomacy(Cha) 0 0 0 0 0 0 0
Dungeoneering(Wis) 0 0 0 0 0 0 0
Endurance(Con) 0 0 0 0 0 0 0
Heal(Wis) 0 0 0 0 0 0 0
History(int) 0 0 0 0 0 0 0
Insight(Wis) 0 0 0 0 0 0 0
Intimidate(Cha) 0 0 0 0 0 0 0
Nature(Wis) 0 0 0 0 0 0 0
Perception(Wis) 0 0 0 0 0 0 0
Religion(Int) 0 0 0 0 0 0 0
Stealth(Dex) 0 0 0 0 0 0 0
Streetwise(Cha) 0 0 0 0 0 0 0
Thievery(Dex) 0 0 0 0 0 0 0

Feats and Proficiencies

Feats

Heroic:

  • Power Attack
  • Weapon Expertise

Paragon:

  • None

Epic:

  • None

Armor, Weapon and Implement Proficiencies

  • Armor: None
  • Weapon: None
  • Implement: None

Racial Traits and Class Features

Racial Traits:

  • Bonus At-will
  • Bonus Feat
  • Bonus Skill
  • Human Defense

Class Features:

  • Feature1
  • Feature2
  • Feature3

Paragon Path Features:

  • Feature1
  • Feature2
  • Feature3

Epic Destiny Features:

  • Feature1
  • Feature2
  • Feature3

Powers

Once done powers, add subst: to them and save, and then format them correctly.

At-will:

Melee Basic Attack
Basic Attack
You resort to the simple attack you learned when you first picked up a melee weapon.
At-Will ♦ Weapon
Standard Action Melee weapon
Trigger: Trigger
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage
Effect: Increase damage to 2[W] + Strength modifier at 21st level.
Miss: Miss
Special: You can use an unarmed attack as a weapon to make a melee basic attack.
Ranged Basic Attack
Basic Attack
You resort to the simple attack you learned when you first picked up a ranged weapon.
At-Will ♦ Weapon
Standard Action Ranged weapon
Trigger: Trigger
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage
Effect: Increase damage to 2[W] + Dexterity modifier at 21st level.
Miss: Special: Weapons with the heavy thrown property (see page 216) use Strength instead of Dexterity for attack rolls and damage rolls.
Special: Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.
At-Will 1
Fighter Attack 1
Fluff
At-Will ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
At-Will 2
Fighter Attack 1
Fluff
At-Will ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Encounter:

Encounter 1
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 2
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 3
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 4
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Daily:

Daily 1
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 2
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 3
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 4
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Utility:

Utility 1
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 2
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 3
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 4
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 5
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 6
Fighter Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 7
Fighter Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Other:

  • Copy Powers from above and place them here.

Possessions

Worn/Equipped

Item Slot Item Item Level Cost
Armor - Level - - gp
Main Hand - Level - - gp
Off-Hand - Level - - gp
Arms - Level - - gp
Feet - Level - - gp
Hands - Level - - gp
Head - Level - - gp
Neck - Level - - gp
Ring 1 - Level - - gp
Ring 2 - Level - - gp
Waist - Level - - gp
Tattoo - Level - - gp

Other Possessions

  • Money: 100 gp
  • One
  • None

Rituals

  • Fake1
  • Fake2


0th level Nothing Nothing -> nothing -> nothing

General

  • Gender: Neither
  • Age: 0
  • Height: 0
  • Weight: 0
  • Hair: None
  • Eyes: Blind
  • Alignment: Unaligned
  • Deity: None
  • Background: None
  • Size: Medium
  • Experience Points: 0 XP

Description

Appearance

None

Background

None

Ability Scores

Ability Score Base Racial Level Other Total Modifier Modifier + 1/2 Level
Strength 10 0 0 0 10 0 0
Constitution 10 0 0 0 10 0 0
Dexterity 10 0 0 0 10 0 0
Intelligence 10 0 0 0 10 0 0
Wisdom 10 0 0 0 10 0 0
Charisma 8 0 0 0 8 -1 -1

Combat

Initiative, Movement, Senses

  • Initiative: 0 (1/2 Level: 0, Dex: 0, Items: 0, Other: 0)
  • Speed: 6 squares (Base: 6, Armor: 0, Items: 0, Other: 0)
  • Passive Insight: 10
  • Passive Perception: 10
  • Vision: Normal

Hit Points and Healing Surges

  • Max HP: 11 (Base: 1, Con: 10, Other: 0)
  • Bloodied: 5
  • Healing Surges: 0 (Base: 0, Con: 0, Items: 0, Other: 0)
  • Healing Surge Value: 2 (Base: 2, Items: 0, Other: 0)

Defenses

In heavy armor? Yes/No

Defense Base 1/2 Level Ability Racial Class Enhancement Items Other Total
Armor Class 10 0 0 0 0 0 0 0 Must Be manually added, sorry!
Fortitude 10 0 0 0 0 0 0 0 Must Be manually added, sorry!
Reflex 10 0 0 0 0 0 0 0 Must Be manually added, sorry!
Will 10 0 0 0 0 0 0 0 Must Be manually added, sorry!

Resistances and Saves

  • Resistances: None
  • Save Bonuses: None

Attacks and Damage

  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.


  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.


  • -:
    • Attack: 0 (1/2 Level: 0, Strength: 0, Proficiency: 0, Enhancement: 0, Class: 0, Feat: 0 Other: 0)
    • Damage: 1d4+0 (Base: 1d4, Strength: 0, Enhancement: 0, Class: 0, Feat: 0, Other: 0)
    • Critical: Range - 20; +0 damage.

Languages and Skills

Languages

  • Languages Known: Common, none
  • Scripts Known: Common, none

Skills

Skills Trained 1/2 Level Ability Racial Items Other Total
Acrobatics(Dex) 0 0 0 0 0 0 0
Arcana(Int) 0 0 0 0 0 0 0
Athletics(Str) 0 0 0 0 0 0 0
Bluff(Cha) 0 0 -1 0 0 0 -1
Diplomacy(Cha) 0 0 -1 0 0 0 -1
Dungeoneering(Wis) 0 0 0 0 0 0 0
Endurance(Con) 0 0 0 0 0 0 0
Heal(Wis) 0 0 0 0 0 0 0
History(int) 0 0 0 0 0 0 0
Insight(Wis) 0 0 0 0 0 0 0
Intimidate(Cha) 0 0 -1 0 0 0 -1
Nature(Wis) 0 0 0 0 0 0 0
Perception(Wis) 0 0 0 0 0 0 0
Religion(Int) 0 0 0 0 0 0 0
Stealth(Dex) 0 0 0 0 0 0 0
Streetwise(Cha) 0 0 -1 0 0 0 -1
Thievery(Dex) 0 0 0 0 0 0 0

Feats and Proficiencies

Feats

Heroic:

  • None

Paragon:

  • None

Epic:

  • None

Armor, Weapon and Implement Proficiencies

  • Armor: None
  • Weapon: None
  • Implement: None

Racial Traits and Class Features

Racial Traits:

  • None

Class Features:

  • None

Paragon Path Features:

  • None

Epic Destiny Features:

  • None

Powers

Once done powers, add subst: to them and save, and then format them correctly.

At-will:

Melee Basic Attack
Basic Attack
You resort to the simple attack you learned when you first picked up a melee weapon.
At-Will ♦ Weapon
Standard Action Melee weapon
Trigger: Trigger
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage
Effect: Increase damage to 2[W] + Strength modifier at 21st level.
Miss: Miss
Special: You can use an unarmed attack as a weapon to make a melee basic attack.
Ranged Basic Attack
Basic Attack
You resort to the simple attack you learned when you first picked up a ranged weapon.
At-Will ♦ Weapon
Standard Action Ranged weapon
Trigger: Trigger
Target: One creature
Attack: Dexterity vs AC
Hit: 1[W] + Dexterity modifier damage
Effect: Increase damage to 2[W] + Dexterity modifier at 21st level.
Miss: Special: Weapons with the heavy thrown property (see page 216) use Strength instead of Dexterity for attack rolls and damage rolls.
Special: Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.
At-Will 1
Nothing Attack 1
Fluff
At-Will ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
At-Will 2
Nothing Attack 1
Fluff
At-Will ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Encounter:

Encounter 1
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 2
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 3
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Encounter 4
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Daily:

Daily 1
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 2
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 3
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Daily 4
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Utility:

Utility 1
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 2
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 3
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 4
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 5
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 6
Nothing Attack X
Fluff
Daily ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special
Utility 7
Nothing Attack X
Fluff
Encounter ♦ Keywords
Action Action RangeBoldWord Range
Trigger: Trigger
Target: Target
Attack: Attack
Hit: Hit
Effect: Effect
Miss: Miss
Special: Special

Other:

  • Copy Powers from above and place them here.

Possessions

Worn/Equipped

Item Slot Item Item Level Cost
Armor - Level - - gp
Main Hand - Level - - gp
Off-Hand - Level - - gp
Arms - Level - - gp
Feet - Level - - gp
Hands - Level - - gp
Head - Level - - gp
Neck - Level - - gp
Ring 1 - Level - - gp
Ring 2 - Level - - gp
Waist - Level - - gp
Tattoo - Level - - gp

Other Possessions

  • Money: 100 gp
  • None

Rituals

  • None
Personal tools