Minions

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These Mechanics were created by Yakk. I'm just shamelessly stealing them.

This is a rule variant to make Minions capable. It basically works the following way:

Contents

Number of Minions

With this variant, Yakk recommends a minion ratio 4:1 in heroic, 5:1 in paragon, and 6:1 in epic. (Minions:NormalCreatures)

Minion Stats

  • Minions can be damaged on a miss
  • Minions have HP equal to their level.
  • Minions do roughly 25% to 50% more damage if they are from the monster manual. (Monster Manual 2 has upped minion damage already).
  • Minions have a +1 bonus to all defenses.
  • When creating your own minions, shoot for average or just under average damage.

Minions as a Collective

Each group of minions, or possibly all minions, in an encounter share a Damage pool.

Damage Pool

When a minion is attacked and dealt damage, the following algorithm is used:

  • Does it exceed the minion's level?
    • Yes: Kill minion. Done.
    • No: Add damage to minion damage pool.
  • Does the damage pool exceed the minion's level?
    • Yes: Kill the minion, and subtract the minion's level from the damage pool.
    • No: Minion lives.

For example, Archer the Warforged Ranger deals 15 damage to a level 5 minion, and 3 damage on a miss to a level 5 minion.

  • 15 >= 5?
    • Yes, minion is killed done.
  • 3 >= 5?
    • No, 3 damage now in damage pool.
  • 3 >= 5?
    • No, Minion lives.

Drunkbeard the Dwarf Fighter then deals 4 damage to a different minion, and cleaves for 3 on a second minion.

  • 4 >= 5?
    • No, 7 damage now in damage pool.
  • 7 >= 5?
    • Yes, Minion dies. 2 damage now in the pool.
  • 3 >= 5?
    • No, 5 damage now in damage pool.
  • 5 >= 5?
    • Yes, Minion dies. 0 damage now in the pool.

At the end of this example, 3 minions have died.

For AOE damage

  • Does the damage exceed minions level?
    • Yes: Hit Minions die.
    • No: Add the damage for each hit minion to the damage pool.
  • Does the damage pool exceed minion level?
    • Yes: Kill one hit minion, subtract damage from damage pool. Repeat question.
    • No: Surviving Hit Minions live.

Example: Bob the Wizard uses a Scorching burst, dealing 5 damage to level 6 minions. He hits 4 minions.

  • 5 >= 6?
    • No: 5*4 = 20 Damage in the damage pool.
  • 20 >= 6?
    • Yes: 1 minion dies, 14 left.
  • 14 >= 6?
    • Yes: 1 minion dies, 8 left.
  • 8 >= 6?
    • Yes: 1 minion dies, 2 left.
  • 2 >= 6?
    • No: Minion survives.

Bob then APs and hits 5 minions with 6 damage.

  • 6 >= 6?
    • Yes: 5 dead minions.

Reducing Bookkeeping: Minions and conditions

  • When a minion takes a status effect that is weaker than prone, they fall prone.
    • Example Conditions: -2 to hit, Weakened, Slowed, Deafened.
  • When a minion takes a status effect that is stronger than prone, they immediately save against it. If they fail the save, they are eliminated. If they pass the save, they fall prone.
    • Example Conditions: Immobilized, Blinded, Dazed.
  • The above doesn't apply to marks, hunter's quarry, warlock's curse, etc.
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