Knight of the Silver Sigil

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Creation Notes: This is currently a first draft, mostly to get ideas down.

Should be the finished version now.

Knight of the Silver Sigil

This power is the result of my study

Prerequisites: Artificer, Swordmage

Of all those who search for power, few pursue the path of the Knight of the Silver Sigil. A path of study and of introspection, the path eventually forces one to master his own abilities, in order to protect himself and his friends. The Silver Sigil, more properly known as the Quicksilver Sigil, is itself is a representation of this focus, a combination of sigils that provides greater speed to protect allies, and stronger blows to ensure their safety.

Knight of the Silver Sigil Features

Emblem of Aegis (11th level): When you use the power granted to you by your Swordmage Aegis class feature, you add your wisdom modifier to the power's burst radius (From Wandering Swordmage, FRPG 68)

Crest of Brutal Action (11th level): When you use an action point to use a power that adds a bonus to your or an ally's weapon damage rolls, that weapon also becomes brutal 1 until the bonus ends. If the weapon is already brutal, its brutal value increases by 1. This may not increase the weapon's brutal value above 2.

Sign of the Steed (16th level): When you score a critical hit, before the end of your next turn you may teleport 5 squares as a free action (This free action cannot interrupt actions).

Knight of the Silver Sigil Powers

Sword Crest
Knight of the Silver Sigil Attack 11
As you swing your sword a sigil erupts from it, increasing the abilities of your allies.
Encounter ♦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs AC
Effect: Each ally adjacent to you gains a power bonus to damage rolls equal to your wisdom modifier until the end of your next turn.
Hit: 1[W] + Intelligence modifier + Wisdom modifier. Make a secondary attack against the target.
Secondary Attack: Intelligence vs Reflex
Secondary Hit: The target takes 1[W] damage and is slowed until the end of your next turn.

Shielding Rune
Knight of the Silver Sigil Utility 12
A sigil appears on your allies weapon, protecting him from the dragons breath.
Encounter ♦ Arcane
Minor Action Close burst 5
Target: You or one ally within the burst.
Effect: Choose a damage type: Acid, Cold, Fire, Force, Lightning, or Thunder. The target gains resistance to damage of this type equal to your intelligence modifier until the end of the encounter. As an Immediate interrupt, the wielder may end this effect to teleport a number of squares equal to your constitution modifier.

Quicksilver Sigil
Knight of the Silver Sigil Attack 20
You place a copy of the Silver Sigil on your sword, empowering your blows and increasing your speed.
Daily ♦ Arcane, Force
Minor Action Melee touch
Target: One weapon or implement
Effect: Until the end of the encounter, any attack that uses the target as a weapon or an implement deals extra force damage equal to your Constitution modifier + your Wisdom modifier.

As a free action, the wielder of the target can end the effect when he or she hits a creature. He may then make two Melee Basic Attacks against the creature.

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