Exiled Modron

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Taken from Dragon 354. Reprinted here without permission.

Exiled Modron Racial Traits

  • Ability Scores: +2 Constitution, +2 Intelligence, -2 Dexterity, -2 Charisma
  • Medium Size: As medium creatures, Exiled Modrons have no special bonuses or penalties due to their size.
  • Construct (living): as living constructs, Exiled Modrons differ from both other constructs as well as other living creatures. For details, see the "Living Construct " trait of Warforged on page 23 of the Eberron Campaign Setting.
  • Speed: 30 feet. Exiled Modron possess vestigial wings, but lack any flight ability.
  • Surprise Vulnerability: Due to the conflict of free will and their innate sense of order, exiled Modrons have a difficult time reacting to surprises. As such, they are considered flat-footed until the second turn in combats they did not initiate. They are still able to act on their first turn, but remain flat-footed.
  • The durable shell of an Exiled Modron grants acid, cold, and fire resistance 2. They also gain a +2 natural armor bonus.
  • Exiled Modrons retain some degree of their alien intelligence and receive a +2 racial bonus on all saving throws versus illusions and mind-affecting effects.
  • Exiled Modrons take a -2 penalty on all charisma-based skill checks made against chaotic creatures.
  • Exiled Modrons gain a +2 racial bonus on Spot and Listen checks
  • Exiled Modrons cannot wear standard armor or clothing, including robes, vests and shirts. Such items have to be custom made to fit. (Double the usual cost)
  • Automatic Languages: Common. Bonus Languages: Celestial, Gnome, Infernal, and Modron.
  • Favored Class: First class taken. The class that an exiled Modron takes its first level in becomes its favored class
  • Level Adjustment: +1
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