Ebios Factions

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Contents

The Cult of Asmodeous

  • Sign: Red Star
  • Nicknames: -----
  • Size: 100-200 ish
  • Leadership: Hierarchy Gigantic Pyramid Scheme
  • HQ: No solid head Quarters
  • Sphere of Influence: Ebios general region
  • Goals:
    • Retake the city for Asmodeous
    • Cull the weak from the city
    • Revive the worship of Asmodeous
  • Values:
    • Power
    • Intelligence
    • Control
  • Activities:
    • Plotting
    • Bribing Officials

Sample Internal Factions:

Asmodeous' Fist

  • Sign: Red Star with circle around it
  • Nicknames: ----
  • Size: 25
  • Leadership: 'Hands' five groups of five, each member is referred to as a 'Finger' they answer to the main cult, ie. the Body.
  • HQ: No solid head Quarters
  • Sphere of Influence: Same as main Organization.
  • Goals:
    • Eliminate Asmodeous' enemies
    • If the Body becomes weak, destroy the Body
  • Values:(could help clarify things a bit)
    • Power
    • Intelligence
    • Control
  • Activities:
    • Assassination
    • Theft
    • Kidnapping
    • Propaganda

Instructors

The Arcane Sanctum

  • Sign: Field of stars on Dark Blue
  • Nicknames: Those Fat Bastards
  • Size: 500
  • Leadership: Councils of Wizards
  • HQ: The Arcane Sanctum, big ass college protected by magic in Ebios.
  • Sphere of Influence: Ebios Region and beyond
  • Goals:
    • Discover all talent
  • Claim all Mystery's
    • Take all the credit
  • Values:
    • Intelligence
    • Talent
    • Money
  • Activities:
    • Arcane Training/Research/Development
    • General College and Library activities
    • Collecting and Distributing Magical Items


School of the Stone Dragon

  • Sign: Grey Dragon breaking from a Mountain
  • Nicknames: The Stone Fists
  • Size: 100
  • Leadership: Chain of teachers and Students
  • HQ: Fortified Compound
  • Sphere of Influence: Ebios general Region
  • Goals:
    • Become the Strongest
    • Bring Honor to the School
    • Never Back Down
  • Values:
    • Strength
    • Honor
    • Will Power
  • Activities:
    • Training
    • Extermination of magical beast threats
    • Competing with other Martial Schools


Order of the Bloody Rose

  • Sign: Red Rose dripping blood on field of white
  • Nicknames: Blood Knights, Those damn Pansies
  • Size: 100
  • Leadership: Military Hierarchy
  • HQ: Fortified Compound
  • Sphere of Influence: Ebios general Region
  • Goals:
    • Become the Strongest
    • Bring Honor to the Order
    • Become Legitimate Knights
  • Values:
    • Honor
    • Strength
    • Conviction
  • Activities:
    • Training
    • Competing with other Martial Schools
    • Honorable Quests


Hyung's Hard Kore School of Awesome Fighting Knocks

  • Sign: Fist crossing a Foot on a black and red checkered field
  • Nicknames: Those Stupid Bastards
  • Size: 80
  • Leadership: free form Collective
  • HQ: Open Doors Bar/Inn
  • Sphere of Influence: They've been nearly everywhere, but only Influence Ebios
  • Goals:
    • Find Hyung the Founder
    • Be Awesome
    • Destroy those who get in you're way of being AWESOME!!!
  • Values:
    • Awesomeness
    • Power
    • Honor
  • Activities:
    • Competing with other Martial Schools
    • Finding Scrolls of Ancient Bad Ass Wisdom
    • Being Awesome

Gangs and other Criminal Organizations

Gangs

The Greenskins

  • Sign: A Green Claw
  • Nicknames: The Savages
  • Size: 40
  • Leadership: One Main Leader with a few sub leaders
  • HQ: Rundown tenement building
  • Sphere of Influence: Ebios
  • Goals:
    • Get more turf
    • Get more cash
    • Live at the top
  • Values:
    • Strength
    • Trickery
    • Money
  • Activities:
    • Protection Rackets
    • Gang Wars
    • Theft Larceny and other illegal activities


The Black Blades

  • SignA Black Blade
  • Nicknames:
  • Size: 50
  • Leadership: Council of Elders style
  • HQ: Several Ware Houses
  • Sphere of Influence: Ebios and connected villages and cities
  • Goals:
    • Become the official thieves guild
    • Get a working Assassin's side to the gang
    • Ultimately Increase Turf and Money
  • Values:
    • Skill
    • Wit
    • Money
  • Activities:
    • Gang Wars
    • Theft
    • Black Market


Remi's Family

  • SignBlack Cross
  • Nicknames: The Crows
  • Size: 100
  • Leadership: Gerontocracy
  • HQ: Mansion
  • Sphere of Influence: Ebios general area
  • Goals:
    • Become part of Nobles
    • Expand to other cities
    • Exploiting more sources of power
  • Values:(could help clarify things a bit)
    • Wisdom
    • Power
    • Money
  • Activities: ( specifics of typical operations, the Planar Shepards for example will track down Planar Warp areas, and warnt he general populace surroudning them of the concern)
    • Keeping the other gangs down
    • Trade, legal and not so legal
    • Manipulating Nobles

Assassins

The Rune Blades

Reputedly one person, use Runic techniques

  • Sign Rune meaning blade
  • Nicknames: Original Ideas Guys
  • Size: 1 - lots
  • Leadership: unknown
  • HQ: unknown
  • Sphere of Influence: Unknown
  • Goals:
    • Unknown
  • Values:
    • Unknown
  • Activities:
    • Assassination

The Blood Letters

Less than subtle assassins

  • Sign Blood splattered white cloth or room or outfit or person
  • Nicknames: Blood Demons
  • Size: 20
  • Leadership: Some Bureaucratic People
  • HQ: A Small Shop
  • Sphere of Influence: Ebios
  • Goals:
    • Become Official
    • Tame Demons
    • Stay Independent
  • Values:(could help clarify things a bit)
    • Strength
    • Carnage
    • Pain
  • Activities:
    • Assassination
    • 'Blood parties'
    • Researching ancient tomes and sites for knowledge

Others

The Snatchers

Kidnappers, run by a mindflayer named ___, has mind controlled assassins and thugs for own use

  • Sign Don't use one
  • Nicknames: Boogy Men
  • Size: 300
  • Leadership: The Mindflayer _____
  • HQ: Compound in Sewers
  • Sphere of Influence: Ebios general Region
  • Goals:
    • Complete Control of Ebios
  • Values:(could help clarify things a bit)
    • Control
    • Power
    • Intellect
  • Activities:
    • Kidnappings
    • Slave Farms
    • Making a private Army

Kobolds

The kobolds are divided into a bunch of different clans called Warren

Warren Razer

Destructive little buggers who like to make trouble

Warren Deep Scale

They have taken up residence in the sewers, with several holds, each one is hiding something

Warren Tinkerer

They like to well tinker

Ebios Military

  • Sign: A Knight in plate holding a bloody sword aloft, on a background of a shattered mountain and a rising sun.
  • Nicknames:
  • Size: Large, the active Ebios Military is about 5% of the areas population, most adult citizens participate in some sort of militia or military training or group.
  • Leadership: Military Command, the Military is commanded by the High General.
  • HQ: Ebios City
  • Sphere of Influence: Ebios' Borders, could expand at any moment due to war.
  • Goals:
    • Defend Ebios and its borders
    • Keep the Peace, watch for the incursion of any planar entities.
    • Destoy any enemies of the state.
  • Values:
    • Loyalty
  • Activities: ( specifics of typical operations, the Planar Shepards for example will track down Planar Warp areas, and warnt he general populace surroudning them of the concern)

Typical Member: (to help keep Organizations realistic, having sample monsters associated with them would help, its also nice to have a pool of new monsters)

Specific NPC's: most should have stat blocks of some kind, and a short description of them etc, some examples of suggested npcs, Leader, second in command, if they have one a 'Champion', and the Founder or r's)

   (Further Fluff describing it in a more pretty fashion)

Sub organizations

City Guards

Legion

Outriders

Wyvern Knights

The Saviours

Sub Organizations

The Church of the Saviours

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