Character: Kurokkupo

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  • Name: Kurokkupo
  • Age 16
  • Appearance: to most, he looks like another moogle, Kupo! However, with a closer look, you can see his white fur actually has Splashes of brown. He wears a robe, with one sleeve hanging uselessly At the side, as he is missing his right arm.
  • Background: Kurokkupo is a sage. As a young moogle, he lost his right arm when his village was raided by bandits. Ever since he has been driven to learn more lore and magic, with a goal to see no one else hurt like him.
  • Personality: Kurokkupo is a bit overly serious, but he tries to keep a Bright outlook on life. He dislikes attacking enemies who have already been Defeated, leaving that dirty work to his allies.
  • Goals: Learn all that he can, and to protect those who cannot protect themselves
  • Quote: “Now Commencing the Operation. Kupo!”

Contents

Statistics

  • Race: Moogle
  • Job: Time Mage
  • Level: 15
  • Exp: 52,500/60,000 xp
  • Gil: 20
  • HP Die: 1d6+3
  • MP Die: 1d10+9.5
  • Max HP: 122
  • Max MP: 228

Advantages and Disadvantages

Advantages

  • Gillionare (10%) - Gain 10% extra Gil
  • Full Moon Heart - Items and other effects that increase a character’s MP restore +25% of their usual Magic Points. (Does not affect drain or HP recovery)
  • Pure Soul +2 - +2 MP per level
  • Hardened (+1) - +1 HP per level

Disadvantages

  • Code of Honor - A character with Code of Honor will not attack opponents suffering from the Status Conditions Unaware, Sleep, or Stop, and never acts in the Preemptive Round if her opponents cannot act in turn.
  • Crippled Arm - The character loses their Shield slot; they may only equip one Weapon, cannot benefit from the Two Weapons Skill, or wield Weapons which occupy both Shield and Weapon slots.
  • Weapon Inability - Weapon Skills are bought at twice the normal cost, and any Skill Affinity the character may have for Weapon Skills is lost. In addition, the character may never cause a Critical Hit with an Attack Action,
  • Elemental Deficiency: Bio - +50% Bio damage.

Attributes

Kurokkupo's Magic and Speed has been increased by 1 by items. This is included in his value, but not in his maximum.

Table 1: Attributes
Attribute Value Max Rating MRU?
STR 3 13 19 0
VIT 4 11 22 0
AGI 6 21 28 0
SPD 10 22 40 0
MAG 18 26 64 0
SPR 15 27 55 1

Combat Values

  • HP: 122/122 - 100 %
  • MP: 228/228 - 100 %
  • MACC: 151
  • ACC: 37
  • DEX: 77
  • MND: 101
  • EVA: 30
  • M. EVA: 48
  • Armour: 25
  • M. Armour: 43
  • Init: 1d10 + 10

Status Conditions

  • None

Skills

  • Maximum Skill Level: 78 or 100, whichever is lower.

Weapon Skills

  • Cudgel: 20 (ACC = 57 )
    • Total Points Used: 20
    • Total Lore Used: 0

Lore and Language Skills

  • Lore [Monster(Construct)]: 66
  • Lore [Monster(Arcana)]: 64
  • Lore [Monster(Undead)]: 64
  • Lore [History]: 54
  • Lore [Folklore]: 54
  • Lore [Magic]: 76
  • Lore [Magic (Time)]: 78
  • Lore [Monsters]: 52
  • Language [Common]: 50
  • Language [Ancient]: 73
  • Language [Mogri]: 73
    • Total Points Used: 122
    • Total Lore Used: 205

Other Skills

  • Awareness: 63
  • Cooking: 50
  • Trade: 50
  • Repair: 50
  • Inquiry: 78
  • Teaching: 55
    • Total Points Used: 238
    • Total Lore Used: 39

Skill Points

  • Max Skills: 380 points
  • Max Language and Lore: 244 points
  • Skills used: 380 points
  • Language and Lore used: 244 points

Equipment

  • Weapon Slot: Rune Rod (1d6+9 [+1 MAG])
  • Shield Slot: None (0 ARM, 0 MARM, 0 EVA, 0 MEVA)
  • Head Slot: Mantra Band (7 ARM, 9 MARM, 0 EVA, 0 MEVA [+1 SPD])
  • Body Slot: Mist Silk Robe (11 ARM, 16 MARM, 5 EVA, 0 MEVA [---])
  • Hands Slot: Echo Wrist (5 ARM, 6 MARM, 0 EVA, 0 MEVA [Silence Proof])
  • Accessory Slot: Black Cape (0 ARM, 0 MARM, 9 EVA, 15 MEVA [---])

Items

  • Ether (x5)
  • Potion (x5)
  • Warpstone (x2)
  • Phoenix Down (x3)
  • Antidote (x2)
  • Eye Drops (x2)
  • Echo Screen (x1)
  • Tranquilizer (x1)
  • Bandage (x1)

Key Items

  • Leo stone

Job Abilities

Time Magic

  • Level 1
  • Type: Magic
  • Target: Varies
  • Effect: Gain access to Level 1 Time magic, see Job write-up for details
  • Level 9 Level 2 magic. Gain another at 11, 13, 15
  • Level 17 Level 3 magic. Gain another at 19, 21, 23
  • Level 25 Level 4 magic. Gain another at 27, 29, 31
  • Level 33 Level 5 magic. Gain another at 35, 37, 39
  • Level 41 Level 6 magic. Gain another at 43, 45, 47
  • Level 49 Level 7 magic. Gain another at 51, 53, 55
  • Level 57 Level 8 magic. Gain another at 59, 61, 63

Intuitive Magic

  • Level 1
  • Type: Magic
  • Target: Varies
  • Keywords: Astrology, Cosmos, Gravity, Space, Time

Magic

Time Magic Level 1


Time Magic Level 2

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